Renato90085 wrote: »you know many hard content need tanks swap taunt...right?
But also… no. A basic skill of tanking is knowing what to taunt (like @Gabriel_H said). You do not need to taunt everything. Sometimes you specifically don’t want to taunt things, sometimes it’s just little enemies that do approximately no damage to the dps.
Renato90085 wrote: »you know many hard content need tanks swap taunt...right?
To be fair, it could not taunt things that are already taunted and then you can use an actual taunt for tank swaps.
But also… no. A basic skill of tanking is knowing what to taunt (like @Gabriel_H said). You do not need to taunt everything. Sometimes you specifically don’t want to taunt things, sometimes it’s just little enemies that do approximately no damage to the dps.
Idk why people are against AOE taunting. There are fights where an AOE taunt would be disadvantageous, and sweaty players would rather slot a debuff or something helpful in the 12 skill slots. AOE taunts would make tedious trash and dungeon runs more enjoyable.
ZOS has added oakensoul and velothi and arcanist beam, and soon more channels, to make DPS more accessible and fun. Why not make the tank role more accessible? Wouldn't it be fun to aggro 50+ mobs and see how long you can last?
Idk why people are against AOE taunting. There are fights where an AOE taunt would be disadvantageous, and sweaty players would rather slot a debuff or something helpful in the 12 skill slots. AOE taunts would make tedious trash and dungeon runs more enjoyable.
ZOS has added oakensoul and velothi and arcanist beam, and soon more channels, to make DPS more accessible and fun. Why not make the tank role more accessible? Wouldn't it be fun to aggro 50+ mobs and see how long you can last? Isn't that the quintessential tank fantasy?
You could make AOE taunts expensive, make an AoE taunt only last 2 seconds, make the mob cc immune, which would be bad if they're channelers that need to be interrupted, to make it less brainless.