katanagirl1 wrote: »I agree that the message you get should be more informative and less accusatory.
SilverBride wrote: »I never found it accusatory and I've had this happen every time I've spent a lot of time at the Alchemy table leveling up my skill. The first time it happened I just Googled it and discovered what it was about. The player isn't being reported or actioned for anything. It's just informing them why they were disconnected and how to prevent it.
SilverBride wrote: »I never found it accusatory and I've had this happen every time I've spent a lot of time at the Alchemy table leveling up my skill. The first time it happened I just Googled it and discovered what it was about. The player isn't being reported or actioned for anything. It's just informing them why they were disconnected and how to prevent it.
While it seems to me that it’s meant to be informative, this use of the term “messaging” is very technical. The message assumes that players will know that technical meaning, which many do not.
Explanatory text must be clear to be successful. When it results in confusion, especially when that means people have to resort to searching online or asking others, that signals the messaging should be clarified.
Since they include an example (“e.g. spamming”), they could expand on that to clarify that add-ons or lag may also be the source of the “messaging.” Listing only one player-sourced culprit implies the blame is on the player, and saying “please avoid” further implies the cause is within the player’s control.
A message such as “You have been dropped for excessive messaging. This may be due to spamming chat, add-on errors, or high latency.” would be more informative and clearer.