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Thousand Eyes ahead of everyone by miles

  • Rishikesa108
    Rishikesa108
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    I'm Aldmeri Dominion forever, so I had to choose the yellow faction here. Simple. No matter what the others do.
    Edited by Rishikesa108 on 3 May 2026 02:22
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Sheridan
    Sheridan
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    Between some thugs and smug moneybags, the faction devoted to knowledge, curiosity and learning the secrets of existence was a natural choice for me, and I guess, for many others. Other two factions are just not interesting enough. But I will try them next time.
  • Wildberryjack
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    Eyes dye and set looked better so I joined it. I think that was most people's reason, or at least it seems that way. One looks great, one looks decent enough, one looks blah. Easy choice.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Techwolf_Lupindo
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    Those of us that picked Ruckus are cashing in a lot with the fragments drop we have been getting. Most of them are selling for 10x what the other faction drops are selling at.
  • Silaf
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    I'm Aldmeri Dominion forever, so I had to choose the yellow faction here. Simple. No matter what the others do.

    PvP factions are unrelated with the market.
    ZOS should have chosen different colors to represent them.
  • SeaGtGruff
    SeaGtGruff
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    I chose Thousand Eyes after looking at the monster sets for all three factions in my stickerbook and deciding which of the three sets seemed more appealing to me, even before I ever visited the Night Market for the first time or saw on Twitch that most players were choosing Thousand Eyes. I have no idea what kinds of "rewards" are planned for this campaign, but with so many players choosing Thousand Eyes and skewing the competition so heavily, one hopes that there won't be too much variation between the three reward levels.
    I've fought mudcrabs more fearsome than me!
  • Eporem
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    Syldras wrote: »
    In the end it doesn't matter as they all give the same quests. It's a bit sad - they establish some kind of identity, but then the actual playstyles and tasks are all the same, and also completely disconnected to the factions' alleged goals.

    these different tasks and maybe even the rewards associated for doing these that could be connected more with the factions alleged goals would have I think as well complimented the RPG aspect or even the lore of the Night Market as the grouping aspect does for the MMO part.
    Edited by Eporem on 3 May 2026 10:37
  • Danikat
    Danikat
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    Syldras wrote: »
    Danikat wrote: »
    I don't understand why they felt the need to have players competing against each other. I get that the factions are in competition with each other, but all the conversations make it sound like they're fairly evenly balanced and none of them ever really win overall. It seems odd to be told that by numerous NPCs and then presented with a tracker to make sure you know at all times who is winning, as if this is important information.

    Already that server competition during the Writhing Wall event last year was weird. And I think it didn't get good feedback overall. Not sure why they insist on giving us such competitions. Do they think that's an incentive for participation?

    The whole faction thing generally feels not quite well-planned, or like they had initially some concept in mind but couldn't finish on time. We have 3 factions with different interests. 3 districts that are assigned to these three factions (they clearly are - they also unlock the faction's housing room, after all). But instead of giving you faction-specific quests you get the same ones from every faction leader, can unlock all rooms no matter your faction, and run around in all districts, doing all quests. Something doesn't really add up there, does it?

    It would make more sense if faction leaders had specific quests according to their faction goals, and send you into their own district. Either with no faction choice for the player at all - treating the faction leaders just as normal quest givers you can all do quests for - , or maybe letting the player choose 1 faction per player character, so there's a bit of replayability.

    I suspect they do think it's an incentive to participate. I know some people think the appeal of an MMO is getting to compete against other players and compare yourself to them and it wouldn't surprise me if some people at ZOS think like that too.

    I agree it would be much more interesting if the different factions had unique quests, and it would certainly fit with the theme where they each have their own interests and priorities. But I think if they wanted to go that route though they'd have to remove the part where one faction is going to win overall because otherwise it might make the choice frustrating for players. I suspect the competition aspect only works because your faction choice is largely irrelevant to what you do, only what items you get.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Gabriel_H
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    dcrush wrote: »
    What this has done has essentially punished players who started early and joined one of the other factions. Players who started later could already see which faction was way ahead and join the winning faction. Pretty ridiculous to punish players who wanted to start right away.

    That isn't the reason. The Eyes Monster Set is the better dps set.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Rishikesa108
    Rishikesa108
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    Silaf wrote: »
    I'm Aldmeri Dominion forever, so I had to choose the yellow faction here. Simple. No matter what the others do.

    PvP factions are unrelated with the market.
    ZOS should have chosen different colors to represent them.

    Yellow is FOREVER
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
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