Warden:
1. Frozen Gate should be replaced with ice attack skills called ice shard, it does 50% of shards damage as aoe, like is shard damage is 1k then aoe is 500
2. Impaling Shards aoe radius increases
Necromancer:
1. Sacrificial Bones magic morphe becomes attack spell again, but is new faster, and stamina morph bcomes a weapon skill (no a summon, magic summons not stamina, it makes no sense as it is) but damage remains
2. Grave Grasp will become damage skill again, but better then before
3. summons last longer or become permanent like sorcerer pets
4. summon, instead of archer its skeleton warrior, morphes skeleton knight (2h) and skeleton guardian (guardian obviously tank), second summon skeleton mage
5. Boneyard will automatically create undead if enemy dies, from enemy corpse, so it has to remain on ground longer, its no longer damage spell, but major breach remains
Sorcerer:
1: gets skill lighting strike what is similar to skyrims lightning skills and also similar to sacred 2 serephins lightning skill, morphes,1 is chain lightning and other1 increases its direct damage, 2 main effect
and over all skills should have different animations with different weapons example Teleport Strike, with 2H weapon he rises the sword up when he jumps and smashes it down similar to Critical Charge, similar but not identical
this is what i like to see in future
Edited by Sugram22 on 5 May 2026 15:04