First Impressions on the Night Market

Lord_Archaic
Lord_Archaic
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Now, while I understand the need for endgame difficult content, there is no incentive to drive grouping up ro work together. I have seen several people just run past the groups of enemies in lieu of just completing quests. Out of the 6hrs I played, I saw only one instance of an actual team leading the zone to kill enemies and bosses. Other than that one instance, I have seen no other instance communication between players. On my platform, x1na, Thousand Eyes was ahead by about a million points within 6hrs of launch.

Where are these players?

Are they in full instances, so new instances are being made to populate with the stragglers such as myself. So these new instances have no communication and leaving those players to see the event as hard and difficult to the point of just turning the game off or going to do other content?

Even as a beater, I honestly think it is unnecessarily hard for no reason. I'm specc'd for survivability, and even I'm getting thrown into a blender. The enemies hit like a Mack Truck going through a Black Hole.

You should encourage grouping up, I agree with that sentiment. And it seems like the Dev team's answer to that is to up the difficulty to the point you need a dedicated trial team. To the massive guilds, this is no problem. For everyone else, this will be nigh impossible, as those guilds are in one instance filling them up, leaving the stragglers to despair against impossible odds.

The answer to this? Make the activity a queue? Up the player limit in instances? I don't know, but I'm seeing people not participating because of the enemies power.



Now then.....on to my personal pleasure on EEE-ESSS-OHH.

Now, to preface, I would be remiss if I did not first say that the Dev Team is learning. In an attempt to prevent unauthorized breaches, they have erected killzones on the perimeter of the Night Market Districts. Good job, truly.

As if that could stop a Breaker of my caliber. That beimg said, my normal magicks didn't work persay, I had to get creative. I can still go where I want. Death holds no sway on my soul.

And to the new player house, The Night Den, is especially special, the Faction Wings are surround by not only stone walls and platforms, So I can't see whats inside them, they also have teleport barriers to prevent further unauthorized access. So there's a second layer of unbreakable security around them, even touching the walls of the prison and you get snapped back to the house entrance. That only makes me want in even more. I assume those teleport barriers disappear when you slot the faction relics on the pedestals, so other than that, until someone gets one slotted. We won't know what the inside looks like.

It seems a bit odd to even have that level of security on a players house, of all my travels I've never seen that. So there has to be something in the faction wings that would require that level of access.
  • OccultNerd
    OccultNerd
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    As a 95% of the time solo player I actually really enjoyed it, you can sneak around and do the quests that don't need kills, you can look for a group in the zone chat or just find people running round and go with them. My main issue is skills/HA not working properly all the time and that some areas are totally empty.
    I think an option in the group finder specifically for NM would better facilitate grouping.

    People saying that they only play solo so can't do NM are just holding themselves back.
    17xx CP PC/NA
    Murasaki Ukiyo ~ Warden NM Healer | Mio Aiko ~ DK PvP Tank
    Silria Bloodmoon ~ DK DPS | Vaynelle Oryla ~ Dragonknight <50
    Gaze-Into-The-Void ~ Sorcerer DPS | Kurai Ukiyo~ Lizard Warden Healer
    Savage Void ~ Templar Grand Master Crafter & Scryer
    Eats-Rainbows ~ Warden Trials Healer | K'mara Sunwalker ~ Kitty Sorcerer
    Malicious Malice ~ Necromancer DPS | Mistress of the Macabre ~ Sorcerer DPS
    Kimoi Ikeru ~ Sorcerer DPS | Aurora Obscura ~ Arcanist Trials DPS
    Xio The Magnifico
    ~ Arcanist DPS Master Thief & Assassin
    Kurai Tsukiko ~ Templar Healer | Kurai Sakura ~ Nightblade PvP
    Kizo Tizava
    ~ Necromancer | Kuroi Kokoro ~ Necromancer NM Healer
    Atarashii Hoshi ~ DragonKnight DPS | Lucilla Corvinus ~ Arcanist

    23x CP PC/EU
    Swims-In-The-Void ~ Sorcerer | Fortuna Morte ~ <50 Necromancer
  • Lord_Archaic
    Lord_Archaic
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    The problem with saying maybe having an option for NIght Market in the Group Finder, is that virtually no one uses it. The number of players looking for content vs using the Group Finder, either creating their own listing and advertising it, is vastly skewed in the odd of not using it. At least on console, at peak time on x1na on a weekend, there will only be like one or less posts for any given activity, if that.

    And the rewards for Night Market are in contradiction with it's new testing, it's giving old content sets that the majority of endgame players would already have. Deshaan sets, Craglorn Trials, what use are those to endgame content runners, of which the Night Market is aimed at by sheer difficulty of the content thus far provided to us. What it feels like, to me, with a lot of the content as of late, they are crowd sourcing testing with live rather than just PTS, which is fine in my opinion, being largely on console, we don't have one. So it's nice with that being the case if it is so.

    And to the scoring system, having seen it in practice, is probably a bad idea. And here's why:

    The human mind loves to win. If they have yet to join a faction, and they're told they'll win a prize for their faction having the highest score, who're thwy joining? The ones with the highest score already. Thus cementing that team's lead even more. And those who have signed up for the bottom faction seeing how fast the other team is gaining more and more points ahead of them, solidifies the despair they have faced with the level of difficulty and lack of players participating, so they don't too. They leave for other established content.

    Again, how this is fixxed is beyond me. Do you make it a PvE campaign? Like what Cyrodiil is for PvP? Have a competitive Campaign where it's faction locked, a standard campaign with stunted end of run rewards? Pushing players to participate in the Competitive Campaign. I don't know what that system would look like. But what is in play at this very moment isn't it. Make an invasion system, so players are raiding an opposing fanction's district, you protect a beast of an npc, while the other faction tries to stop it. If they don't, the invading faction steals a chunk of valor points. Blending PvE with micro bursts of PvP to satiate that crowd when they inevitably cry out saying the new content is unfair to them and they get coddled again.




    Now, this testing isn't all bad, me personally, Inlove thw Duneripper Boss, if that were to appear as a roaming boss in Alik'r, it would be a good thing. It feels out of place in the Calamity Boss ranks as it's the weakest boss out of the three. You only need one Self Healing Tank and a long range DPS to not trigger the toxic gas. And when the DoTs pile up, you exit and re-enter, and when thentank needs to leave, both leave and go back in. L

    We need more bosses like that.
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