Sorc nerfs are too heavy handed

Tannus15
Tannus15
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so this is what the full cheese build is looking like on sorc now

6tenudaukcd5.png
9franiv5st4q.png

previously

8mk9dscntm9d.png
1lozlenqow93.png

I agree in principle with the nerfs as made, just the monolith of storms is too much. the weapon spell damage is way more important that the proc condition, it would be better at 150 per pylon in my opinon.
in actual content the monolith proc tends to no do anything.

We warned this would happen when you took the 225k parses at face value, instead of understanding the mechanics of what is going on.

here is the smae build without signet

pew31kpr24s3.png
1d6c19eovptu.png

it's garbage

here is another version using the atro instead of only overload

wexgubrrkccf.png
igwdry6aep6p.png

here is a 1 pet build

g1pmz4i5xa8g.png
7njmdpik5q3b.png

You have taken the most exciting thing to happen to sorcs in ages and destroyed it because some guys who just enjoy doing dummy things posted some big numbers and you freaked out.
The dummy is no the game. The 225k parses do not translate, we told you they don't translate, and you destroyed sorc because of them.
@ZOS_Kevin

Please, I'm begging you, have a conversation with people who actually play sorc in PvE.
  • YandereGirlfriend
    YandereGirlfriend
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    YouTube clickbait strikes again!
  • MashmalloMan
    MashmalloMan
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    YouTube clickbait strikes again!

    I saw a 215k parse, not the 225k one, but in that they used Throwing Knife, notoriously overly expensive to use, but only possible in that parse because the DPS was so high, so the fight was short enough that when they ran out of sustain the fight had just ended.

    As if parsing with green max stat food and pre 500 ult Overload wasn't enough, they cheesed an overly expensive skill no one can sustain for longer than a minute with actual in game mechanics like roll dodging and blocking.

    But yeah okay, lets not just nuke Static, but also Monolith... Which btw everyone could agree was buffed too far, but a pitiful 300 w/s damage to manage that stupid, unreliable set that doesn't even deal damage around itself with 1 pylon, while proccing randomly due to the only reliable sources being aoe dots is incredibily annoying.
    Edited by MashmalloMan on 27 April 2026 22:22
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • RebornV3x
    RebornV3x
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    No surprise the devs hate sorc they barely need reason to nerf anything cool we might get
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • YandereGirlfriend
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    YouTube clickbait strikes again!

    I saw a 215k parse, not the 225k one, but in that they used Throwing Knife, notoriously overly expensive to use, but only possible in that parse because the DPS was so high, so the fight was short enough that when they ran out of sustain the fight had just ended.

    As if parsing with green max stat food and pre 500 ult Overload wasn't enough, they cheesed an overly expensive skill no one can sustain for longer than a minute with actual in game mechanics like roll dodging and blocking.

    But yeah okay, lets not just nuke Static, but also Monolith... Which btw everyone could agree was buffed too far, but a pitiful 300 w/s damage to manage that stupid, unreliable set that doesn't even deal damage around itself with 1 pylon, while proccing randomly due to the only reliable sources being aoe dots is incredibily annoying.

    Exactly.

    Folk know exactly what they are doing when they make these deceptive clickbait videos.

    And then we get Surprised Pikachu Face when a nerf comes down.
  • ImPoStier
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    I knew they was gonna do that, a class with 0 cleave is now the lowest parsing class in the game gg zos you outdid yourselfs
  • Tannus15
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    here is an apples to apples comparison of a live subclass build to pure class with masteries

    herald of the tome
    t4b7g29jznno.png
    cogu2w8gyyyt.png

    pure class
    7jz0i0785zhk.png
    rmnysjck6dnj.png

    I cannot emphasise enough how terrible dark magic is as a dps skill line.
    it has 1 usable skill and one very average dps passive. the class master HAS to be strong to carry the class

    Static reverb is SO BAD if you're using pets, which means font of power is trying to do all the work.

    i just realised you can't see static reverb on the damage list because it's so weak
    46x70p1qukvp.png
    Edited by Tannus15 on 27 April 2026 22:50
  • Elendildur
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    I wonder, could the set be updated so that you are considered as a Monolith while wearing the set, so you can at least get some consistent damage from it?
  • Tannus15
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    so here is a fun bit of data

    lxd3ea0agf48.png

    if you're running 2 pets, BURNING LIGHT is more dps than static reverberation.

    ydyxqo1ezq65.png
    Edited by Tannus15 on 27 April 2026 23:07
  • MashmalloMan
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    @Tannus15 oh see but your mistake is you're trying to use 2 pets. Of course Arcanist and it's infinite cleave will deal more DPS you fool.

