Major_Mangle wrote: »DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
Literally the most fundamental concept of an MMO is to interact with other players. It's how I learned, by talking and playing with others. As I continued to play PvP I came in contact with more and more players, I started to try new type of "playstyles" (BGs, small-scale, ballgroup etc etc) and learned more and improved the way I PvP. Literally every single time I felt I got better at PvP was because I interacted and talked to other people who knew more than me.
It's not bad design because you might dislike it, that's not how that definition works.
Sneak is 100% correct that the absence of community teaching people is astonishing these days. They exist sure, but not to the same extent they did in the earlier days of ESO.
why should i help someone when the second sentence is i dont change my build. I copy and paste it from YT it is a good build...you hear this 2-3 times and then give up and dont help anymore.
BardokRedSnow wrote: »Imagine if your trials and dungeons got replaced with a pve template for damage dealer, healer and tank, no sets to gain or earn, just vanilla template slop where everyone's the same and the difficulty was set to normal.
Worse, the player counts are tripled in number.
Would you like that? That's essentially what is happening here. Ultra snoozefest casual mode not even entertaining to pvers longer than two days.
Major_Mangle wrote: »Literally the most fundamental concept of an MMO is to interact with other players. It's how I learned, by talking and playing with others. As I continued to play PvP I came in contact with more and more players, I started to try new type of "playstyles" (BGs, small-scale, ballgroup etc etc) and learned more and improved the way I PvP. Literally every single time I felt I got better at PvP was because I interacted and talked to other people who knew more than me.
It's not bad design because you might dislike it, that's not how that definition works..
Sneak is 100% correct that the absence of community teaching people is astonishing these days. They exist sure, but not to the same extent they did in the earlier days of ESO.
Major_Mangle wrote: »Edit: I personally think sub 50 PvP should straight up be removed from the game. Only allow PvP once you hit lvl 50 (which takes a few hours at most if you want to). Sub 50 lost its purpose a long time ago and is a waste of server space imo.
The Uninvited wrote: »spartaxoxo wrote: »The Uninvited wrote: »Let me ask a question to the Vengeance players, who say Vengeance is more about skill and less about builds.
IF (and that's a big IF) everyone, as you proclaim, is running the meta in Gray Host (so essentially running the same sets, combined with the same subclass setup), wouldn't that automatically make Gray Host also about skill?
I mean, everyone running the meta would make it rougly the same as Vengeance (same loadout), right?
Everyone is not running the meta. Everyone knows that. When people say that they mean that people in off-meta, niche, or just plain bad builds can go up against someone who they can't win against because they're in a meta set before either player even does anything. Mistakes in builds are much more brutally punished as a result than mistakes in gameplay.
ETA
In the games where builds are less important (or don't have builds), mistakes in gameplay are more important than mistakes in build. The person with the better setup will usually win but if they make an error, the new person can punish them for that mistake and defeat them. In those games, skill is more important than builds.
And that's why I asked the question. You're right, not everyone is running the meta. Our whole guild is not running the meta. Still, we'd rather play Gray Host than watered down Vengeance.
Like I said somewhere earlier, for me there's only 2 things that are a plague on Gray Host. One is critical damage (way too high), the other one is healstacking.
Surprise, I finally could enjoy PVP again. No bombers, no unkillable tower runners, no ball groups, no "let the set do all the work" less lag/loading screens (there was both in big fights but it was okay compared to the old mode). Finally some action with big sieges, long def fights and at least on my campaign no clear wipe - even if reds dominated.
I do understand PVP players missing the challenge. I understand that they prefer the old mode. Many of them do like long tower fights and crazy burst combos killing noobs instantly, apparently.
From my perspective Cyrodiil was just toxic for mediocre people like me. You spend more time waiting for being resurrected or riding back to the fight than actually fighting. And you are often killed by some ganker on your way there. It's just frustrating. You go from noob campaign to pro or empty map. No mid game.
Just imagine PVE being story mode and then god-slayer or worse. Who would play the game? This is how PVP felt for me. So I dropped it outside of events. Which, if you believe zone chat, pros didn't like as noobs took up all the spots within the campaigns disrupting strategy, ...
This mode solves this issue. People who don't want to join the big guys, can play Vengeance. [Wannabe] Pros can join classic mode. I would appreciate having both modes so pros don't get bored. I don't want their fun being taken by my wishes. But being told that "people don't like vengeance" seems to be a very self-centered view of things, to say the least.
moderatelyfatman wrote: »@xylSurprise, I finally could enjoy PVP again. No bombers, no unkillable tower runners, no ball groups, no "let the set do all the work" less lag/loading screens (there was both in big fights but it was okay compared to the old mode). Finally some action with big sieges, long def fights and at least on my campaign no clear wipe - even if reds dominated.
