I will reiterate the issue with the 2 offensive templar masteries, in hopes that we can see some last minute changes.
Bright harbinger: compared to other similar passives this is just plain boring and weak. Please just add at least major sorcery to it, it wouldn't break the passive but would open up some skill options.
Judgements brand: 750 flat damage is still extremely weak. Outside of jabs, most other templar damage is on a 2 second tick rate and this doesn't even significantly help jabs, like you can reach 5k tt on it with just increasing weapon damage. I have 2 suggestions here:
1. Double the flat amount for both pve and pvp, but give it a cooldown let's say 10 seconds. This would create a meaningful burst windows for pvp, without breaking it for pve.
2. Make it apply to all damage, but reduce the amount to about 450 both pve and pvp. This would decouple it from jabs, but could create interesting interaction for dot/status builds.
Unless these passive change or get buffed, pure class templar damage is going to be awful next patch, which is wierd considering how these passives are supposed bridge the power level between sub and pure classes.
I will reiterate the issue with the 2 offensive templar masteries, in hopes that we can see some last minute changes.
Bright harbinger: compared to other similar passives this is just plain boring and weak. Please just add at least major sorcery to it, it wouldn't break the passive but would open up some skill options.
Judgements brand: 750 flat damage is still extremely weak. Outside of jabs, most other templar damage is on a 2 second tick rate and this doesn't even significantly help jabs, like you can reach 5k tt on it with just increasing weapon damage. I have 2 suggestions here:
1. Double the flat amount for both pve and pvp, but give it a cooldown let's say 10 seconds. This would create a meaningful burst windows for pvp, without breaking it for pve.
2. Make it apply to all damage, but reduce the amount to about 450 both pve and pvp. This would decouple it from jabs, but could create interesting interaction for dot/status builds.
Unless these passive change or get buffed, pure class templar damage is going to be awful next patch, which is wierd considering how these passives are supposed bridge the power level between sub and pure classes.
^THIS! Right now there is absolutely no reason for me to pure class as a Templar, when other subclassing specs still far outperform the use of Class Mastery. When will the new ZOS team actually decide to take a LEAP and give us a real boost while we wait for individual class refresh, instead of still trying to balance around an unbalanced class structure? I mean, letting DK, then Warden, then Sorc become much stronger after their refresh... while the rest of us continue our wait to shine. Instead, give us some real boost now and let us play for awhile and see how it actually works out on LIVE before making adjustments. Originally Judgement Brand was supposed to be at 2000, then they nerfed it to 1250, then increased to 1500, but 2000 should have been the starting point as originally planned.
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.
Until you fight 40k+ HP sorcs that proc Blood Magic every GCD with a 4.4 - 4.7k tooltip. Then you’d wish this passive never went live in that state.
I personally think that passive needs to proc off Sorc abilities only, but what can I do? ZOS has the final say.
warm_blanket wrote: »Interesting changes to the nb masteries. Some additional feedback (recall we're competing with subclassing & now the upcoming u50 pvp environment in general here)...
Eye for Exploitation: you doubled the valuesAppreciated, but the battlespirit tag is unneeded and should be removed. Players will not sit in execute range like a dummy, they heal back up, so the actual benefit of this passive is lower than the big number implies against live opponents. If anything a decent change to this would be to move a portion of the value upfront, and keep the rest as execute. Say +300 wpn/spell dmg with up to 2.2k in execute.
Above and Beyond: Same issue here, the battlespirit tag should be removed. In practice the +35% crit dmg cap is negated by crit resist so w/o battlespirit this option reduces to +25% cdmg/healing. Lot better than 5% (lol) but so far wouldn't give up subclassing for it.
Nocturnal Inspiration: Decent but again it didn't compare against subclassing for me. It would need some other bonus, like mag/stam/hp return whenever the effect procs.
