This content for group only players sucks for me!!!!!!!!!!!!!!!!!!!!
I also have limited time so do not group.
Will not pay to play this!
I want solo content or I give up on ESO!
Rkindaleft wrote: »This content for group only players sucks for me!!!!!!!!!!!!!!!!!!!!
I also have limited time so do not group.
Will not pay to play this!
I want solo content or I give up on ESO!
The content is free. Literally no one is paying anything to play this.
Some of the reactions here from solo players are completely overblown. People talking about quitting because one single update didn't give solo friendly content is ridiculous. You'll still get 2 solo dungeons and 2 new questlines this year.
So what's your whole build then? Because plenty of others who have brought up that they are also having extreme difficulty in dealing with the trash.heimdall14_9 wrote: »It was also meant for solo players. They literally said it in the livestream and mention it in the article.heimdall14_9 wrote: »ok ok tonight i have been able to 100% solo in the NM , killing trash was easy , killing boss i had to change out of my solo all around build into my solo IA arc 8 build that made TTK a little low but nothing like if i was full tank but after finishing off main quest killing bosses my hands did get to hurting a little ( have had both hands broken at some point in life and right has been crushed due to fighting and working drilling rigs ) oh and i even died tonight something i aint done in a long time out side of pvp so i have now tested and played the night market both around a group of other solo and 100% solo no one around at all and i have a few things that might help others like it more
trash spawn times need to be longer apart
player count needs to be more as 36 leaves it a ghost town even at prime time only seen 8 other players in area at one boss and 6 at other with 3 of them being my soft group of solos that followed around where i went ( due solely in my belief because i wasnt dying in the boss fight where i first run into them )
awards are awards but theres nothing worth getting if all you get is old sets, junk to sale for gold , skill style pages ( tho they are cool , some of them at less they dont last long for the work it takes to get them )
i really think if these few things can get some love in the right direction more players would be happy with it , once they understand this wasnt made for solo players but if your GOOD at playing SOLO you can do it but its not the best way to do so otherwise ( remember this content took the place of dungeon's and you'll understand why its made for groups and centered around SKILL BASED GAME PLAY for VETERANS thats been asking for harder fights for over 10 years now )
all a can really say is I LIKE IT I LOVE IT I WANT SOME MORE OF IT !!!!!!!!!!!!!!!!!!!!!!! hope they can get it where the rest feel the same way but a big thank you to zos after 10 years i feel like i can actually be killed
and it is , i and many others have no issues with it while playing solo .. so to say you cant , only says you need to rethink your build , placement , ect ect that makes it so YOU cant because its a player issue not a content issue
So what's your whole build then? Because plenty of others who have brought up that they are also having extreme difficulty in dealing with the trash.heimdall14_9 wrote: »It was also meant for solo players. They literally said it in the livestream and mention it in the article.heimdall14_9 wrote: »ok ok tonight i have been able to 100% solo in the NM , killing trash was easy , killing boss i had to change out of my solo all around build into my solo IA arc 8 build that made TTK a little low but nothing like if i was full tank but after finishing off main quest killing bosses my hands did get to hurting a little ( have had both hands broken at some point in life and right has been crushed due to fighting and working drilling rigs ) oh and i even died tonight something i aint done in a long time out side of pvp so i have now tested and played the night market both around a group of other solo and 100% solo no one around at all and i have a few things that might help others like it more
trash spawn times need to be longer apart
player count needs to be more as 36 leaves it a ghost town even at prime time only seen 8 other players in area at one boss and 6 at other with 3 of them being my soft group of solos that followed around where i went ( due solely in my belief because i wasnt dying in the boss fight where i first run into them )
awards are awards but theres nothing worth getting if all you get is old sets, junk to sale for gold , skill style pages ( tho they are cool , some of them at less they dont last long for the work it takes to get them )
i really think if these few things can get some love in the right direction more players would be happy with it , once they understand this wasnt made for solo players but if your GOOD at playing SOLO you can do it but its not the best way to do so otherwise ( remember this content took the place of dungeon's and you'll understand why its made for groups and centered around SKILL BASED GAME PLAY for VETERANS thats been asking for harder fights for over 10 years now )
all a can really say is I LIKE IT I LOVE IT I WANT SOME MORE OF IT !!!!!!!!!!!!!!!!!!!!!!! hope they can get it where the rest feel the same way but a big thank you to zos after 10 years i feel like i can actually be killed
and it is , i and many others have no issues with it while playing solo .. so to say you cant , only says you need to rethink your build , placement , ect ect that makes it so YOU cant because its a player issue not a content issue
Sorry to say but a smaller number of people not having problems while it seems a lot more ARE does indicate a content problem. Especially because it was never said you need to go into with highly optimized specific builds like the whole Zone is a vet Trial or something.