    Be punished sir, how dare you use your class skills and masteries together.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • RaptorRodeoGod
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    Tannus15 wrote: »
    so here is a fun bit of data

    lxd3ea0agf48.png

    if you're running 2 pets, BURNING LIGHT is more dps than static reverberation.

    ydyxqo1ezq65.png

    Lol they increased the cool down and thought it would somehow magically not affect pet builds the exact same amount as non pet builds. A nerf for one is a nerf for the other unless the pet portion were to be specified in the change
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • RaptorRodeoGod
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    Tannus15 wrote: »
    so this is what the full cheese build is looking like on sorc now

    6tenudaukcd5.png
    9franiv5st4q.png

    previously

    8mk9dscntm9d.png
    1lozlenqow93.png

    I agree in principle with the nerfs as made, just the monolith of storms is too much. the weapon spell damage is way more important that the proc condition, it would be better at 150 per pylon in my opinon.
    in actual content the monolith proc tends to no do anything.

    We warned this would happen when you took the 225k parses at face value, instead of understanding the mechanics of what is going on.

    here is the smae build without signet

    pew31kpr24s3.png
    1d6c19eovptu.png

    it's garbage

    here is another version using the atro instead of only overload

    wexgubrrkccf.png
    igwdry6aep6p.png

    here is a 1 pet build

    g1pmz4i5xa8g.png
    7njmdpik5q3b.png

    You have taken the most exciting thing to happen to sorcs in ages and destroyed it because some guys who just enjoy doing dummy things posted some big numbers and you freaked out.
    The dummy is no the game. The 225k parses do not translate, we told you they don't translate, and you destroyed sorc because of them.
    @ZOS_Kevin

    Please, I'm begging you, have a conversation with people who actually play sorc in PvE.

    These parses help point out that pet builds on pure class Sorc aren't as OP as people say they are. Though I'd have been curious to see a 2 pet build with Daedric Prey to see how it compares
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Tannus15
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    @RaptorRodeoGod i have a 2 pet build with prey in here comparing it to a hearld of the tome build.

    2 pet pure class is really weak. I don't think anyone should run it honestly. I'll keep trying things and posting here anything interesting i find

    As far as I can see sorc is really badly hurt with these nerfs
  • Lord_Hev
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    Too heavy handed? As if 170k parses should remain "normal" lol. Those kinds of builds recieved 20k/40k+ dps total loss. Whereas my pure magsorc double staff light attack weave no cheesy signet mythic parse only went from 130k nerfed to 125k, a 5k total loss. Wild what kind of fine-tune balance can be achieved. The current ceiling needs to absolutely be brought way down. It's clear that mythic was the massive outlier. And still needs balancing as only sorcs are pushing out such high numbers with it.
    Tannus15 wrote: »
    here is an apples to apples comparison of a live subclass build to pure class with masteries

    herald of the tome
    t4b7g29jznno.png
    cogu2w8gyyyt.png

    pure class
    7jz0i0785zhk.png
    rmnysjck6dnj.png

    I cannot emphasise enough how terrible dark magic is as a dps skill line.
    it has 1 usable skill and one very average dps passive. the class master HAS to be strong to carry the class

    Static reverb is SO BAD if you're using pets, which means font of power is trying to do all the work.

    i just realised you can't see static reverb on the damage list because it's so weak
    46x70p1qukvp.png

    And my point exemplified lol. What is the actual issue here? This is prime balance. Pure sorc without signet is doing equivalent dps to a subclass set-up. That's the whole point of the masteries. All parses that are doing over 150k need to be nerfed in the long term.