Evasive Trance: Like the idea but it's just not practical at all. Did not enjoy being locked into spamming nb abilities to get what is essentially a diceroll dodge with poor odds. The duration is far too short for deliberate usage and it does nothing against half the damage you get hit by. This would be much better if it worked more like old mist form. eg 50% dmg reduction for 3 seconds on a 10s cooldown would be actually usable.
warm_blanket wrote: »Interesting changes to the nb masteries. Some additional feedback (recall we're competing with subclassing & now the upcoming u50 pvp environment in general here)...
Eye for Exploitation: you doubled the valuesAppreciated, but the battlespirit tag is unneeded and should be removed. Players will not sit in execute range like a dummy, they heal back up, so the actual benefit of this passive is lower than the big number implies against live opponents. If anything a decent change to this would be to move a portion of the value upfront, and keep the rest as execute. Say +300 wpn/spell dmg with up to 2.2k in execute.
Above and Beyond: Same issue here, the battlespirit tag should be removed. In practice the +35% crit dmg cap is negated by crit resist so w/o battlespirit this option reduces to +25% cdmg/healing. Lot better than 5% (lol) but so far wouldn't give up subclassing for it.
Nocturnal Inspiration: Decent but again it didn't compare against subclassing for me. It would need some other bonus, like mag/stam/hp return whenever the effect procs.
Evasive Trance: Like the idea but it's just not practical at all. Did not enjoy being locked into spamming nb abilities to get what is essentially a diceroll dodge with poor odds. The duration is far too short for deliberate usage and it does nothing against half the damage you get hit by. This would be much better if it worked more like old mist form. eg 50% dmg reduction for 3 seconds on a 10s cooldown would be actually usable.
Subclassed skills and passives dont get this wierd battlespirit treatment so neither should pure class passives imho.
Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active

Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active
I'm sorry but no. The sustain is strong but it's only sustain. Sorc skills are extremely under-performing. The trade off for high sustain is poor skills, especially in PvP.
The lions share of Sorc skills are no competition in PvP. Sorcs have more sustain with these passives but the healing factor isn't strong enough to mitigate the degree of continuous power creep we're seeing amongst DK and WW nor subclass builds with persistent crit. The resource recovery is strong, but again, those resources are going toward skills that just don't measure up right now.
A pure Sorc build in PvP is getting a stronger sustain but in order to get it has to give up the massively beneficial subclassed skills in order to do it, cutting Sorc power output by huge amounts.
Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active
I'm sorry but no. The sustain is strong but it's only sustain. Sorc skills are extremely under-performing. The trade off for high sustain is poor skills, especially in PvP.
The lions share of Sorc skills are no competition in PvP. Sorcs have more sustain with these passives but the healing factor isn't strong enough to mitigate the degree of continuous power creep we're seeing amongst DK and WW nor subclass builds with persistent crit. The resource recovery is strong, but again, those resources are going toward skills that just don't measure up right now.
A pure Sorc build in PvP is getting a stronger sustain but in order to get it has to give up the massively beneficial subclassed skills in order to do it, cutting Sorc power output by huge amounts.
Sorc is more than doing fine in pvp currently in PTS. I am looking forward to playing the builds i tested in pts when signet drops tomorrow & class masteries hit live later on. I am not looking forward to only seeing Dk's and sorcs in pvp
Also even a badly made pure class sorc currently in PTS is vastly stronger and more viable than any subclassed Sorc build as you well know...
Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active
I'm sorry but no. The sustain is strong but it's only sustain. Sorc skills are extremely under-performing. The trade off for high sustain is poor skills, especially in PvP.
The lions share of Sorc skills are no competition in PvP. Sorcs have more sustain with these passives but the healing factor isn't strong enough to mitigate the degree of continuous power creep we're seeing amongst DK and WW nor subclass builds with persistent crit. The resource recovery is strong, but again, those resources are going toward skills that just don't measure up right now.
A pure Sorc build in PvP is getting a stronger sustain but in order to get it has to give up the massively beneficial subclassed skills in order to do it, cutting Sorc power output by huge amounts.