I do understand PVP players missing the challenge. I understand that they prefer the old mode. Many of them do like long tower fights and crazy burst combos killing noobs instantly, apparently.
From my perspective Cyrodiil was just toxic for mediocre people like me. You spend more time waiting for being resurrected or riding back to the fight than actually fighting. And you are often killed by some ganker on your way there. It's just frustrating. You go from noob campaign to pro or empty map. No mid game.
Just imagine PVE being story mode and then god-slayer or worse. Who would play the game? This is how PVP felt for me. So I dropped it outside of events. Which, if you believe zone chat, pros didn't like as noobs took up all the spots within the campaigns disrupting strategy, ...
This mode solves this issue. People who don't want to join the big guys, can play Vengeance. [Wannabe] Pros can join classic mode. I would appreciate having both modes so pros don't get bored. I don't want their fun being taken by my wishes. But being told that "people don't like vengeance" seems to be a very self-centered view of things, to say the least.
I don't think the issue here is Vengeance itself: I think it would be a great idea to have a permanent Vengeance for newer and casual PvPers to cut their teeth with an eye on something bigger (Grey Host and Blackreach).
What most people object to is ZOS treating this like a zero sum game: Vengeance or regular Cyrodiil. Not letting players access the latter smacks of the devs insecurity because they don't want people making side by side comparisons on the popularity of both modes.
Add to this that regular Cyrodiil has apparently gone into Maintenance Mode with no meaningful changes in the last year since Vengeance began, and you have a very unhappy playerbase.
Major_Mangle wrote: »DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
Literally the most fundamental concept of an MMO is to interact with other players. It's how I learned, by talking and playing with others. As I continued to play PvP I came in contact with more and more players, I started to try new type of "playstyles" (BGs, small-scale, ballgroup etc etc) and learned more and improved the way I PvP. Literally every single time I felt I got better at PvP was because I interacted and talked to other people who knew more than me.
It's not bad design because you might dislike it, that's not how that definition works.
Sneak is 100% correct that the absence of community teaching people is astonishing these days. They exist sure, but not to the same extent they did in the earlier days of ESO.
why should i help someone when the second sentence is i dont change my build. I copy and paste it from YT it is a good build...you hear this 2-3 times and then give up and dont help anymore.
First, and most importantly IMO, PVP in MMOs is supposed to be hard. There are simply players who are better than me and will kick my butt everytime I run into them - that is just a fact. I know there are people who if I try to 1v1 them I'll get dominated everytime - and that is perfectly fine and healthy for a game. Having a skill gap forces me to want to improve, look at logs and figure out were my weakness is, etc. It's the same as hardcore trial groups who min/man the crap out of things.
Also, people who think you won't have "ball groups" if they force Vengence only aren't thinking clearly. There will still be 12 man groups in coms that min/max like crazy, look at logs after raid, theory craft, and will seem "unkillable" and dominate like they do now.
They might not have pull sets but they will figure out other ways to "harass" you and we will be right back where we are.
Just keep that in mind when you're pro vengence.
First, and most importantly IMO, PVP in MMOs is supposed to be hard. There are simply players who are better than me and will kick my butt everytime I run into them - that is just a fact. I know there are people who if I try to 1v1 them I'll get dominated everytime - and that is perfectly fine and healthy for a game. Having a skill gap forces me to want to improve, look at logs and figure out were my weakness is, etc. It's the same as hardcore trial groups who min/man the crap out of things.
Most of your post is absolutely okay. No, it is good, actually. The only part I disagree is the quote here. Strongly.
Most sports are organised in a way where beginners and pros don't compete with one another. The pro would be bored and the beginner just frustrated. If a good player breaks this rule to take advantage of the skill gap, he is considered a bad sportsman. Quickly nobody - neither the noobs nor the pros - are playing with him.
GH until now is that: You get killed without having a chance to counter it as you lack experience. If you're lucky, someone is resurrecting or a camp is up. Most often you are not. You have to ride. You arrive and get killed fast. If you arrive and aren't ganked on your way. You ride again. Until you don't and just give up. It would be okay if this would happen every now and then. Bad luck on the battlefield. But it happens all the time. The time needed to close the gap is too much for me and for many of my friends. So we don't play the mode. I accepted this long time ago (except painful events to get some stupid goodies because I refuse learing from my mistakes) and was very surprised to see that ZoS might be working on a solution.
