









I have borne witness while these fights were conducted and can vouch for them to be true.
Here's the thing: This is a build that is easy and logical to replicate, but more importantly, it is very easy to operate. What I first thought was just some extreme high end that hardly matters for the game at large, turns into something trivial and easy with upwards of 40k HP.
Things that offer easy (PASSIVE) survivability + power will be played readifully, as Dragonknight proves these days.
I still think a Blood Magic heal scaling with Max Mag/Stam instead of HP angle could be explored before reaching for static values once again. Something only Sorc has to deal with. Surge, Blood Magic, Dark Deal; all fixed values without offensive stat scaling
In any case, the HP scaling heal of Blood Magic is unhealthy in a meta where stacking 35k and more HP is the norm rather than the exception.
YandereGirlfriend wrote: »Not related but Onslaught/Corrosive/Acuity should be purged from the game.
Allowing a dump-stat to perform at peak efficiency, even under particular conditions, is simply bad design.









Agreed, this passive is too much for pvp.
Sorc's Conservation of Energy is essentially a better Pound of Flesh Necro got but instead of having a base 10% chance to proc it is guaranteed to proc every second, heal for at least as much as Pound of Flesh if not more and also give Sorc close to infinite sustain.
This is way too much. There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Agreed, this passive is too much for pvp.
Sorc's Conservation of Energy is essentially a better Pound of Flesh Necro got but instead of having a base 10% chance to proc it is guaranteed to proc every second, heal for at least as much as Pound of Flesh if not more and also give Sorc close to infinite sustain.
This is way too much. There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Eh, I would rather them keep the sustain. Sorc has bar space issues so having this sustain allows it to drop Dark Deal, which is infinitely better overall for the class.
Agreed, this passive is too much for pvp.
Sorc's Conservation of Energy is essentially a better Pound of Flesh Necro got but instead of having a base 10% chance to proc it is guaranteed to proc every second, heal for at least as much as Pound of Flesh if not more and also give Sorc close to infinite sustain.
This is way too much. There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Eh, I would rather them keep the sustain. Sorc has bar space issues so having this sustain allows it to drop Dark Deal, which is infinitely better overall for the class.
Currently sorc has such an insanely good sustain with this passive that none of the other sustain class masteries even come close. Warden restores 125 Magicka and Stamina with its sustain perk for example meanwhile Sorc restores 800 on one stat + 300 on another. Granted warden's is more of a support passive but this level of difference is a bit unfair.
Dk and Sorc shouldnt be this privileged when it comes to healing and sustain
Major_Mangle wrote: »Can't wait for another sorc meta...feel like I barely recovered mentally from the hardened ward meta.....
Agreed, this passive is too much for pvp.
Sorc's Conservation of Energy is essentially a better Pound of Flesh Necro got but instead of having a base 10% chance to proc it is guaranteed to proc every second, heal for at least as much as Pound of Flesh if not more and also give Sorc close to infinite sustain.
This is way too much. There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Eh, I would rather them keep the sustain. Sorc has bar space issues so having this sustain allows it to drop Dark Deal, which is infinitely better overall for the class.
Currently sorc has such an insanely good sustain with this passive that none of the other sustain class masteries even come close. Warden restores 125 Magicka and Stamina with its sustain perk for example meanwhile Sorc restores 800 on one stat + 300 on another. Granted warden's is more of a support passive but this level of difference is a bit unfair.
Dk and Sorc shouldnt be this privileged when it comes to healing and sustain
You seem to forget that Sorc is literally the only class with a full sustain line. It was a class that took full advantage of this and was able to play with sub 900 recovery for maximum damage. It simply isn’t the case anymore when other classes have had their skills updated over the years to provide enough damage for them to use Orzoga sustain food.
