Now, while I understand the need for endgame difficult content, there is no incentive to drive grouping up ro work together. I have seen several people just run past the groups of enemies in lieu of just completing quests. Out of the 6hrs I played, I saw only one instance of an actual team leading the zone to kill enemies and bosses. Other than that one instance, I have seen no other instance communication between players. On my platform, x1na, Thousand Eyes was ahead by about a million points within 6hrs of launch.
Where are these players?
Are they in full instances, so new instances are being made to populate with the stragglers such as myself. So these new instances have no communication and leaving those players to see the event as hard and difficult to the point of just turning the game off or going to do other content?
Even as a beater, I honestly think it is unnecessarily hard for no reason. I'm specc'd for survivability, and even I'm getting thrown into a blender. The enemies hit like a Mack Truck going through a Black Hole.
You should encourage grouping up, I agree with that sentiment. And it seems like the Dev team's answer to that is to up the difficulty to the point you need a dedicated trial team. To the massive guilds, this is no problem. For everyone else, this will be nigh impossible, as those guilds are in one instance filling them up, leaving the stragglers to despair against impossible odds.
The answer to this? Make the activity a queue? Up the player limit in instances? I don't know, but I'm seeing people not participating because of the enemies power.
Now then.....on to my personal pleasure on EEE-ESSS-OHH.
Now, to preface, I would be remiss if I did not first say that the Dev Team is learning. In an attempt to prevent unauthorized breaches, they have erected killzones on the perimeter of the Night Market Districts. Good job, truly.
As if that could stop a Breaker of my caliber. That beimg said, my normal magicks didn't work persay, I had to get creative. I can still go where I want. Death holds no sway on my soul.
And to the new player house, The Night Den, is especially special, the Faction Wings are surround by not only stone walls and platforms, So I can't see whats inside them, they also have teleport barriers to prevent further unauthorized access. So there's a second layer of unbreakable security around them, even touching the walls of the prison and you get snapped back to the house entrance. That only makes me want in even more. I assume those teleport barriers disappear when you slot the faction relics on the pedestals, so other than that, until someone gets one slotted. We won't know what the inside looks like.
It seems a bit odd to even have that level of security on a players house, of all my travels I've never seen that. So there has to be something in the faction wings that would require that level of access.