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Suggestion for sorcerer dark magic skill line change in update 50

fenn1539
fenn1539
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this is a simple one but i always REALLY loved the anti magic ultimate and kinda feel like it would be cool if their kit was rotated away from being DARK BLOOD MAGIC and into more of a alteration specialist focused on negating enemy magic with then daedric summoning which would go in line with the anti magic as you dont need to work about your attacks being canceled out if the spell was cast before the anti magic went up working on the idea that the anti magic stops spell formation outside the user explaining why you can buff yourself with than the last line being maybe similar to the psijic monk line in terms of the way the abilities work out with maybe for example, a ward that is toggled and works like a temp hp bar that has its own regeneration that heals it like your health but at the constant cost of magicka and maybe buffs that do things like boost damage or damage mitigation, move speed, and all that sorta fun support alteration magic that i personally love and feel a mage should really be focused on as the core with the staves cover destro and resto magic, nightblades bring the illusion magic, dk and warden bring further destro magic lines with i still think the warden class rework should involve them getting the lightning magic line as druids in DND for example the call lightning spell is tied to druids specifically as a part of their spell list so it kinda feels only fitting than that they should have lightning with than their ice magic could either stick with them and their thing would be mastering the elements and plants with honestly, the animal companions line kinda just universally sucks and either needs to have aspects of it worked into their remaining lines as there are some abilities like the ice magic pull that could be replaced with animal companion abilites and maybe the storm lines ult could be replaced with the bear to keep that but honestly, unless the animal companions were reshaped HEAVILY, i dont think they are worth keeping at least on warden with it feels like a future class release could be a ranger class that gives them instead.
  • AnnaMolly66
    AnnaMolly66
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    Something else I'd like to tack on for dev (and community) consideration is to make Crystal Weapon an attack that enhances the next two LA or HA OR make it function similarly to Arcanist's Tome-Bearer's Inspiration where it can pulse-buff your class abilities but adds the added damage to your LA/HA. Atm it kinda feels clunky.

    Would also love to see more "Crux" style gimmicks for other classes.
  • FoolishOptimist
    FoolishOptimist
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    With Sorcerer focusing more on Conjuration and Destruction, I’d honestly like Dark Magic to be more Planar/Space/Lunar themed.

    I’d love some Twin Moon Mysticism thrown into the skill line and lean into a “Skies and Outer Realms” narrative for the Sorcerer.

    Red-hued Masser morphs and Blue-Grey Hued Secunda morphs. Themes of Duality and Phases.


  • aLi3nZ
    aLi3nZ
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    My ask is they add the stun back to crystal frags. Why remove it in the first place?
  • NxJoeyD
    NxJoeyD
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    aLi3nZ wrote: »
    My ask is they add the stun back to crystal frags. Why remove it in the first place?

    Because they’d likely nerf the damage scaling if it also applied a stun as well.

    Scribing made the idea of a stun on Frags a bit redundant since Weld Soul can be scribed to appy a stun as well as some damage plus an additional buff or debuff.

    The problem with Frags is its abysmal cast time, it makes the skill wholly uncompetitive in the grand scale of combat. Sorcs don’t have a reliable hard hitting burst spammable skill and we currently have more CC skills than we really need, and half of those CC skills mechanically work pretty badly.

    Frags doesn’t need a stun but it does need to perform much better and carry a buff or debuff to be competitive.
  • Zodiarkslayer
    Zodiarkslayer
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    Reworking Dark Magic into Alteration can solve some ideosyncrasies within the class. But the core issue needs to be addressed and that is the overabundance of near unusable skills in the entire class.
    Sorcerers are in a weird position where they only slot two or three class skills in PvE and maybe five in PvP (I am not an expert on that), but they get an enormous power level comparatively. Dark Exchange is the only useful skill in the line and all passives are either too weak, ineffective or redundant in group play.

