Why does everyone keep going on about the NM being designated as a group Zone like it was advertised as strictly being for groups? It feels like so many people are being disingenuous to try and make an argument here.
The NM was marketed as being something where grouping was encouraged, not required and as something meant for both groups AND experienced solo players. Why are so many people deadset on ignoring this fact and just doubling down on "it's a group Zone"? It was never advertised as group-only so it would be nice if people would stop replying as though solo players were never meant to succeed here. They were. They said it in the livestream, it's mentioned in the article. Solo players ARE at least supposed to have a place in the NM according to their marketing.
But that isn't the case, clearly, as experienced players are stating it's too hard. Even people who have been running in groups, like everyone keeps acting like is meant to be the only way of doing the NM, have posted saying they couldn't really do anything because their groups kept dying.
Solo players are supposed to be able to do this content, as stated by ZOS themselves. If a majority of experienced solo players are actually having a really hard or even impossible time getting through even one or two trash packs, that indicates that something needs to be changed.
Also why are so many people resorting to calling others have issues 'casuals'? Why belittle players who you have no idea whether they're casual or not (unless they specify they are or not) and just make assumptions for the sake of your arguments that people who are unable to progress solo must be casuals who just suck at the game or something? It's dismissive and shuts down conversation.
Why does everyone keep going on about the NM being designated as a group Zone like it was advertised as strictly being for groups? It feels like so many people are being disingenuous to try and make an argument here.
The NM was marketed as being something where grouping was encouraged, not required and as something meant for both groups AND experienced solo players. Why are so many people deadset on ignoring this fact and just doubling down on "it's a group Zone"? It was never advertised as group-only so it would be nice if people would stop replying as though solo players were never meant to succeed here. They were. They said it in the livestream, it's mentioned in the article. Solo players ARE at least supposed to have a place in the NM according to their marketing.
But that isn't the case, clearly, as experienced players are stating it's too hard. Even people who have been running in groups, like everyone keeps acting like is meant to be the only way of doing the NM, have posted saying they couldn't really do anything because their groups kept dying.
Solo players are supposed to be able to do this content, as stated by ZOS themselves. If a majority of experienced solo players are actually having a really hard or even impossible time getting through even one or two trash packs, that indicates that something needs to be changed.
Also why are so many people resorting to calling others have issues 'casuals'? Why belittle players who you have no idea whether they're casual or not (unless they specify they are or not) and just make assumptions for the sake of your arguments that people who are unable to progress solo must be casuals who just suck at the game or something? It's dismissive and shuts down conversation.
Do you have a quote to back your claim that ZOS said Night Market was for solo players. I think you’re reinventing facts.
TheAwesomeChimpanzee wrote: »I cannot even begin to comprehend how there are players calling this content difficult. It is way easier than vet trials and most vet dungeons.
At this point, is the game’s casual playerbase so clueless that it extends beyond combat skill and into not even being able to use the group finder properly? Is it really that bad right now?
TairenSoul wrote: »I have yet to read a toxic post from a casual player aimed specifically at a vet player. I HAVE read toxicity and name calling the other way around. I don't consider myself a casual player. I have been playing since 6 months after the game began. I play every day for hours. To say no one's cares what level you are or what build you have is not true, imo. Vet players don't normally open their arms to people who don't know mechs, etc. If you really don't care, I suggest you open yourself up to lead a group of solo players! Telling a solo player to use group finder is missing the point, also! There is nothing wrong with everyone wanting to play newly released content!I feel like there's a lot of toxicity coming from "casual" players too that just assume everyone else is out to get them, when in reality, there are so many people running around with PUGs from the group finder that couldn't care less about how many hours you have, what level you are, or how many vet trials you've completed.
TheAwesomeChimpanzee wrote: »I cannot even begin to comprehend how there are players calling this content difficult. It is way easier than vet trials and most vet dungeons.
At this point, is the game’s casual playerbase so clueless that it extends beyond combat skill and into not even being able to use the group finder properly? Is it really that bad right now?
TairenSoul wrote: »ShutUpitsRed wrote: »TairenSoul wrote: »ShutUpitsRed wrote: »TairenSoul wrote: »ShutUpitsRed wrote: »I don't understand the discourse around this event at all. I'm pretty darn casual in PvE, Oakensoul and Order's Wrath lol, and so far I've been able to solo the trash mobs and quest just fine so far. With a buddy or two I can see the trash mobs becoming absolute cake. Sneak also seems viable for questing. My only regret is that Zerith-var has been put into the position of taking one or two hits for me before getting knocked out before the next group. Tuning the companions like they're tuned for infinite archive could be cool... even if only to save my heart.
Anyway, as of right now there's over ten MILLION points accrued by the factions on day two of the event. Knocking out a trash mob sometimes drops 30. Clearly, people are doing the content just fine. Get good and/or group, dude. Or just slot Oakensoul....