    EDIT: 100% agree on static reverb being drastically nerfed with pets being objectively bad. The pet stipulation should just be removed.
    Edited by Lord_Hev on 27 April 2026 23:48
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • ZhuJiuyin
    ZhuJiuyin
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    @Tannus15 oh see but your mistake is you're trying to use 2 pets. Of course Arcanist and it's infinite cleave will deal more DPS you fool.

    Be punished sir, how dare you use your class skills and masteries together.

    This is the most pathetic thing about Sorc: you'll actually be penalized for using your class skill.

    Use a class skill to deal damage? Sorry, because 40% of skills aren't Physical and Shock Damag, you won't get the full bonus. Want to use Sphere of Influence to provide shield to an ally? Oh, no way, because Sorc doesn't have any skills that actively provide shield to allies; your only Daedric Refuge requires the ally to willingly step on it to gain shield.

    Want to use a pet or not? How dare you! Sets like Static Reverberatio, Expert Summoner, and Beacon of Oblivion are practically punishing all Sorc because of their use/lack of pets.

    Want to be a Dark Magicka? You should be hanged. Because Dark Magic has almost no usable damage skills, and even useful disruption skills are rare.

    The reality that everyone, including non-Sorc players, must now face is that before the U52 Sorc rework, Sorc was either too strong or too weak, making it difficult to achieve a balanced state. This is because Sorc has been ignored or even maliciously humiliated for the past ten years, occasionally receiving an overpowered buff, and then being completely nerfed to the point of being useless. Due to the split personality in the design, Sorc's design is like two opposing souls fighting.

    Surge encourages Sorc to increase damage and Critical Chance to trigger healing, but many of Sorc's abilities have cast times or delays, such as Curse, Shattering Spines, and Crystal. Furthermore, until u47, Sorc's class abilities lacked Major Prophecy and Major Savagery, compared to Nightblades' Assassination passive, which has three abilities that increase the player's Critical Chance (Master Assassin, Pressure Points, and Hemorrhage).

    Lightning Form and Streak attempt to make Sorc a highly mobile class, but because many Sorc abilities have cast times, and movement speed is reduced during cast times, this negates the supposed high mobility. Not to mention, other classes now have better sources of speed buffs, such as Bird of Prey and Concealed Weapon.

    Expert Mage encourages players to equip more Sorc skills, but due to the lack of many Sorc buffs and its relative weakness compared to other skills of the same type, players often forgo equipping Sorc skills in favor of other class skills or even general skills. The only potential effective use of Expert Mage is through pet gameplay, as pets require at least six skill slots (two pets require four slots: Daedric Prey and Storm Atronach).

    Energized encourages players to use Physical and Shock Damage, but in reality, over one-third of Sorc skills are neither Physical nor Shock, and all Dark Magie skills and Curse are not Physical or Shock damage. Therefore, it's difficult for Sorc to focus solely on enhancing a single elemental damage.

    Amplitude and Twilight Tormentor attempt to make Sorc deal more damage to enemies with higher health, reducing their health enough for an execution, but the Warlock's execution skill is the worst of all classes, with a high skill delay and damage that doesn't scale with the target's health like other classes. In PvE, players are even reluctant to use the Twilight Tormentor because the extra damage it deals is extremely low, and using the skill can even result in a DPS loss.

    Such contradictions permeate Sorc, making it a collection of contradictions with no unified design direction.

    The only thing to look forward to now is the Sorc rework at the end of the year. Based on the development team's current performance, perhaps we will have a real chance to perfectly balance Sorc then, or at least achieve a balance that satisfies most players.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Tannus15
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    @Lord_Hev I agree on principle, but the issue is where the other classes are sitting with pure class.

    Sorc has almost no cleave, it's suuuuuper single target focused, and it's just been shuffled to the bottom of the single target dps stack.

    This is the problem.