    My point is: Scrap Dark Magic, create something new!
    No Effort, No Reward?
    No Reward, No Effort!
  • AnnaMolly66
    AnnaMolly66
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    Reworking Dark Magic into Alteration can solve some ideosyncrasies within the class. But the core issue needs to be addressed and that is the overabundance of near unusable skills in the entire class.
    Sorcerers are in a weird position where they only slot two or three class skills in PvE and maybe five in PvP (I am not an expert on that), but they get an enormous power level comparatively. Dark Exchange is the only useful skill in the line and all passives are either too weak, ineffective or redundant in group play.

    My point is: Scrap Dark Magic, create something new!

    Another thing for me was that having pets became very annoying very fast. For most decent builds you either have a demon chimp or "FLAP FLAP FLAP FLAP" following you around 100% of the time. I'd prefer petless sorc be more viable. For solo fun play I just subclass DS out entirely.
  • Sarwel_Hlaalu
    Sarwel_Hlaalu
    Soul Shriven
    [
    Another thing for me was that having pets became very annoying very fast. For most decent builds you either have a demon chimp or "FLAP FLAP FLAP FLAP" following you around 100% of the time. I'd prefer petless sorc be more viable. For solo fun play I just subclass DS out entirely.

    Absolutely! To get decent DPS, one must play with pets and the daedric curse - which already takes 3 of the 5 slots on both bars. But there are dungeons and trials where you do not want to bring pets because they tend to wander into the aggro-zone of the next boss + his mobs, starting the fight. Preferably when the raid leader is mid-explanation of the mechanics. So you leave your pets at home, and your sorcerer is nearly useless, their damage output is maybe 60-70% of what they can put out. Not good in vet trials at all!

  • MincMincMinc
    MincMincMinc
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    NxJoeyD wrote: »
    aLi3nZ wrote: »
    My ask is they add the stun back to crystal frags. Why remove it in the first place?

    Because they’d likely nerf the damage scaling if it also applied a stun as well.

    Scribing made the idea of a stun on Frags a bit redundant since Weld Soul can be scribed to appy a stun as well as some damage plus an additional buff or debuff.

    The problem with Frags is its abysmal cast time, it makes the skill wholly uncompetitive in the grand scale of combat. Sorcs don’t have a reliable hard hitting burst spammable skill and we currently have more CC skills than we really need, and half of those CC skills mechanically work pretty badly.

    Frags doesn’t need a stun but it does need to perform much better and carry a buff or debuff to be competitive.

    They say this that they don't want powerful skills to have a stun in the same gcd......as they said for Dizzy swing nerf during elsweyr as well. However then they made the offbalance system which is arguably worse because you instead can pair the non telegraphed stun with ANY future GCD hit. Prime example being Surprise attack offbalance leading into merciless now having a stun fire off in the same gcd. So instead of dizzy+stun with a 1.27x scaling dmg we now have merciless+offbalancesStun paired with a 2.1476x dmg scaling.

    Frags is fine with the 33% chance concept as it has been the sorc bread and butter for a decade now, it is a damage skill and if anything all it needs is more or less damage not a tacky buff stapled onto it. Personally for crystal weapon I don't get why it wasn't designed off the base skill being a cast time. For instance zos gutted out old dizzy swing from the game as a unique skill which was a staple of oldschool stamsorc. (Being the fast movement class it was much much easier to land cast timed skills because you could stick on targets) A melee version of frags would probably be something like 0.7s dizzy cast, with a 33% chance to get a 1.2-1.5s cast with stun with bonus damage.

    Where the current crystal weapon should have been more of a morph of curse in the daedric tree or combined with bound armaments since conceptually they are meant to be used together. IMO that era of the game where zos was so focused on light/heavy attack effects was a major gimmicky point in the game. Pretty sure it just stemmed off from the notion of players convincing Zos that light attack weaving was the major weakpoint for new players and it became the new corporate buzzword at the time.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • coreymj78
    coreymj78
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    What is the highest dps pure sorc build now that can solo everything that can actually be soloed?
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