In your comparison to hardcore trial groups you forget the way to get there: open world, normal dungeons, vet dungeons, normal trials, vet trials, hms, speedruns, no deaths, triples starting with easy trials finishing the really hard ones. You don't have this in PVP. You have <50, empty maps and GH. You cannot say "vet trials" or "easy hms" are fine for me. I don't need more. You need to decide if you go all in or nothing.
Again: I do want GH to remain. I do want ZoS to spend time solving issues there, too. But Vengeance can become the casual mode PVP I am missing in ESO.
First, and most importantly IMO, PVP in MMOs is supposed to be hard. There are simply players who are better than me and will kick my butt everytime I run into them - that is just a fact. I know there are people who if I try to 1v1 them I'll get dominated everytime - and that is perfectly fine and healthy for a game. Having a skill gap forces me to want to improve, look at logs and figure out were my weakness is, etc. It's the same as hardcore trial groups who min/man the crap out of things.
Most of your post is absolutely okay. No, it is good, actually. The only part I disagree is the quote here. Strongly.
Most sports are organised in a way where beginners and pros don't compete with one another. The pro would be bored and the beginner just frustrated. If a good player breaks this rule to take advantage of the skill gap, he is considered a bad sportsman. Quickly nobody - neither the noobs nor the pros - are playing with him.
GH until now is that: You get killed without having a chance to counter it as you lack experience. If you're lucky, someone is resurrecting or a camp is up. Most often you are not. You have to ride. You arrive and get killed fast. If you arrive and aren't ganked on your way. You ride again. Until you don't and just give up. It would be okay if this would happen every now and then. Bad luck on the battlefield. But it happens all the time. The time needed to close the gap is too much for me and for many of my friends. So we don't play the mode. I accepted this long time ago (except painful events to get some stupid goodies because I refuse learing from my mistakes) and was very surprised to see that ZoS might be working on a solution.
In your comparison to hardcore trial groups you forget the way to get there: open world, normal dungeons, vet dungeons, normal trials, vet trials, hms, speedruns, no deaths, triples starting with easy trials finishing the really hard ones. You don't have this in PVP. You have <50, empty maps and GH. You cannot say "vet trials" or "easy hms" are fine for me. I don't need more. You need to decide if you go all in or nothing.
Again: I do want GH to remain. I do want ZoS to spend time solving issues there, too. But Vengeance can become the casual mode PVP I am missing in ESO.
I hear you - sports ins't a good comparison though.
Ganking is a legit play style, and I've been ganked more times than I can count.. and it pisses me off every single time it happens but.. it's a valid play style.
I agree 100% it's a brutal player experience if you've never played GH before - vengence is great to get your feet wet and then step up to GH when you're ready. You're still going to get slapped around a bit.. but a person who has been playing in Cyrodiil since the begining should always have the advantage on someone who has never and just stepped in.. sorry but thats just the honest fact.
A begginer isn't going to understand how pull sets work, how ball groups work (they are going to mindlessly chase the ball group and they are "running away" into a choke point to get bombed), they are going to get ganked, etc.
Now, with that being said... I 100% think there needs to be multiple passed on ball groups, ganking sets, TTK, one shot builds, etc. I think if they make these adjustments it would make it so people like you and your friends can have a more enjoyable time, stay alive longer, while not nerfing ball groups to the ground where you end up just making them quit.
Sure, some people would love if ball group people quit the game.. many would probablly.. but do you really want even more people to leave Cyro? I'd argue the hate for ball groups isn't because of the players themself but their skill and ability to use sets that frankly should have been fixed many many years ago. Blame zos for the systems, not the player.
As for the trial comment.. I was just making an off the cuff comment about min/maxing, looking at logs, theory crafting, etc. I'm with you there is a big difference in pvp vs the trial community.
The analogies are getting worse.
I’ve never played competitive soccer, but I drive by fields on my way to work, I’m gonna stop in tomorrow and play goalie. It’s really gonna leave a bad taste in my mouth if they score on me, I’ll probably say the soccer community is toxic and won’t play it again until they promise not to score when I play goalie.
moderatelyfatman wrote: »
What most people object to is ZOS treating this like a zero sum game: Vengeance or regular Cyrodiil. Not letting players access the latter smacks of the devs insecurity because they don't want people making side by side comparisons on the popularity of both modes.
moderatelyfatman wrote: »Add to this that regular Cyrodiil has apparently gone into Maintenance Mode with no meaningful changes in the last year since Vengeance began, and you have a very unhappy playerbase.
Al_Ex_Andre wrote: »Seems that a fair bit of the community WILL like Vengeance though... because apparently there will be exclusive goodies for participating to Vengeance.... So see you soon in Vengeance.