Sorc is more than doing fine in pvp currently in PTS. I am looking forward to playing the builds i tested in pts when signet drops tomorrow & class masteries hit live later on. I am not looking forward to only seeing Dk's and sorcs in pvp
Also even a badly made pure class sorc currently in PTS is vastly stronger and more viable than any subclassed Sorc build as you well know...
No, it's not, I'm sorry I very much disagree. I'm on PTS currently. I'm not talking dummy parsing, I mean genuine PvP combat.
Perhaps Stam Sorc is holding their own but Mag Sorc is absolutely not. Stam Sorc is night & day different from Mag Sorc and in PvP Stam based anything is more viable; albeit that shouldn't be the case.
My subclassed Mag Sorc was light years stronger than pure Mag Sorc even with these passives.
The burst delivery simply isn't in our skill kit and the skills we do have are either too slow or mechanically lacking compared to what other pure classes have.
Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active
I'm sorry but no. The sustain is strong but it's only sustain. Sorc skills are extremely under-performing. The trade off for high sustain is poor skills, especially in PvP.
The lions share of Sorc skills are no competition in PvP. Sorcs have more sustain with these passives but the healing factor isn't strong enough to mitigate the degree of continuous power creep we're seeing amongst DK and WW nor subclass builds with persistent crit. The resource recovery is strong, but again, those resources are going toward skills that just don't measure up right now.
A pure Sorc build in PvP is getting a stronger sustain but in order to get it has to give up the massively beneficial subclassed skills in order to do it, cutting Sorc power output by huge amounts.
Sorc is more than doing fine in pvp currently in PTS. I am looking forward to playing the builds i tested in pts when signet drops tomorrow & class masteries hit live later on. I am not looking forward to only seeing Dk's and sorcs in pvp
Also even a badly made pure class sorc currently in PTS is vastly stronger and more viable than any subclassed Sorc build as you well know...
No, it's not, I'm sorry I very much disagree. I'm on PTS currently. I'm not talking dummy parsing, I mean genuine PvP combat.
Perhaps Stam Sorc is holding their own but Mag Sorc is absolutely not. Stam Sorc is night & day different from Mag Sorc and in PvP Stam based anything is more viable; albeit that shouldn't be the case.
My subclassed Mag Sorc was light years stronger than pure Mag Sorc even with these passives.
The burst delivery simply isn't in our skill kit and the skills we do have are either too slow or mechanically lacking compared to what other pure classes have.
You have a black gem monstrosity off meta build going on with the void damage set if i remember correctly. I think you are using shocking soul with class mastery, try shattered path signet and if you havent switched to it try switching to bound armaments. Use a charged LS, and try switching to shattered path signet + draugrkin. They buffed bound armament to have a higher proc chance for sundered and can proc it up to 4 times a few months back which synergizes well with signet, wield soul with class mastery can proc concussion twice per cast (which is still worse than crushing shock which can proc 3 status effects) and draugrkin synergizes well with signet because its damage is further boosted by 85% when procced by a status effect. Magsorc isnt too bad in pts. Worse than stamsorcs i agree but deals so much more damage than subclassed versions.
Font of Power
This passive provides 851 weapon and spell damage on my character carried over from live. The sheer amount of raw stats offered is a little concerning but the passive doesnt have any secondary effects like granting maximum crux to arcanist or granting 300 weapon and spell damage to team members like templar. Imo the passive doesnt need a nerf, but would be a good idea to keep an eye on it.
Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active
I'm sorry but no. The sustain is strong but it's only sustain. Sorc skills are extremely under-performing. The trade off for high sustain is poor skills, especially in PvP.
The lions share of Sorc skills are no competition in PvP. Sorcs have more sustain with these passives but the healing factor isn't strong enough to mitigate the degree of continuous power creep we're seeing amongst DK and WW nor subclass builds with persistent crit. The resource recovery is strong, but again, those resources are going toward skills that just don't measure up right now.