    Stolen from discord, not mine

    120jrqvzf7el.png
    t2qvada5losu.png

    pure sorc isn't competetive anymore
  • gamergirldk
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    it would be nice if we could get some dev feedback on why they dont buff the sorc pet build damage
  • birdmann1230
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    I posted this on another thread but the pets should be put on a world line of summoning and go pet less as a class. So tired of the fight about it and needing to run them to attempt real damage. They’re also annoying in group content visually.

    Also don’t disagree about the damage ceiling but until they nerf the arcanist the 170m parse isn’t going anywhere, so other classes need to match that.
  • Dracane
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    So nothing new. Dead and unused in pve.
    Now there is no longer a reason to not unnerf Font of Power.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Dracane
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    ZhuJiuyin wrote: »
    @Tannus15 oh see but your mistake is you're trying to use 2 pets. Of course Arcanist and it's infinite cleave will deal more DPS you fool.

    Be punished sir, how dare you use your class skills and masteries together.

    This is the most pathetic thing about Sorc: you'll actually be penalized for using your class skill.

    Use a class skill to deal damage? Sorry, because 40% of skills aren't Physical and Shock Damag, you won't get the full bonus. Want to use Sphere of Influence to provide shield to an ally? Oh, no way, because Sorc doesn't have any skills that actively provide shield to allies; your only Daedric Refuge requires the ally to willingly step on it to gain shield.

    Want to use a pet or not? How dare you! Sets like Static Reverberatio, Expert Summoner, and Beacon of Oblivion are practically punishing all Sorc because of their use/lack of pets.

    Want to be a Dark Magicka? You should be hanged. Because Dark Magic has almost no usable damage skills, and even useful disruption skills are rare.

    The reality that everyone, including non-Sorc players, must now face is that before the U52 Sorc rework, Sorc was either too strong or too weak, making it difficult to achieve a balanced state. This is because Sorc has been ignored or even maliciously humiliated for the past ten years, occasionally receiving an overpowered buff, and then being completely nerfed to the point of being useless. Due to the split personality in the design, Sorc's design is like two opposing souls fighting.

    Surge encourages Sorc to increase damage and Critical Chance to trigger healing, but many of Sorc's abilities have cast times or delays, such as Curse, Shattering Spines, and Crystal. Furthermore, until u47, Sorc's class abilities lacked Major Prophecy and Major Savagery, compared to Nightblades' Assassination passive, which has three abilities that increase the player's Critical Chance (Master Assassin, Pressure Points, and Hemorrhage).

    Lightning Form and Streak attempt to make Sorc a highly mobile class, but because many Sorc abilities have cast times, and movement speed is reduced during cast times, this negates the supposed high mobility. Not to mention, other classes now have better sources of speed buffs, such as Bird of Prey and Concealed Weapon.

    Expert Mage encourages players to equip more Sorc skills, but due to the lack of many Sorc buffs and its relative weakness compared to other skills of the same type, players often forgo equipping Sorc skills in favor of other class skills or even general skills. The only potential effective use of Expert Mage is through pet gameplay, as pets require at least six skill slots (two pets require four slots: Daedric Prey and Storm Atronach).

    Energized encourages players to use Physical and Shock Damage, but in reality, over one-third of Sorc skills are neither Physical nor Shock, and all Dark Magie skills and Curse are not Physical or Shock damage. Therefore, it's difficult for Sorc to focus solely on enhancing a single elemental damage.

    Amplitude and Twilight Tormentor attempt to make Sorc deal more damage to enemies with higher health, reducing their health enough for an execution, but the Warlock's execution skill is the worst of all classes, with a high skill delay and damage that doesn't scale with the target's health like other classes. In PvE, players are even reluctant to use the Twilight Tormentor because the extra damage it deals is extremely low, and using the skill can even result in a DPS loss.

    Such contradictions permeate Sorc, making it a collection of contradictions with no unified design direction.

    The only thing to look forward to now is the Sorc rework at the end of the year. Based on the development team's current performance, perhaps we will have a real chance to perfectly balance Sorc then, or at least achieve a balance that satisfies most players.

