Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

Wouldnt it be great if there was a heavy armor passive for taunt

FurryCandyHearts
FurryCandyHearts
✭✭✭
So it would taunt an enemy every 10 seconds that you had previously attacked and would do the usual 15 sec taunt
Edited by FurryCandyHearts on 4 May 2026 15:45

Wouldnt it be great if there was a heavy armor passive for taunt 50 votes

yes, awesome
10% 5 votes
no no no
72% 36 votes
maybe. let's discuss it.
12% 6 votes
it aint easy being cheesy...
6% 3 votes
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    sure? it sounds like it could be useful
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    It would make tanking a passive role. Much like an AoE would.

    Tanking isn't just knowing when to taunt, it's not knowing what to taunt.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    you know many hard content need tanks swap taunt...right?
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    you know many hard content need tanks swap taunt...right?

    To be fair, it could not taunt things that are already taunted and then you can use an actual taunt for tank swaps.

    But also… no. A basic skill of tanking is knowing what to taunt (like @Gabriel_H said). You do not need to taunt everything. Sometimes you specifically don’t want to taunt things, sometimes it’s just little enemies that do approximately no damage to the dps.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • LittleLionLeone
    LittleLionLeone
    ✭✭✭✭
    It would actually be a nuisance in some content, plus a lot of people I feel would blindly take it and cause issues in pug content.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    It's not hard to press a taunt button every so often, so no. Seems this would cause more issues and isn't really needed.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    Soarora wrote: »
    But also… no. A basic skill of tanking is knowing what to taunt (like @Gabriel_H said). You do not need to taunt everything. Sometimes you specifically don’t want to taunt things, sometimes it’s just little enemies that do approximately no damage to the dps.

    Just to expand on that for others. If your tank is trying to taunt everything, they are going to struggle to position the more dangerous mobs, as well as have issues with resource management. Your healers aren't going to learn healing priorities (which shift during a fight), and your DDs are not going to learn how to deal with smaller mobs which will matter come harder content and harder boss fights where it is simply not possible for a tank to pick up every single mob.

    There are other ways of dealing with smaller mobs than taunt. An understanding of the underlying threat mechanic helps - yes, there is one - which is most damage/healing done in a prior 10-15s makes that person a priority for a non-taunted mob but there is also a distance coefficient to that. It's why most mobs run to a tank when they start a fight before anyone else has done damage. i.e. if DDs want clean stacks, then wait 2 seconds.

    There are also crowd control skills that can be effective in loose stacking. I find Turn Evil to be particularly effective especially in dungeons. Taunt first mob -> slam Turn Evil - the smaller mobs will be immobilized for 4 seconds and most will die in cleave as the DDs target the big mobs.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    Soarora wrote: »
    you know many hard content need tanks swap taunt...right?

    To be fair, it could not taunt things that are already taunted and then you can use an actual taunt for tank swaps.

    But also… no. A basic skill of tanking is knowing what to taunt (like @Gabriel_H said). You do not need to taunt everything. Sometimes you specifically don’t want to taunt things, sometimes it’s just little enemies that do approximately no damage to the dps.

    soft taunt need wait hard taunt over(15sec)or target not any taunt ..so if this be a thing,maybe it a hard taunt

    and yes..there will some problem at real content,like...some content you can't taunt and pull them stack,because they will furious and aoe one shot any one(rg/oc..etc)
  • DragonRacer
    DragonRacer
    ✭✭✭✭✭
    ✭✭✭
    Part of effectively tanking is knowing what to taunt and when, how to position it, when to swap taunts (a mechanic that, if not done, will murder you in vHoF and vDSR, just to name two off the top of my head), and not to taunt too much (some things can actually be over-taunted and then lose taunt altogether because of it).

    Not to mention in cases of accident when a tank accidentally taunts something the other tank had already taunted, and now that tank has to taunt it back. Now you have a timer where if it gets taunted by the other tank again, it's gonna go taunt immune entirely for a time and run loose.

    Nah, I wanna control my taunts with... my taunt skills only.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    NO

    NO NO NO NO NO

    NO!

    So many people were obviously not around for the "Ice staff heavies taunt!" era, and then real tanks would always have to wonder why bosses were so hard to control (and then the frost mages who don't read tooltips would scream at the tanks that they kept losing taunt).
    And now we have a population who already thinks "I should wear heavy armor and a sword and shield to to damage because that's what I played in Skyrim!" and we don't expect this to go poorly?