Can I ask what class you play? As an over level 3k dps mag arcanist, it's a no win for me. Even with Oakensoul and Deadly Strike.
Pure Templar: Oakensoul, Deadly, Order's Wrath, one piece Valkyn Skoria (though I might swap it for trainee chest and see how that goes). Sweeps is the bread n butter for damage and healing, Ritual cleanses and gives a bit more damge/healing depending on morph, and Razor Caltrops gives me AoE breach without using precious magicka. Flawless Dawnbreaker is truly flawless. I'm doing resolving vigor as my oshi heal and radiant glory for execute but if you're not aiming for bosses those could be flex imo.
Yeah. I stopped playing my Templars when they got nerfed to the ground years ago. As I stated in previous threads, NM is for certain players/builds. That's fine. I'm just disappointed as I feel it wasn't marketed that way. 🫤
I mean uh. Templars are clearly doing well enough now. The class meta changes constantly lol but you do you
Thanks for the tip! I'll dust off a Templar and give them a go at it!
i agree! Accessibility is important and options for more people would be very helpful.
Trash enemies being so challenging is not fun.
i wish that with Challenge Difficulty being added to Overland we could get a similar thing for Night Market, with lower difficulties instead of higher.
Hoping ZOS might do something like that at least when Night Market returns in Season 2.
it would only affect people who choose to use it, just like Update 50's Challenge Difficulty, especially with how few people i see in the Market.
Another thing that could be helpful is increasing the Bestial Transformation synergy locations and respawn time?
i am not entirely sure how many there are or how they spawn, but i saw 2 yesterday and they do make combat less frustrating for a minute or two.
Fine, but then you should also get less rewards. You do not get to do it on easy mode and then get all the same rewards.
I almost find such emotional appeals unfair. Many players have been asking for difficult open world content. It feels rewarding to seek out a group and beat the challenge exactly because there isn't a shortcut.
Why does everyone keep going on about the NM being designated as a group Zone like it was advertised as strictly being for groups? It feels like so many people are being disingenuous to try and make an argument here.
The NM was marketed as being something where grouping was encouraged, not required and as something meant for both groups AND experienced solo players. Why are so many people deadset on ignoring this fact and just doubling down on "it's a group Zone"? It was never advertised as group-only so it would be nice if people would stop replying as though solo players were never meant to succeed here. They were. They said it in the livestream, it's mentioned in the article. Solo players ARE at least supposed to have a place in the NM according to their marketing.
But that isn't the case, clearly, as experienced players are stating it's too hard. Even people who have been running in groups, like everyone keeps acting like is meant to be the only way of doing the NM, have posted saying they couldn't really do anything because their groups kept dying.
Solo players are supposed to be able to do this content, as stated by ZOS themselves. If a majority of experienced solo players are actually having a really hard or even impossible time getting through even one or two trash packs, that indicates that something needs to be changed.
Also why are so many people resorting to calling others have issues 'casuals'? Why belittle players who you have no idea whether they're casual or not (unless they specify they are or not) and just make assumptions for the sake of your arguments that people who are unable to progress solo must be casuals who just suck at the game or something? It's dismissive and shuts down conversation.
robertlabrie wrote: »I sleep walk through most 4 person normal dungeons solo. Nightmarket is unplayable for me. I chip away at ESO in 15 or 20 minute chunks - do part of a quest, whatever. Gonna sit this one out. Y'all enjoy.
Emotional appeal how? I'm simply pointing out that people are very conveniently ignoring the fact that ZOS themselves have marketed this Event Zone as something that is easier with a group, but grouping wasn't necessary and even though it would be hard, people could do it solo.I almost find such emotional appeals unfair. Many players have been asking for difficult open world content. It feels rewarding to seek out a group and beat the challenge exactly because there isn't a shortcut.
Except a lot of people can't. Those who can I'm very curious to see their builds because I keep seeing claims about "oh I'm casual but I have no problems with some unoptimized build" but no one actually showing what what their builds are.
And there IS difficult Overland activity. Dragons, Harrowstorms, etc. No one really does those anymore though, do they? Not outside of specific events that happen for them from time to time.
Also many people, myself included, have said that there being difficult stuff isn't bad. The NM could have been made about as hard as a Vet DLC Dungeon. The Bosses and other actual group content can be harder. But what a majority of people have a huge problem with is the trash packs where each mob feels like a WB. There was no reason for BASIC mobs to have this much health and do this much damage.
You can easily have more Overland group stuff that's difficult. We're saying that the entire Zone didn't have to be that way.
Why does everyone keep going on about the NM being designated as a group Zone like it was advertised as strictly being for groups? It feels like so many people are being disingenuous to try and make an argument here.
