First of all, thank you, ZoS, for this absolutely phenomenal non‑fun [snip] Market disaster. Truly. I didn’t think it was possible to create something this miserable, but you managed it. This was, without any doubt, the worst experience I’ve ever had in ESO since the day I installed the game (12 years ago). Annoying, horrible, pointless, exhausting, a perfect storm of everything that makes a player question why they even bother logging in.
Second,
favors are only used to unlock items, not to purchase them, something that is not made clear at all. I genuinely thought I needed 10,000 favors plus 20k gold just to buy a single monster set box. Combine that with the already terrible experience of the Night Market, and it’s enough to fry anyone’s brain.
No, we don’t lose Favors when we buy something.
We only lose gold.
Would it have killed you to make this clear from the start so players don’t panic about how awful the grind is going to be?And finally… thank you again, ZoS, for “gatekeeping” me out of helping others.
This whole nonsense with dropping keys, dropping more keys, needing keys to enter trials, needing keys to help people, it’s not a system designed to give players freedom. It’s a system designed to force players into doing exactly what you want them to do. There is no choice. There is no freedom. There is no “play as you like” anymore. You replaced it with “play as we like.”
And that is 100% wrong.
You forgot your own core philosophy.
You forgot what made ESO special.
You forgot the players who actually care about this game.
This isn’t ZoS. This isn’t ESO. This is a hollow, frustrating, joy‑killing version of something that used to be great.
Your plan for the [snip] market feels exactly like what you’ve already done with PvP. You push PvE players into PvP zones—not because they want to be there, but to populate those areas and give PvP players more activity. PvE players go there for skills or progression, not because they enjoy that content. It’s forced participation.
The [snip] market follows the same pattern. You’re forcing players to farm keys and engage in specific activities just so they end up helping others along the way. That’s not organic cooperation—that’s artificial design.
Instead of letting players choose how they want to play, you keep building systems that push them into content they didn’t ask for. It doesn’t feel rewarding—it feels manipulative.
ESO used to respect player freedom. This system does the opposite. It replaces flexibility with obligation, and enjoyment with repetition. It doesn’t feel like an evolution of the game—it feels like a step away from everything that made it appealing in the first place.
So yeah… goodbye, Night Market.
After five days of genuinely hating the game I love — just to get a monster set — I’m finally done with this mess.
Congratulations, ZoS. I truly hope you’re proud of what you’ve turned the game into.
AI-generated songs inspired by frustrations and experiences in The Elder Scrolls Online.
::[ Zaan’s – Songs & Parodies ]::
Enjoy the chaos.