The analogies are getting worse.
Do they?I’ve never played competitive soccer, but I drive by fields on my way to work, I’m gonna stop in tomorrow and play goalie. It’s really gonna leave a bad taste in my mouth if they score on me, I’ll probably say the soccer community is toxic and won’t play it again until they promise not to score when I play goalie.
Ah. Sarcasm. A skill weaponized very easily with great impact in the right hands.
Let's try it without analogies:
PVP doesn't have a mid-game. It doesn't even have a real early-game. It's end game from the start. You can decide not to play or to play against the best from the start.
Vengeance gives you two benefits:
1. You learn how PVP does work. Ram, oil, second breach, choke points. It prepares you for GH-PVP where on top of base mechanics you have setups and gear added.
2. You can play casually while having a core PVP-experience: fighting for keeps. There is nothing wrong about it.
You seem to be above that. You know how to play and you don't need casual mode as PVP is what you are doing in ESO.
That's fine. That's why I repeatedly wrote that I don't want GH being replaced by Vengeance.
But please accept that people do find different things challenging and that some need to work harder to achieve less than you did. They might just be less talented, have less time, or just have another balance between challenge and fun. Do you really want to tell them not to play ESO PVP or worse - that they need to play your kind of PVP?
Before I forget: I never wrote that the community was toxic. I wrote that Cyrodiil was. Big difference.
I see. I mean, I don't. I can compare without playing it side by side. Take old experiences and compare them to new ones.
But why comparing popularity (and how? just logged-in people? quantity over quality?) and why over such a short time (a good sample would take much longer) and why long standing systems with work in progress?
Wouldn't it be better to make a poll about the things they were actually testing + the overall experience compared to GH or other non-vengeance campaigns?
Yes. That's an absolutely fair point. That's one of the reasons I've stopped playing Cyrodiil a while ago. It was getting old. It absolutely does need a rework.
CatalinaWineMixer2 wrote: »I dont know that its possible to really stop Zergs. Or even ball groups. I dont like to compare games because its not really fair to the developers. FFXIV has the right idea, Frontline is a large scale PvP but assigned at random by factions. Its similar to Eso 3 vs 3 team battlegrounds on a very large instanced scale with 24 man teams instead (Might be worth a limited BG campaign test). They are full of surprises and fun. With similar skill/Class rules as Vengeance.
It still isnt Cyrodiil though and there really is something special about Cyrodiil. There is also PvE stuff in Cyrodiil so it is more than just PvP. The idea of Vengeance is large scale PvP. And a rules based order for fair play. It achieves this.
How do we really prevent them (Zergs)? We would have to find a way to have people placed by the system rather than people choosing or simply switching at will when they feel like their alliance is losing. And it would prohibit people from playing with their guilds/friends or from alliance of their choosing. Basically the developers would have to assign us by the rules of their choosing. I honestly dont know what the answer is concerning that but it is an issue as far as Vengeance.
Vengeance is a good thing. I have played it every time it has come about. My Guilds have do and will. I am excited to see the finished product and even more excited that my Guildies will be there once again. They will not PvP anymore otherwise.
I still do play GH but when Vengeance is permanent, im probably going to be done with it. Its a no rules, out of control dps meta pond. With the same people splashing around in it. Its not really our characters in there anymore anyway, they all have special stipulations that only work or dont work in PvP. Even the gear does. Build the build and do it until your hands hurt. Thats boring and painful after 10 years.
BardokRedSnow wrote: »Imagine if your trials and dungeons got replaced with a pve template for damage dealer, healer and tank, no sets to gain or earn, just vanilla template slop where everyone's the same and the difficulty was set to normal.
Worse, the player counts are tripled in number.
Would you like that? That's essentially what is happening here. Ultra snoozefest casual mode not even entertaining to pvers longer than two days.
No. I wouldn't. But PVP currently is a trial in Vet with HM-Bosses only which has to be accomplished within speedrun time and without a group member dying. So I don't enjoy it. I'd like to have some option to either learn and move on to harder content or to stay in a simple "casual" mode to have fun. I'd like to have a choice. Vengeance gave it to me and I enjoyed it.
And again, I don't want the classic mode to be removed. I like Vengeance to be an alternative to it, not its replacement.
BardokRedSnow wrote: »..Al_Ex_Andre wrote: »Seems that a fair bit of the community WILL like Vengeance though... because apparently there will be exclusive goodies for participating to Vengeance.... So see you soon in Vengeance.
When the population is dead after the well runs dry of meaningless titles, cosmetics etc, we’ll see you in greyhost.