There is no reason to touch the sustain part of the passive. For the first time in 7 years I am able to drop Dark Deal from my bar which makes the bar space issue so much less annoying. A Warden does not have this issue because their burst skill conveniently applies Major and Minor Breach. I have to slot Curse AND Ele Sus to achieve the same effect. If you want to nerf the sustain, then I am going to ask for Breach to be removed from Warden, and you’ll feel what it’s like to have bar space issues.
Agreed, this passive is too much for pvp.
There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Agreed, this passive is too much for pvp.
Sorc's Conservation of Energy is essentially a better Pound of Flesh Necro got but instead of having a base 10% chance to proc it is guaranteed to proc every second, heal for at least as much as Pound of Flesh if not more and also give Sorc close to infinite sustain.
This is way too much. There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Eh, I would rather them keep the sustain. Sorc has bar space issues so having this sustain allows it to drop Dark Deal, which is infinitely better overall for the class.
Currently sorc has such an insanely good sustain with this passive that none of the other sustain class masteries even come close. Warden restores 125 Magicka and Stamina with its sustain perk for example meanwhile Sorc restores 800 on one stat + 300 on another. Granted warden's is more of a support passive but this level of difference is a bit unfair.
Dk and Sorc shouldnt be this privileged when it comes to healing and sustain
You seem to forget that Sorc is literally the only class with a full sustain line. It was a class that took full advantage of this and was able to play with sub 900 recovery for maximum damage. It simply isn’t the case anymore when other classes have had their skills updated over the years to provide enough damage for them to use Orzoga sustain food.
There is no reason to touch the sustain part of the passive. For the first time in 7 years I am able to drop Dark Deal from my bar which makes the bar space issue so much less annoying. A Warden does not have this issue because their burst skill conveniently applies Major and Minor Breach. I have to slot Curse AND Ele Sus to achieve the same effect. If you want to nerf the sustain, then I am going to ask for Breach to be removed from Warden, and you’ll feel what it’s like to have bar space issues.
Let's not ignore the heal on skill cast + roll dodge + bash this passive allows too, it is a big part of it. So no, this isnt a purely sustain passive.
In fact its basically identical to Necro's Pound of Flesh except better in basically every way.
And saying this is the only sustain passive doesnt make it ok for the skill to be this strong, the question then becomes why doesn't other classes get a sustain passive.
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This is not ok. Yes core of flame also allows DK infinite sustain as this passive offers Sorc but that doesnt make it ok either, both of these needs adjusting in pvp to be even remotely balanced.
MincMincMinc wrote: »Just gotta point out. We see Zos one week talking about vengeance and performance streamlining etc etc. Then the next week we see them releasing a new system that stacks on the other system doing procs based on other proc effects which trigger off all ticks in the game etc etc.
I think they need to make this heal a flat value of 2k, 1k after battle spirit. Then make it proc only on sorc skills, or at the very least only on normal abilities and not core combat functions.
I don't actually hate the idea of a pseudo "heal over time" that rewards you for high APM/using a skill every GCD, but its far too much on the PTS currently.
The sustain can stay. If they're going to give every class its own unique route to achieving infinite sustain, I am fine with letting that play out all the way before asking for the sustain options themselves to be nerfed. Hard to say what their intention is based on some of the crazy numbers we saw with the DK rework and now this pure class pass.
Agreed, this passive is too much for pvp.
Sorc's Conservation of Energy is essentially a better Pound of Flesh Necro got but instead of having a base 10% chance to proc it is guaranteed to proc every second, heal for at least as much as Pound of Flesh if not more and also give Sorc close to infinite sustain.
This is way too much. There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Eh, I would rather them keep the sustain. Sorc has bar space issues so having this sustain allows it to drop Dark Deal, which is infinitely better overall for the class.
Currently sorc has such an insanely good sustain with this passive that none of the other sustain class masteries even come close. Warden restores 125 Magicka and Stamina with its sustain perk for example meanwhile Sorc restores 800 on one stat + 300 on another. Granted warden's is more of a support passive but this level of difference is a bit unfair.
