
They made tanks and healers essential in the Nightmarket. Seems like some love is being shown there.
spartaxoxo wrote: »We just got a lot of tank love. DK being a bit more DPS oriented don't change that we have been getting more content that makes supports desirable.
Image is ai slop and ridiculous
guarstompemoji wrote: »None of the items were support sets, not really, and I wanted one to be oh man! I don't mind that, though. They'd have had had to offer more than one set per faction if they diversified.
I suspect, but don't know, that the teams are concerned abt designing overmuch around tanks and healers in more content. People don't like the risk of taking damage and dying.
What do you think?
CatalinaWineMixer2 wrote: »I couldn't agree with you more. We need more emphasis on anything but dps in the game moving forward. What they really need is a dps cap. It will eliminate meta and people will actually have to follow mechanics and find some other way to help their group when they're at the ceiling. It will also balance the classes and put Subclassing in check since the refuse to put a stop to cherry picking with a calculator.
CatalinaWineMixer2 wrote: »I couldn't agree with you more. We need more emphasis on anything but dps in the game moving forward. What they really need is a dps cap. It will eliminate meta and people will actually have to follow mechanics and find some other way to help their group when they're at the ceiling. It will also balance the classes and put Subclassing in check since the refuse to put a stop to cherry picking with a calculator.
CatalinaWineMixer2 wrote: »I couldn't agree with you more. We need more emphasis on anything but dps in the game moving forward. What they really need is a dps cap. It will eliminate meta and people will actually have to follow mechanics and find some other way to help their group when they're at the ceiling. It will also balance the classes and put Subclassing in check since the refuse to put a stop to cherry picking with a calculator.
Far from it. What you'll see is "one build to reach the cap with the least effort" taking over. Even more cookie-cutter than it is now.
There's only so much you can do tank and healer wise in group content. DPS is what guarantees something to be cleared, and since being a DD is the easiest role for someone to do in the game, making a class do more damage is not a bad thing. Essentially, an increase in DPS is a buff for healer and tank roles since it makes them take less pressure. The less time the fight takes, the less "clutch" heal and tank moments you need.
Also, it's not like DK is a bad class tank wise. They were given a skill that allows them to permanently block which trivializes the sustain portion of the role which is probably the hardest part about tanking. The class mastery passives are also going to give them a group wide major berserk and protection buff. They also have a templar rune skill which grants major protection and a heal over time. They're doing just fine there.
CatalinaWineMixer2 wrote: »I couldn't agree with you more. We need more emphasis on anything but dps in the game moving forward. What they really need is a dps cap. It will eliminate meta and people will actually have to follow mechanics and find some other way to help their group when they're at the ceiling. It will also balance the classes and put Subclassing in check since the refuse to put a stop to cherry picking with a calculator.
Far from it. What you'll see is "one build to reach the cap with the least effort" taking over. Even more cookie-cutter than it is now.
There's only so much you can do tank and healer wise in group content. DPS is what guarantees something to be cleared, and since being a DD is the easiest role for someone to do in the game, making a class do more damage is not a bad thing. Essentially, an increase in DPS is a buff for healer and tank roles since it makes them take less pressure. The less time the fight takes, the less "clutch" heal and tank moments you need.
Also, it's not like DK is a bad class tank wise. They were given a skill that allows them to permanently block which trivializes the sustain portion of the role which is probably the hardest part about tanking. The class mastery passives are also going to give them a group wide major berserk and protection buff. They also have a templar rune skill which grants major protection and a heal over time. They're doing just fine there.
When DPS gets buffed so heavily that groups can just skip or ignore mechanics entirely by burning everything down, it actively sidelines the support classes.
Also, if you think everything is single-meta builds now, wait until you get rid of the supports. They’re already clearing CR+3 with one tank and 11 DPS. Just a little more DPS and everything will be all DPS all the time.
I’d rather see actual love given to the support roles instead of turning every class into a DPS.