Experienced players should simply mean that people understand mechanics like avoiding red, bashing to interrupt or dodging the big blows, blocking, how to move around, things like that. Experienced players shouldn't mean able to do hardcore content. It was advertised as difficult, and as I've said before, NOT pretty much impossible for a large number of people.
Why do you think that in the first few days of a new Zone/event being introduced that so many instances are so empty? It's because a lot of people are trying it, getting wrecked within seconds of stepping into the Zone proper, and deciding it isn't worth the hassle. It'll only get worse as time goes on and people either get bored, annoyed by what sounds like tedious grinding for Relics and such, or manage to get what they want and stop going.
Experienced players should simply mean that people understand mechanics like avoiding red, bashing to interrupt or dodging the big blows, blocking, how to move around, things like that. Experienced players shouldn't mean able to do hardcore content. It was advertised as difficult, and as I've said before, NOT pretty much impossible for a large number of people.
Rkindaleft wrote: »This content for group only players sucks for me!!!!!!!!!!!!!!!!!!!!
I also have limited time so do not group.
Will not pay to play this!
I want solo content or I give up on ESO!
The content is free. Literally no one is paying anything to play this.
Some of the reactions here from solo players are completely overblown. People talking about quitting because one single update didn't give solo friendly content is ridiculous. You'll still get 2 solo dungeons and 2 new questlines this year.
The night market sucks as it is all group content!!!!!!!!!!!!!!!!!!!!
I play the game solo so will not pay for this content!!!!!!!!!!!!!!!!!
Golden pursuits is also now all group stuff!!!!!!!!!!
What a surprise - a content which was announced as group content is..... group content.
Did you have to pay for this content? It was free but maybe this was just for us player in Europe xD
agelonestar wrote: »It is difficult to enjoy without a large group. It’s also very grindy.
It’s early days, but right now I don’t think this is the kind of new content that will appeal to many. I’m not really sure what the aim is.
Right, so you're going to make a claim but then not offer anything to back it up. Content that's marketed as being for experienced players shouldn't have the unspoken caveat of "only if you run specific builds" either. When I tested on my Oakensorc on the PTS, I couldn't kill anything because if I wasn't spamming my heal, I got nuked within seconds. And even doing that I only delayed my murking by another couple of seconds. I can solo a number of WBs on that character but I couldn't even get past the first trash pack of the NM.heimdall14_9 wrote: »So what's your whole build then? Because plenty of others who have brought up that they are also having extreme difficulty in dealing with the trash.heimdall14_9 wrote: »It was also meant for solo players. They literally said it in the livestream and mention it in the article.heimdall14_9 wrote: »ok ok tonight i have been able to 100% solo in the NM , killing trash was easy , killing boss i had to change out of my solo all around build into my solo IA arc 8 build that made TTK a little low but nothing like if i was full tank but after finishing off main quest killing bosses my hands did get to hurting a little ( have had both hands broken at some point in life and right has been crushed due to fighting and working drilling rigs ) oh and i even died tonight something i aint done in a long time out side of pvp so i have now tested and played the night market both around a group of other solo and 100% solo no one around at all and i have a few things that might help others like it more
trash spawn times need to be longer apart
player count needs to be more as 36 leaves it a ghost town even at prime time only seen 8 other players in area at one boss and 6 at other with 3 of them being my soft group of solos that followed around where i went ( due solely in my belief because i wasnt dying in the boss fight where i first run into them )
awards are awards but theres nothing worth getting if all you get is old sets, junk to sale for gold , skill style pages ( tho they are cool , some of them at less they dont last long for the work it takes to get them )
i really think if these few things can get some love in the right direction more players would be happy with it , once they understand this wasnt made for solo players but if your GOOD at playing SOLO you can do it but its not the best way to do so otherwise ( remember this content took the place of dungeon's and you'll understand why its made for groups and centered around SKILL BASED GAME PLAY for VETERANS thats been asking for harder fights for over 10 years now )
all a can really say is I LIKE IT I LOVE IT I WANT SOME MORE OF IT !!!!!!!!!!!!!!!!!!!!!!! hope they can get it where the rest feel the same way but a big thank you to zos after 10 years i feel like i can actually be killed
and it is , i and many others have no issues with it while playing solo .. so to say you cant , only says you need to rethink your build , placement , ect ect that makes it so YOU cant because its a player issue not a content issue
Sorry to say but a smaller number of people not having problems while it seems a lot more ARE does indicate a content problem. Especially because it was never said you need to go into with highly optimized specific builds like the whole Zone is a vet Trial or something.
Experienced players should simply mean that people understand mechanics like avoiding red, bashing to interrupt or dodging the big blows, blocking, how to move around, things like that. Experienced players shouldn't mean able to do hardcore content. It was advertised as difficult, and as I've said before, NOT pretty much impossible for a large number of people.
