









YandereGirlfriend wrote: »YouTube clickbait strikes again!
MashmalloMan wrote: »YandereGirlfriend wrote: »YouTube clickbait strikes again!
I saw a 215k parse, not the 225k one, but in that they used Throwing Knife, notoriously overly expensive to use, but only possible in that parse because the DPS was so high, so the fight was short enough that when they ran out of sustain the fight had just ended.
As if parsing with green max stat food and pre 500 ult Overload wasn't enough, they cheesed an overly expensive skill no one can sustain for longer than a minute with actual in game mechanics like roll dodging and blocking.
But yeah okay, lets not just nuke Static, but also Monolith... Which btw everyone could agree was buffed too far, but a pitiful 300 w/s damage to manage that stupid, unreliable set that doesn't even deal damage around itself with 1 pylon, while proccing randomly due to the only reliable sources being aoe dots is incredibily annoying.







so here is a fun bit of data
if you're running 2 pets, BURNING LIGHT is more dps than static reverberation.
so this is what the full cheese build is looking like on sorc now
previously
I agree in principle with the nerfs as made, just the monolith of storms is too much. the weapon spell damage is way more important that the proc condition, it would be better at 150 per pylon in my opinon.
in actual content the monolith proc tends to no do anything.
We warned this would happen when you took the 225k parses at face value, instead of understanding the mechanics of what is going on.
here is the smae build without signet
it's garbage
here is another version using the atro instead of only overload
here is a 1 pet build
You have taken the most exciting thing to happen to sorcs in ages and destroyed it because some guys who just enjoy doing dummy things posted some big numbers and you freaked out.
The dummy is no the game. The 225k parses do not translate, we told you they don't translate, and you destroyed sorc because of them.
@ZOS_Kevin
Please, I'm begging you, have a conversation with people who actually play sorc in PvE.
here is an apples to apples comparison of a live subclass build to pure class with masteries
herald of the tome
pure class
I cannot emphasise enough how terrible dark magic is as a dps skill line.
it has 1 usable skill and one very average dps passive. the class master HAS to be strong to carry the class
Static reverb is SO BAD if you're using pets, which means font of power is trying to do all the work.
i just realised you can't see static reverb on the damage list because it's so weak
MashmalloMan wrote: »@Tannus15 oh see but your mistake is you're trying to use 2 pets. Of course Arcanist and it's infinite cleave will deal more DPS you fool.
Be punished sir, how dare you use your class skills and masteries together.


MashmalloMan wrote: »@Tannus15 oh see but your mistake is you're trying to use 2 pets. Of course Arcanist and it's infinite cleave will deal more DPS you fool.
Be punished sir, how dare you use your class skills and masteries together.
This is the most pathetic thing about Sorc: you'll actually be penalized for using your class skill.
Use a class skill to deal damage? Sorry, because 40% of skills aren't Physical and Shock Damag, you won't get the full bonus. Want to use Sphere of Influence to provide shield to an ally? Oh, no way, because Sorc doesn't have any skills that actively provide shield to allies; your only Daedric Refuge requires the ally to willingly step on it to gain shield.
Want to use a pet or not? How dare you! Sets like Static Reverberatio, Expert Summoner, and Beacon of Oblivion are practically punishing all Sorc because of their use/lack of pets.
Want to be a Dark Magicka? You should be hanged. Because Dark Magic has almost no usable damage skills, and even useful disruption skills are rare.
The reality that everyone, including non-Sorc players, must now face is that before the U52 Sorc rework, Sorc was either too strong or too weak, making it difficult to achieve a balanced state. This is because Sorc has been ignored or even maliciously humiliated for the past ten years, occasionally receiving an overpowered buff, and then being completely nerfed to the point of being useless. Due to the split personality in the design, Sorc's design is like two opposing souls fighting.
Surge encourages Sorc to increase damage and Critical Chance to trigger healing, but many of Sorc's abilities have cast times or delays, such as Curse, Shattering Spines, and Crystal. Furthermore, until u47, Sorc's class abilities lacked Major Prophecy and Major Savagery, compared to Nightblades' Assassination passive, which has three abilities that increase the player's Critical Chance (Master Assassin, Pressure Points, and Hemorrhage).
Lightning Form and Streak attempt to make Sorc a highly mobile class, but because many Sorc abilities have cast times, and movement speed is reduced during cast times, this negates the supposed high mobility. Not to mention, other classes now have better sources of speed buffs, such as Bird of Prey and Concealed Weapon.
Expert Mage encourages players to equip more Sorc skills, but due to the lack of many Sorc buffs and its relative weakness compared to other skills of the same type, players often forgo equipping Sorc skills in favor of other class skills or even general skills. The only potential effective use of Expert Mage is through pet gameplay, as pets require at least six skill slots (two pets require four slots: Daedric Prey and Storm Atronach).
Energized encourages players to use Physical and Shock Damage, but in reality, over one-third of Sorc skills are neither Physical nor Shock, and all Dark Magie skills and Curse are not Physical or Shock damage. Therefore, it's difficult for Sorc to focus solely on enhancing a single elemental damage.
Amplitude and Twilight Tormentor attempt to make Sorc deal more damage to enemies with higher health, reducing their health enough for an execution, but the Warlock's execution skill is the worst of all classes, with a high skill delay and damage that doesn't scale with the target's health like other classes. In PvE, players are even reluctant to use the Twilight Tormentor because the extra damage it deals is extremely low, and using the skill can even result in a DPS loss.
Such contradictions permeate Sorc, making it a collection of contradictions with no unified design direction.
The only thing to look forward to now is the Sorc rework at the end of the year. Based on the development team's current performance, perhaps we will have a real chance to perfectly balance Sorc then, or at least achieve a balance that satisfies most players.
RaptorRodeoGod wrote: »so here is a fun bit of data
if you're running 2 pets, BURNING LIGHT is more dps than static reverberation.
Lol they increased the cool down and thought it would somehow magically not affect pet builds the exact same amount as non pet builds. A nerf for one is a nerf for the other unless the pet portion were to be specified in the change





The elephant in the room - Shattered Paths Signet
Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.
Unless you're using overload.
This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.
in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.
I get to use 702 ult over the parse while still getting the full benefit of shattered signet.
There are a couple of issues with this parse though compared to content.
The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.
My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.
Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%
it's a big dps drop. This is more representative of what you can expect in actual content.
The elephant in the room - Shattered Paths Signet
Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.
Unless you're using overload.
This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.
in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.
I get to use 702 ult over the parse while still getting the full benefit of shattered signet.
There are a couple of issues with this parse though compared to content.
The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.
My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.
Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%
it's a big dps drop. This is more representative of what you can expect in actual content.
The elephant in the room - Shattered Paths Signet
Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.
Unless you're using overload.
This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.
in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.
I get to use 702 ult over the parse while still getting the full benefit of shattered signet.
There are a couple of issues with this parse though compared to content.
The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.
My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.
Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%
it's a big dps drop. This is more representative of what you can expect in actual content.
The elephant in the room - Shattered Paths Signet
Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.
Unless you're using overload.
This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.
in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.
I get to use 702 ult over the parse while still getting the full benefit of shattered signet.
There are a couple of issues with this parse though compared to content.
The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.
My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.
Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%
it's a big dps drop. This is more representative of what you can expect in actual content.