Please no (or atleast cap) howling with Werewolf's Slaughter!

luckiestlycan
luckiestlycan
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I've been playing around in Vestiage difficulty & utilising the Werewolf's new slaughter mechanic, I'm loving almost all of the different kill cams, but the howl feels so out of place; it's so dramatically less brutal than the others and it's includion feels especially weird considering Piercing Howl was removed because yelling at things to death didn't make much sense (not all Werewolves possess the Thu'um XD).

If it can't be removed, can we atleast have some kind of cap implemented for how many times a specific kill cam can play? I've just had the Howl kill play 8 times in a row, and it sucks so much because the others look so cool and I'd love to see more of them! XD
  • coop500
    coop500
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    Agreed, I hate the death howl! For a time I had a fear that they removed all the other slaughter animations because this one kept playing.

    I know it likely exists as a 'to prevent clipping' and the other animations only exist under perfect flat conditions, but hell, give me the clipping if it means I can stop seeing this weird howl of death.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • luckiestlycan
    luckiestlycan
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    Yeah I get that, maybe then it could be an idea that the howl kill only happens when "clipping conditions" are met? Like, it only happens when severe clipping would occur, because then we'd definitly still see it but much more infrequently at least.

    Because currently, I feel like I'm seeing it way too much, and the other kills are so much more dynamic and brutal, it's become a genuine disappointment to see an enemy being yelled to death repeatedly instead of a bite & toss (my absolute fav kill) or a head "removal" (ik the head doesn't actually get removed, but the vibe is there)
    Edited by luckiestlycan on 28 April 2026 00:13
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