Why do you think that in the first few days of a new Zone/event being introduced that so many instances are so empty? It's because a lot of people are trying it, getting wrecked within seconds of stepping into the Zone proper, and deciding it isn't worth the hassle. It'll only get worse as time goes on and people either get bored, annoyed by what sounds like tedious grinding for Relics and such, or manage to get what they want and stop going.
im not going to air out my build to prove a point but think as it more like you would a pvp build or an IA build where you need to be tanky have damage and be able to heal , going at it in high end dps builds going to get you killed fast solo as you have no healing buffs thickness on that type a build as they are group builds not solo builds , solo players that can do this content are them that build to do so , it gives us something new to master its fun
Your comment about it "possibly" being meant for experienced is incorrect. They quite literally say in the reveal livestream it's specifically meant for groups AND experienced players. Also you're making assumptions about what the devs consider to mean experienced because afaik none of the devs have mentioned that someone has to be an endgame raider to be successful as a solo player. Nothing I've seen regarding the NM (or at least that I can remember seeing) has indicated this Zone was supposed to be balanced around a Trial or something. If I've missed or overlooked something by all means post it here but I'm certain nothing along those lines has been stated.tomofhyrule wrote: »Experienced players should simply mean that people understand mechanics like avoiding red, bashing to interrupt or dodging the big blows, blocking, how to move around, things like that. Experienced players shouldn't mean able to do hardcore content. It was advertised as difficult, and as I've said before, NOT pretty much impossible for a large number of people.
This is a major source of misunderstanding here.
The devs advertised this as a difficult zone, for groups and possibly experienced solo players. But some people are hearing “experienced” and thinking that means “has played solo overland quests for years” when it really is closer to “has several Flawless Conquerors.”
In general parlance, “experienced” means much more than “knows the basics.” Most standard clssifications (e.g. hiking trails or ski slopes) divide into ‘beginner,’ ‘intermediate,’ ‘advanced,’ and ‘expert.’ When people talk about “experienced people” they tend to mean the people who are ‘advanced’ at minimum.
If we were to use these categories in ESO terms, ‘beginner’ would be those who know the basics mechanics of using skills and blocking (the in-game tutorials are missing a lot) and can do zone stories; ‘intermediate’ would be those who also understand the importance of food, gear, resources, and mundus and understand positioning and they can solo public dungeons and dolmens and maybe normal solo arenas; ‘advanced’ would be players who know what gear and skills to use and why (aka not just copying a “do this for 300k deeps!!!” guide) so they can use it properly, and can therefore comfortably solo WBs, vet arenas, and even some basegame dungeons; and ‘experts’ are those who have solo trifectas and can solo things with ease.
Soloing the Night Market is not intended for anyone who doesn’t have extremely good knowledge of their build and mechanics. Even expert soloists will struggle on the bosses there, but the trash shouldn’t be much of an issue for people who know how to build.
As a check, if someone doesn’t know what their gear does or why skill A is a better choice for soloing than B, they are probably not at the level of experience needed to solo the Night Market.
And that’s okay.
For people who are not at that level, there are groupfinder PuGs or zergs if you’re on at a popular time.
And for people who don’t want to deal with that, you don’t have to. Next patch will bring the new solo Thieves Guild storyline, the new solo Sheogorath storyline, and the new solo Favors system with three letter-based storylines. Later updates this year will also bring the new solo Rumors system with clues to solve by thinking instead of fighting, and the not-so-new solo Dungeons which allow soloists to experience the two werewolf dungeon stories at their own pace without other people messing it up.
TheAwesomeChimpanzee wrote: »
Right now, Night Market is too easy for endgame “sweaty” players, and too hard for solo casuals, allegedly. The problem is that ZOS has catered to casuals for so long that the game barely has a mid-game playerbase anymore.
I think the frustration mostly stems from the fact ZOS had worded the difficulty too vaguely. I remember the quotes; they said it's hard to solo and one might want to flock together with other players one comes across at the location. Had they clearly said "group content", people who don't like group content would have immediately known it's not for them. If people hear "trial" or "vet dungeon", they can immediately strike it off their list. I know many people do. That's why there never were huge complaints when trials or dungeon dlcs got released. But in this case, people just believed ZOS' statement, that solo it would be hard, but they could decide to tag along with other people around; went through that long story thing in the plaza of the Market, only to step through the first door into the combat zone and get two-shotted. I'm personally someone who, if met by an unexpected difficulty (and yes, I, too, died after a few seconds the very first time - just because I didn't expect to take that much damage, so I couldn't even react fast enough), thinks about a solution to the problem. But I can understand that some people might have been totally shocked by it and got the feeling the content is impossible for them - after just having spent so much time on the introduction to the zone. It's not a nice start.
JemadarofCaerSalis wrote: »Then add in that the instances seem to cover the night market itself (where most people are running around), AND all three districts, it makes the individual zones seem completely empty. Which makes it harder for people who don't want to formally group with people to find a group to run around with.