    I have to say this everywhere: Sorc's only method of even giving Sphere of Influence to allies, Daedric Refuge, does not actually give it to allies or self. And this still has not been fixed and might be intended, once again telling us we are meant to use non-Sorc skills because Sorc skills are so bad.

    And the skill itself is terrible either way. Even when I beg my allies to please use them, they just won't, because no one wants to come within 0.5 meters (literally) of the tank. Can't it just be a normal on demand AoE shield like the scribing stuff?
    Edited by Dracane on 28 April 2026 14:00
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • CatalinaWineMixer2
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    Just institute a dps cap already. 125k in PvE. Figure out what it should be in GH. And remove Subclassing, it can not and will not ever be balanced. No one should be cherry picking buffs and skill lines. No one. Subclassing is ruining this game! If that cap is met, people will have to find other ways to help their group and they will have to do it without bypassing mechanics. Everyone I know who hasn't already left the game is fed up with it. Tired of constant nerfs, 1 meta being everywhere, 1 mythic better than every other, the same skill lines on everyone. The same gear on every build.

    @ZOS_BrianWheeler I feel really bad for you guys at the Combat Team. No matter what you do, its never going to be good enough to please everyone. People are forced to continually give up their builds because someone playing a different one doesnt like it. Im asking that you guys take back control over your own combat systems and start re implementing rules there through a Class Based system to prevent future skill line/buff exploits and a damage cap to eliminate meta. Eso has always been a Class based game. Everyone who has ever purchased it knows that! Dps caps will literally stop the meta in its tracks. All metas. There is already an armor and crit cap. After that, it's be who can get the damage cap faster, but that's what PvP is anyway. You guys have to be the ones to establish the ground rules and enforce them whether people like it or not. It will create fairness and balance at the same time.
  • YandereGirlfriend
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    Nerfed Sorcs on sweaty two-bar builds getting out-parsed by one-bar Werewolves now. Classic.
  • NxJoeyD
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    Tannus15 wrote: »
    so here is a fun bit of data

    lxd3ea0agf48.png

    if you're running 2 pets, BURNING LIGHT is more dps than static reverberation.

    ydyxqo1ezq65.png

    Lol they increased the cool down and thought it would somehow magically not affect pet builds the exact same amount as non pet builds. A nerf for one is a nerf for the other unless the pet portion were to be specified in the change

    @Tannus15 I agree and many of us have said similar things on other feedback threads. The nerfs to Sorcs is unnecessary and comes of a lack of objectivity.

    I can get my Mag Sorc to proc more DPS out of Burning Light than Static pretty easily. Burning has a consistent application potential during combat whereas Static doesn't really start to deliver, reliably, until around execute range and even then the scaling per application isn't as high as what other classes can scale passive output.

    I've always been dumbfounded why people, including ZoS, get so pearl-clutchy over dummy parses as if to think that is somehow reflective of in game PvE or PvP combat?!?

    Dummy parsing should be nothing more than a reference, not used as a baseline.

    Nobody in either PvP or PvE simply stands in one place and just "take it" while you wail on them. It's ridiculous.

    Parses make no consideration for mechanics and in most cases those parse numbers are incredibly staged in ways that are wholly unrealistic in gameplay, further making the numbers unreliable.

    If all we're going to do is make numerical changes based on parses then just call end of life on the title and call it a day because you'll never end up with anything meaningful.

    When many of us talk about Sorcs being uncompetitive we're saying so in the broad context of all gameplay, not just whether or not someone can manufacture a number that carries no real world value.

    Stam Sorcs have a leg up over Mag Sorcs which is borderline criminal given the "lore" factor for Sorcs. I'm not saying Stam Sorcs shouldn't exist I'm saying someone made a wrong turn at Albuquerque if the after-thought version of the class out performs the main focus. .. And even with that Sorcs as a class see ourselves slotting more from the World & Weapon lines than we do from our own trees because they're so bad.

    Sorc carries a big contradiction in ESO: promoting build and play diversity and theory-crafting then boxing Sorcs in to such narrow scopes of potential ... "Hey, we hear you want to play Sorc, you have two realistic choices, either go dual wield and pretend your a Night Blade or try to stand back and just hold left click and do little else" .. Sorcs ought to come with a set of Pom Poms by default at character creation.

