... Who liked it better before?
Granted, this feature isn't a huge deal for me, but I was actually just thinking earlier how refreshing it was to see a harder mode added to a video game that didn't turn everything into damage sponges to be 'difficult'.
I don't find damage sponges hard, I just find it tedious and a waste of time. Now, as a sidenote, I'm not one of those players belting out 150k+ DPS by just sneezing or whatever the new claim is, so I guess maybe these modes aren't for me. But I don't think Overland has the mechanics built in to be worth slogging through by cutting our damage so much.
The older version of the Challenge Difficulty kept combat fast spaced, and the core focus was making it risky. You still hit pretty hard, but now so does your enemy. This actually made it interesting and dynamic.
Now, You're a wet paper bag that hits like a wet noodle, and RIP any self healing or shielding (if there is any) based on damage dealt, because that just got hard gutted in this mode. This doesn't actually sound fun to me TBH, and I'll probably simply not use the mode except maybe the lowest one besides default for questing to make it a little more interesting, or if FOMO forces me into these modes.
Anyway, the TLDR: The older version of Challenge Modes for Overland kept combat fast paced but risky. New version just makes it a slog IMO.
Edited by coop500 on 3 May 2026 00:43 Hoping for more playable races.
I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)