Dk and Sorc shouldnt be this privileged when it comes to healing and sustain
You seem to forget that Sorc is literally the only class with a full sustain line. It was a class that took full advantage of this and was able to play with sub 900 recovery for maximum damage. It simply isn’t the case anymore when other classes have had their skills updated over the years to provide enough damage for them to use Orzoga sustain food.
There is no reason to touch the sustain part of the passive. For the first time in 7 years I am able to drop Dark Deal from my bar which makes the bar space issue so much less annoying. A Warden does not have this issue because their burst skill conveniently applies Major and Minor Breach. I have to slot Curse AND Ele Sus to achieve the same effect. If you want to nerf the sustain, then I am going to ask for Breach to be removed from Warden, and you’ll feel what it’s like to have bar space issues.
Let's not ignore the heal on skill cast + roll dodge + bash this passive allows too, it is a big part of it. So no, this isnt a purely sustain passive.
In fact its basically identical to Necro's Pound of Flesh except better in basically every way.
And saying this is the only sustain passive doesnt make it ok for the skill to be this strong, the question then becomes why doesn't other classes get a sustain passive.
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This is not ok. Yes core of flame also allows DK infinite sustain as this passive offers Sorc but that doesnt make it ok either, both of these needs adjusting in pvp to be even remotely balanced.
I don't care lol. I've already done the math you just described 3 weeks before the PTS patch actualy dropped. I've already provided 3 objective adjustments for this passive to remove the extremes and still allow for casual players to benefit from. You just want the whole passive nerfed outright. In fact, this is something that Sorc should have gotten as part of their BASE skill line, not sourced from a class mastery passive.
I know that you dont care that its busted, thats a bit evident
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery












I know that you dont care that its busted, thats a bit evident
It's busted if you put it like that, but in the grand scheme of things, it isn't that really busted. Here's why:
1) Due to subclassing, sustain on the live server is incredibly easy without needing any sustain set. You mentioned Wretched Vitality and Roksa in your argument:This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery
Most builds don't use those sets together, as it's completely unnecessary. You may occasionally see either Roksa or Wretched on builds with Sugar Skull food, but most people just opt for Orzoga instead so that they can wear another damage set. For example, this is my sustain with Animal Companion/Assassination/Storm Calling:
At this regen, you don't even need Roksa or Wretched lol. Keep in mind, I haven't included Netch, which is another 353 stam or mag recovery. My damage is still fine because I'm wearing 2 offensive sets and stacking 4 damage abilities:
So when looking at the comparison from MY perspective, can you point out if that sustain passive is actually broken or not?
2) Sorc has historically suffered from bar space issues. Traditional wardsorcs cannot fit all 3 of their offensive class abilities together (Curse, Frag, BA) while keeping a spammable because they simply do not have extra slots:
This version is literally using Chudan to free up Major Resolve for a slot.
Even the wardless version still lacks slots for extra skills:
Still requires Chudan here
If you use BA as pseudo spammable, then you can actually drop Chudan, but you wouldn't have a true spammable either:
Bowsorcs isn't that different. Since it uses Crystal Weapon as spammable, it no longer has access to the hard-hitting Crystal Frag morph:
On the melee side, sorcs suffer more from this drawback as you need to stack a lot of damage mitigation and movement buffs to survive in close quarter combat. This means things like Major Evasion, Major Expedition, snare cleanse/immunity, etc. are equally important. These are two sample bar setup of my melee sorc:
The DW version gets Major Evasion and Major Expedition (Quick Cloak), but only has 2 offensive skills (Bfb and BA). The 2H version gets 3 damage skills (Bfb, BA, Curse), but loses Major Evasion and Major Expedition (Quick Cloak). Both versions do not have a snare cleanse/immunity unless they swap to Ball of Lightning or replace it with Race Against Time, but that also means losing a stun.
Meanwhile, you have a subclassed build that not only has access to 4 damage abilities (SA, Merciless, Fissure, Contingency), but also Major Expedition + Minor Evasion + snare cleanse/immunity (Deceptive Predator), and 2 stuns (Off balance from SA, Warden Charm). Did I also mention AoE Major + Minor Breach?
