but they are useless, because you can't use this WPD/SPD or penetration against yourself... or can you?

OK, I am dropping full explanation:
As I said, it treats you as a valid target, meaning all minor and major buffs grants you damage and penetration respectfully. It displayed in stats, and doubled for some reason (e.x. 40 damage instead of 20 per minor buff), but in fact does not affect your damage to other players, but it can affect you own damage and healing to yourself
Here you can see healing without buffs, healing with one buff (Minor Resolve from Resolving Vigor), and then with 4 buffs. You need to cast Resolving Vigor twice to see the difference because Minor Resolve applied after healing, so it wouldn't be picked up by set as you can see, but after it applied - it will affect healing.
So, the answer is - this set IN FACT affects you, not only an enemy, which does not line up with description
It also can work like this to allies, I have not tested it yet, I bet it is. And I want to remind it is not the only set with obscure mechanic
@ZOS_Kevin Is it possible to change the set mechanic not to count you and allies as a valid target but count enemies only (according to description), so it would stop adding stats to wearer? Same for Onslaught. It was discussed a lot of time, and it is still here after years. It makes devs look like bumblings who can't comprehence it's own code and make a valid changes.
Kickimanjaro wrote: »I was unaware of how this actually worked, thanks for making me test it out myself!So, it shouldn't be buffing my weapon damage stat based on my own Minor buffs based on my understanding of the plain text of the item set... yet it is. But that number appears to be only visual / on the character sheet because the amount of damage done remains the same
OK, I am dropping full explanation:
As I said, it treats you as a valid target, meaning all minor and major buffs grants you damage and penetration respectfully. It displayed in stats, and doubled for some reason (e.x. 40 damage instead of 20 per minor buff), but in fact does not affect your damage to other players, but it can affect you own damage and healing to yourself
Here you can see healing without buffs, healing with one buff (Minor Resolve from Resolving Vigor), and then with 4 buffs. You need to cast Resolving Vigor twice to see the difference because Minor Resolve applied after healing, so it wouldn't be picked up by set as you can see, but after it applied - it will affect healing.
So, the answer is - this set IN FACT affects you, not only an enemy, which does not line up with description
It also can work like this to allies, I have not tested it yet, I bet it is. And I want to remind it is not the only set with obscure mechanic
@ZOS_Kevin Is it possible to change the set mechanic not to count you and allies as a valid target but count enemies only (according to description), so it would stop adding stats to wearer? Same for Onslaught. It was discussed a lot of time, and it is still here after years. It makes devs look like bumblings who can't comprehence it's own code and make a valid changes.
Thumbless_Bot wrote: »Does it just impact displayed stats or actual computed damage and pen?
I now understand the tooltip values on character sheet are worthless but it function- the same as described (?)Kickimanjaro wrote: »I was unaware of how this actually worked, thanks for making me test it out myself!So, it shouldn't be buffing my weapon damage stat based on my own Minor buffs based on my understanding of the plain text of the item set... yet it is. But that number appears to be only visual / on the character sheet because the amount of damage done remains the same
or?OK, I am dropping full explanation:
As I said, it treats you as a valid target, meaning all minor and major buffs grants you damage and penetration respectfully. It displayed in stats, and doubled for some reason (e.x. 40 damage instead of 20 per minor buff), but in fact does not affect your damage to other players, but it can affect you own damage and healing to yourself
Here you can see healing without buffs, healing with one buff (Minor Resolve from Resolving Vigor), and then with 4 buffs. You need to cast Resolving Vigor twice to see the difference because Minor Resolve applied after healing, so it wouldn't be picked up by set as you can see, but after it applied - it will affect healing.
So, the answer is - this set IN FACT affects you, not only an enemy, which does not line up with description
It also can work like this to allies, I have not tested it yet, I bet it is. And I want to remind it is not the only set with obscure mechanic
@ZOS_Kevin Is it possible to change the set mechanic not to count you and allies as a valid target but count enemies only (according to description), so it would stop adding stats to wearer? Same for Onslaught. It was discussed a lot of time, and it is still here after years. It makes devs look like bumblings who can't comprehence it's own code and make a valid changes.