A pure Sorc build in PvP is getting a stronger sustain but in order to get it has to give up the massively beneficial subclassed skills in order to do it, cutting Sorc power output by huge amounts.
Sorc is more than doing fine in pvp currently in PTS. I am looking forward to playing the builds i tested in pts when signet drops tomorrow & class masteries hit live later on. I am not looking forward to only seeing Dk's and sorcs in pvp
Also even a badly made pure class sorc currently in PTS is vastly stronger and more viable than any subclassed Sorc build as you well know...
No, it's not, I'm sorry I very much disagree. I'm on PTS currently. I'm not talking dummy parsing, I mean genuine PvP combat.
Perhaps Stam Sorc is holding their own but Mag Sorc is absolutely not. Stam Sorc is night & day different from Mag Sorc and in PvP Stam based anything is more viable; albeit that shouldn't be the case.
My subclassed Mag Sorc was light years stronger than pure Mag Sorc even with these passives.
The burst delivery simply isn't in our skill kit and the skills we do have are either too slow or mechanically lacking compared to what other pure classes have.
You have a black gem monstrosity off meta build going on with the void damage set if i remember correctly. I think you are using shocking soul with class mastery, try shattered path signet and if you havent switched to it try switching to bound armaments. Use a charged LS, and try switching to shattered path signet + draugrkin. They buffed bound armament to have a higher proc chance for sundered and can proc it up to 4 times a few months back which synergizes well with signet, wield soul with class mastery can proc concussion twice per cast (which is still worse than crushing shock which can proc 3 status effects) and draugrkin synergizes well with signet because its damage is further boosted by 85% when procced by a status effect. Magsorc isnt too bad in pts. Worse than stamsorcs i agree but deals so much more damage than subclassed versions.
Your suggestion to run Singlet + Draugrkin is a good one but it wouldn't work well for me. Singlet would also discourage Ult use which I use to synergize with BGM as a low resource cost LA power buff.
I do have BGM (which I only use for PvP) but I'm not running a void damage set, my Shocking Soul scribe does deal Oblivion Damage, I'm not using the Class script on Weld Soul as the Class script for Sorc is poor, the non-pet damage is low and easily mitigated in PvP whereas Oblivion cannot be, or cleansed.
I already use a LS. I like Bound Armament but IMO it's more viable for Stam Sorc, especially if they're dual wield or if the Sorc is a HA based build. But even still, an HA attack isn't really viable in PvP unless they're going to be carried by a squad. If I were going to go the route of slotting an attack-based stacked skill then I'd have to take Merciless, that's a no brainer; scales higher, performs quicker, and casts off Mag.
My subclassed Mag Sorc slots Storm Calling, Aedric Spear, & Herald of the Tome.
Skills like Topping Charge can beat out Streak because it doesn't have a progressive pool cost, has a longer range, plus grants Major Protection; all while scaling to more damage than Streak. Sure Streak is un-blockable but there's so much immunity in PvP now that it reduces that prospect of streak in favor for a skill that has better follow up potential.
The combination of Balanced Warrior + Harnessed Quintessence + Tentacular nets roughly a 17% increase to W/S damage. Compare that to the 20% I get from Font of Power and it's easy to see why the subclass is better; access to faster and better skills than Sorcs that all synergize better for only a slightly less buff to W/S damage than Font.
My Subclassed Mag Sorc can stack consistently 5 instances of burst per every GCD attack I cast, plus two persistent DoTs, that's something Sorc skills lines just can't deliver. Crystal Weapon, Bound Armaments, Streak, Wrath; all are insanely slow to execute their function compared to like-skills in other classes. Curse doesn't tick per second so I'm not getting those persistent damage application there either.
Bound Armaments is probably the only skill I'd consider taking back, even as a Mag Sorc, but in order to do so I'd have to give up either Aedric or Herald and both of those deliver more power & utility than Daedric Summoning does.