On PTS, Conservation allows me to drop Dark Deal completely and solve the snare cleanse/immunity problem by slotting Race Against Time:
Guess what? It still doesn't match the bar space efficiency of a subclassed build. If I use the DW version, I don't have AoE Breach or 2 extra damage abilities. If I use the 2H version, I do gain full pen, but that depends on landing an ult that can be dodged. I also don't have Major Evasion or an extra burst ability. But you know what? That's fine. Drawbacks are a part of the game, and when you consider the fact that a pure sorc with 2 class masteries still cannot fit every core buffs on to their bar, that's actually pretty damn balanced.
So no, I don't think the sustain is broken. It's NECESSARY and was long overdue for this class.
I know that you dont care that its busted, thats a bit evident
It's busted if you put it like that, but in the grand scheme of things, it isn't that really busted. Here's why:
1) Due to subclassing, sustain on the live server is incredibly easy without needing any sustain set. You mentioned Wretched Vitality and Roksa in your argument:This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery
Most builds don't use those sets together, as it's completely unnecessary. You may occasionally see either Roksa or Wretched on builds with Sugar Skull food, but most people just opt for Orzoga instead so that they can wear another damage set. For example, this is my sustain with Animal Companion/Assassination/Storm Calling:
At this regen, you don't even need Roksa or Wretched lol. Keep in mind, I haven't included Netch, which is another 353 stam or mag recovery. My damage is still fine because I'm wearing 2 offensive sets and stacking 4 damage abilities:
So when looking at the comparison from MY perspective, can you point out if that sustain passive is actually broken or not?
2) Sorc has historically suffered from bar space issues. Traditional wardsorcs cannot fit all 3 of their offensive class abilities together (Curse, Frag, BA) while keeping a spammable because they simply do not have extra slots:
This version is literally using Chudan to free up Major Resolve for a slot.
Even the wardless version still lacks slots for extra skills:
Still requires Chudan here
If you use BA as pseudo spammable, then you can actually drop Chudan, but you wouldn't have a true spammable either:
Bowsorcs isn't that different. Since it uses Crystal Weapon as spammable, it no longer has access to the hard-hitting Crystal Frag morph:
On the melee side, sorcs suffer more from this drawback as you need to stack a lot of damage mitigation and movement buffs to survive in close quarter combat. This means things like Major Evasion, Major Expedition, snare cleanse/immunity, etc. are equally important. These are two sample bar setup of my melee sorc:
The DW version gets Major Evasion and Major Expedition (Quick Cloak), but only has 2 offensive skills (Bfb and BA). The 2H version gets 3 damage skills (Bfb, BA, Curse), but loses Major Evasion and Major Expedition (Quick Cloak). Both versions do not have a snare cleanse/immunity unless they swap to Ball of Lightning or replace it with Race Against Time, but that also means losing a stun.
Meanwhile, you have a subclassed build that not only has access to 4 damage abilities (SA, Merciless, Fissure, Contingency), but also Major Expedition + Minor Evasion + snare cleanse/immunity (Deceptive Predator), and 2 stuns (Off balance from SA, Warden Charm). Did I also mention AoE Major + Minor Breach?
On PTS, Conservation allows me to drop Dark Deal completely and solve the snare cleanse/immunity problem by slotting Race Against Time:
Guess what? It still doesn't match the bar space efficiency of a subclassed build. If I use the DW version, I don't have AoE Breach or 2 extra damage abilities. If I use the 2H version, I do gain full pen, but that depends on landing an ult that can be dodged. I also don't have Major Evasion or an extra burst ability. But you know what? That's fine. Drawbacks are a part of the game, and when you consider the fact that a pure sorc with 2 class masteries still cannot fit every core buffs on to their bar, that's actually pretty damn balanced.
So no, I don't think the sustain is broken. It's NECESSARY and was long overdue for this class.