The NM was marketed as being something where grouping was encouraged, not required and as something meant for both groups AND experienced solo players. Why are so many people deadset on ignoring this fact and just doubling down on "it's a group Zone"? It was never advertised as group-only so it would be nice if people would stop replying as though solo players were never meant to succeed here. They were. They said it in the livestream, it's mentioned in the article. Solo players ARE at least supposed to have a place in the NM according to their marketing.

tomofhyrule wrote: »Why does everyone keep going on about the NM being designated as a group Zone like it was advertised as strictly being for groups? It feels like so many people are being disingenuous to try and make an argument here.
The NM was marketed as being something where grouping was encouraged, not required and as something meant for both groups AND experienced solo players. Why are so many people deadset on ignoring this fact and just doubling down on "it's a group Zone"? It was never advertised as group-only so it would be nice if people would stop replying as though solo players were never meant to succeed here. They were. They said it in the livestream, it's mentioned in the article. Solo players ARE at least supposed to have a place in the NM according to their marketing.
Why does everyone go on about it being designed for groups?
Because they said it was. Repeatedly.
Just because they had some very carefully worded statements of "you will find it difficult if you're solo" doesn't mean that it's designed to be completable by the average solo player anyone can grab off the streets.
The fact is that grouping is not required. You can zerg surf as well, which is not a formal group. Players who have a lot of experience (aka have done Flawless Conqueror) can solo it. So yes, it's soloable; they were not lying. But yes, if you randomly picked a player from the entire playerbase and asked them to solo it, chances are they do not have the skill/gear required for it. Which again is not a problem. The problem is if this person doesn't want to learn and instead rages that the world whould bend to them and not the other way around.
This is the main issue I see. It's the difference between experienced soloists who struggle and think "I need to adjust my build to do better" versus the soloists who think "the content is wrong because I shouldn't have to change." Again, the former is the thinking that will allow someone to do the Night Market, while the latter may not realize what the problem really is.
I know some people have been demanding that we show builds, so here's what I wear:
Now this is really just my zerg-surf PvP stuff from a while back, but it works for me. It's not optimized. When I'm in a group, I change to my normal dungeon setup, but if I'm on my own, this is what I'm wearing.
I have zero issues with the mobs, save for the fact that I have like -2 DPS so each pull can take like 3 minutes. I went in last night around midnight and comfortably did the "kill 25/50/75" enemies quest, and even found one or two other players at one of the bosses to get that one down too. I'm mainly checking off the District quests and the one-eyed vampire kitty's kill things quest when I'm solo. It's slow, but it works.

Note: I can solo the Night Market fine enough, this isn't about me, so you can stow the personal remarks.
I posted this in the main feedback thread but it will likely get buried very fast, so I wanted a place to share it more visibility, as it feels like there's a big misunderstanding between people who are struggling, and people who are enjoying the Night Market.
This is also my final comment on the subject, as beyond this point, the data will speak for itself one way or another:
Note: This post is also directed to the devs. @ZOS_Kevin @ZOS_JessicaFolsom
And when I say elites, I'm specifying the players that are running around to every thread berating anyone who says the Night Market is too hard, and making threads and comments about people being 'cry babies' about it, and even calling for the devs to silence them.
What do the elites gain from enforcing simple trash enemies to be impossible to beat by casual players?
They have all the bosses, and they have a trial and a dungeon. But they need the ENTIRE place just for themselves instead.
All the people here are asking is to be able to beat the trash enemies. Does having 2-shot trash enemies mean THAT much to the elite community? Does gatekeeping the casuals from the Night Market mean that much to you guys?
Nobody is even asking for it to become braindead overland difficulty, there is a BALANCE between these two things, something that's actually doable by the average player, without needing babysitters. It doesn't mean they have to fall over in two hits, that's not what anyone is asking for.
Just the ability to beat them comfortably for those who are newer to the game, more casual, maybe have disabilities or whatever. Sure, they won't likely be doing the trial or dungeon, or beating the bosses, but that's okay! They could at least do the dailies, and that's what most of us reasonable people are asking for, and that's not taking away the entire Night Market from you guys. Its just making the mind numbing part (trash packs) not a gate from 80% or more of the playerbase.
A good group bulldozes these trash packs anyway, you guys likely wont even notice a difference if the devs toned these down by just 20-30%, but those who are struggling to even take part will defo notice, and actually be able to play instead of just leaving.
The ESO community needs empathy, and it needs it now.
TLDR: Toning back the trash enemies so casual/disabled players can do the daily quests of the Night Market doesn't take the whole event away, as you still have all the bosses a trial and a dungeon. The trash mobs also don't need to be reduced to 2shot overland mobs, but just a healthy 20-30% nerf to their HP and damage. There's a happy medium, casual players aren't your enemy, they're just asking to be able to play in the new event even a little bit.