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Bring Back Heavy Attack Werewolf

dark_hunterxmg
dark_hunterxmg
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Update 50 pts has made heavy attack Werewolf playstyle irrelevant. 33% faster heavy attacks from Ferocious Roar was a unique Werewolf feature. The removal of this is what has made heavy attack Werewolf not viable. There are a number of Werewolf players who enjoy that playstyle and use it effectively on live. It seems that build diversity has been reduced with U50 rather than expanded. This is not what I expected when going into U50 pts cycle. I am requesting that 33% faster heavy attacks be returned to Ferocious Roar as a unique Werewolf feature.
  • coop500
    coop500
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    I agree, it was sad to lose this, and I think we also lost Berserker having AOE heavy attacks too right? I've been playing Pack leader on the PTS so I could be wrong.

    Either way, this build approach did get tossed, and it'd be nice to see it return. It doesn't have to be meta, but just an option for the sake of diversity.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • LunaFlora
    LunaFlora
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    i like heavy attacking with Werewolf so that is not a nice change
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • Wuuffyy
    Wuuffyy
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    I very much appreciated having reasons to heavy attack, especially during off-balance windows (y'all, it just 'felt nice'- I can't explain this part).

    Stam cost reduction was in-part rationalized with a damage reduction from live... but I'd both rather have the damage and just 'normal build' costs for an actual reason to both build stam (for damage) and to heavy attack. In PvP or tanking, it's not like it's difficult to build low cost/heavy attack/build regen for sustain anyway. You lose efficiency on any build OTHER than a pure ganker not building things like tri-glyphs, using tri-pots, building 5-1-1, etc. anyway.

    In other words, this wasn't a 'huge favor' at least while tanking/in PvP- especially when Hircine's Fortitude/Rage is our 'Stamina only' dark deal now in PvP.

    I DON'T speak for everyone. Simply giving my opinion based on my own preferences.
    Edited by Wuuffyy on 3 May 2026 21:20
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Alchimiste1
    Alchimiste1
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  • huskandhunger
    huskandhunger
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    On the nature of the heavy attacks and light attacks they should make the sound effects sound like razor slashes and have a meatier impact. They currently sound and feel like rustling paper or bedsheets in the wind.

    Also on the speed of them they definitely feel slower than live and not always as responsive or easy to weave between abilities.

    As for the 33% faster heavies they could maybe move it to Claw Fury ability morph and make it give AOE heavy instead of the fast swipes potentially, what do you think? This way they could nerf the PVE damage somewhat on that ability to reduce AOE cleave from the current tooltip.



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