My subclassed Sorc in current game U49 absolutely decimates other Mag Sorcs in PvP, in fact, outside of PTS my Mag Sorc build will run just under meta in PvP in terms of results (BG & IC); I have clips of my build 2 shotting a full health players in BGs due to stacking burst instances.
Pure Mag Sorcs cannot compete with subclassed builds in PvP. Pure Stam Sorcs can, but not Mag; the skills are just too weak.
For Mag Sorcs we have to rely too heavily on status chance, set procs, and/or World & Weapon skill trees to kit out anything remotely useful without Subclassing. Pure Mag Sorc is horrible in PTS right now, yes, they can parse on a dummy, and are fine in PvE but not in PvP. Mag Sorcs have solid sustain in PTS but for all intents & purposes the only pure classes really running in PvP right now are DKs and Mag Sorcs don't have anywhere near that kind of power. After U50 goes live expect everyone & their brother to run WW.
My issue isn't with my subclassed Mag Sorc, I've got plenty of content that supports that build. My issue is with Pure Mag Sorc having to slot skills that are not competitive just to get access to passives, which has 1 solid and 4 weak options.
Font of Power
This passive provides 851 weapon and spell damage on my character carried over from live. The sheer amount of raw stats offered is a little concerning but the passive doesnt have any secondary effects like granting maximum crux to arcanist or granting 300 weapon and spell damage to team members like templar. Imo the passive doesnt need a nerf, but would be a good idea to keep an eye on it.
It needs buffs. Warden gets 1665, Nightblade up to 2500 (or 1250), Arcanist can stack over 900 or 30% damage done.
Font of Power is too weak and requires you to stack a highly suboptimal stat, while other classes get their damage just for living and using what they already do.
1500 magicka scaling would still be too harsh for Font of Power.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
warm_blanket wrote: »Interesting changes to the nb masteries. Some additional feedback (recall we're competing with subclassing & now the upcoming u50 pvp environment in general here)...
Eye for Exploitation: you doubled the valuesAppreciated, but the battlespirit tag is unneeded and should be removed. Players will not sit in execute range like a dummy, they heal back up, so the actual benefit of this passive is lower than the big number implies against live opponents. If anything a decent change to this would be to move a portion of the value upfront, and keep the rest as execute. Say +300 wpn/spell dmg with up to 2.2k in execute.
Above and Beyond: Same issue here, the battlespirit tag should be removed. In practice the +35% crit dmg cap is negated by crit resist so w/o battlespirit this option reduces to +25% cdmg/healing. Lot better than 5% (lol) but so far wouldn't give up subclassing for it.
Nocturnal Inspiration: Decent but again it didn't compare against subclassing for me. It would need some other bonus, like mag/stam/hp return whenever the effect procs.
Evasive Trance: Like the idea but it's just not practical at all. Did not enjoy being locked into spamming nb abilities to get what is essentially a diceroll dodge with poor odds. The duration is far too short for deliberate usage and it does nothing against half the damage you get hit by. This would be much better if it worked more like old mist form. eg 50% dmg reduction for 3 seconds on a 10s cooldown would be actually usable.
Upgrades rank 2 of Nature's Gift to grant you and your group Members Major Heroism for 3 seconds and an additional 125 Magicka and Stamina, up to once every 2 seconds
When you overheal yourself or an ally with a Green Balance ability, you gain 250 Magicka and 250 Stamina, up to once every 1 second.
Upgrades rank 2 of Transfer to grant group members 250 Magicka and Stamina, 2 Ultimate and doubles the Ultimate you gain when it activates
Casting a Siphoning Ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
My average parse was 200kish, the best I've done before hitting this one was 206k but I wasn't recording so I decided to go once more and hit at least as much. I knew 210k was possible but I didn't realistically expect I'd be lucky enough to hit it