    Tanking is supposed to be active. It should not be something that anyone can accidentally do in a normal circumstance. And if your tank is not taunting actively once every 15 seconds, that's really a problem with that tank's skill level.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
  • o_Primate_o
    o_Primate_o
    ✭✭✭
    Scribe a soul burst to aoe taunt. 'nuf said.
    Xbox NA as o Primate o
  • umagon
    umagon
    ✭✭✭✭✭
    I don’t like the aspect of taunting in this game. I find threat generation type of mechanics to be better. In other games tank’s offensive skills generated a large amount of threat. This allowed for a large diversity of skill choice and control. Making a passive on heavy armor that increases the tank’s threat (not eso taunting) would be something I would welcome.

    To be clear the tank would still have to maintain attack rotations to stay on the top of the threat list in those games, so it did not make tanking easier it just streamlined things a bit.

    Part of the problem with taunt in this game is the very fact it is an auto target the tank skill, which why the devs tend to avoid any type “aoe taunt”. It’s kind of too powerful because for the most part players hit one button get the npc on them instantly.
  • ceruulean
    ceruulean
    ✭✭✭✭
    Idk why people are against AOE taunting. There are fights where an AOE taunt would be disadvantageous, and sweaty players would rather slot a debuff or something helpful in the 12 skill slots. AOE taunts would make tedious trash and dungeon runs more enjoyable.

    ZOS has added oakensoul and velothi and arcanist beam, and soon more channels, to make DPS more accessible and fun. Why not make the tank role more accessible? Wouldn't it be fun to aggro 50+ mobs and see how long you can last? Isn't that the quintessential tank fantasy?

    You could make AOE taunts expensive, make an AoE taunt only last 2 seconds, make the mob cc immune, which would be bad if they're channelers that need to be interrupted, to make it less brainless.
    Edited by ceruulean on 4 May 2026 21:23
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
    ceruulean wrote: »
    Idk why people are against AOE taunting. There are fights where an AOE taunt would be disadvantageous, and sweaty players would rather slot a debuff or something helpful in the 12 skill slots. AOE taunts would make tedious trash and dungeon runs more enjoyable.

    ZOS has added oakensoul and velothi and arcanist beam, and soon more channels, to make DPS more accessible and fun. Why not make the tank role more accessible? Wouldn't it be fun to aggro 50+ mobs and see how long you can last?

    The thread/poll is not about AoE taunts. It's about granting taunt to a passive skill. The overwhelming negative reaction isn't against aoe taunting, but moreso against it being passive.
    Edited by DenverRalphy on 4 May 2026 21:24
  • Frayton
    Frayton
    ✭✭✭✭✭
    No because taunting is tank basics. If you can't manage a simple taunt, you'll have a hard time managing other tank things especially if you want to do harder content. Also, it won't work in fights that needs taunt swaps.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    ceruulean wrote: »
    Idk why people are against AOE taunting. There are fights where an AOE taunt would be disadvantageous, and sweaty players would rather slot a debuff or something helpful in the 12 skill slots. AOE taunts would make tedious trash and dungeon runs more enjoyable.

    ZOS has added oakensoul and velothi and arcanist beam, and soon more channels, to make DPS more accessible and fun. Why not make the tank role more accessible? Wouldn't it be fun to aggro 50+ mobs and see how long you can last? Isn't that the quintessential tank fantasy?

    You could make AOE taunts expensive, make an AoE taunt only last 2 seconds, make the mob cc immune, which would be bad if they're channelers that need to be interrupted, to make it less brainless.

    This isn't an AoE taunt poll, it's passive taunting. I'm pro-Tormentor denerfing.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Estin
    Estin
    ✭✭✭✭✭
    Having taunt be stolen by another player wearing heavy armor (super common in every role) will be a nightmare. You can't say just unslot the passive if you're not a tank, but the large majority of players don't read their tooltips and will slot it anyway. Not to mention what about the off tank? If they happen to damage the boss which will be all the time, they will also steal taunt. Just taunt on shield throw 8s cool down and you'll be fine.
  • CatalinaWineMixer2
    CatalinaWineMixer2
    ✭✭✭
    Only if its a chain and only if its in PvP😎
Sign In or Register to comment.