    People achieve potential with Sorcs, don't get me wrong, I've seen examples on the Stam side and I've done it on the Mag side .. But here's the problem, both approaches rely HEAVILY on going outside of the class, whether one subclasses or not. I don't think any other class has a proverbial "condemned" sticker on their skills like Sorc does.

    We're Sorcs in name only. We don't see pure Sorcs or Sorc skills topping the ESO logs and as far as PvP goes I rarely see Sorcs with consistent strong results and the few times I do (when it's not me), they're Stam and subclassed.

    I've said it elsewhere and I'll say it here too, Sorc Class Mastery passives need to slap .. I mean, go get a bag of frozen peas on your face level of slap; at least until the Sorc re-work then they can be dialed back.

    @CatalinaWineMixer2

    I don't feel bad for the combat team. No, they won't make everyone happy and they don't need to, that should never be the goal because that's unrealistic.

    But, what the combat team does have is an AMAZING benefit that few industries ever get and that is to have the LIONS SHARE of their businesses quality control come, FOR FREE, from their own customers; rather than having an entire, internal, QC team.

    The Devs get a lot of constructive feedback from a lot of people. Some of that feedback is shallow but a lot of it is also objective and fact driven and more relevant to real world gameplay than just YT video parses.

    To make the choice to do little in-house testing, rather, letting your customers do that work for you and hand deliver the results a benefit many don't get. It requires a dedicated and loyal fanbase that's subscribed to the product.

    Imagine if your local grocery store threw new & unknown food items on the shelf, sold them to you, and told you to report back which ones didn't give you diarrhea and those are the ones they'd keep? .. That store would be out of business in a second .. yet that's a pretty solid analogy for what the Devs have here. Only in that example the grocery store listened whereas the ZoS team is keeping the diarrhea on the shelf and if you're wondering where the diarrhea is, it's the Sorc skill trees.

    The feedback data from these forums shouldn't be an issue to collect, consolidate, and analyze to get real insights into what changes would deliver rewarding combat experiences. In this very example, many of us communicated to the Devs precisely why a set like Monolith is bad and looks good on paper only, even going as far as to suggest direct changes, yet they went in the opposite direction of the feedback.

    When I game tested for EA for Battlefront 2 it was similar with that studio, they were so laser focused on a select group of influencers that they wanted to positively promote the game, yet, none of them were really testers they were content creators and those people were only interested in looking good in content so we ended up with this vicious cycle of bad choices. I'm not saying that's what happening here but I'm also not saying that it doesn't look similar to that.
  • gammelscroll
    gammelscroll
    ✭✭✭
    Can zos just hire some real PvP team ..who knows how to make masteries and balance game?
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    Yeah, it feels bad they waste developer time and resources on nerfing dummy cheese while also making the class garbage and unfun as a DD in pve. Players could have been having fun, but instead ZOS spent time to intentionally and unnecessarily make the game less fun. So weird.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas, Misery's Master, Mind Mender, Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭✭
    The elephant in the room - Shattered Paths Signet

    Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.

    Unless you're using overload.

    This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.

    in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.

    9y82ilkrq23q.png

    I get to use 702 ult over the parse while still getting the full benefit of shattered signet.

    frbmxxrk48zd.png
    216nibzw3s7g.png

    There are a couple of issues with this parse though compared to content.
    The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
    Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
    Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.

    My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.

    Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%

    qj5pejmdutyg.png
    zrcvwpkyyn77.png

    it's a big dps drop. This is more representative of what you can expect in actual content.
  • Pinktraining
    Pinktraining
    ✭✭
    Tannus15 wrote: »
    The elephant in the room - Shattered Paths Signet

    Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.

    Unless you're using overload.

    This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.

    in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.

    9y82ilkrq23q.png

    I get to use 702 ult over the parse while still getting the full benefit of shattered signet.

    frbmxxrk48zd.png
    216nibzw3s7g.png

    There are a couple of issues with this parse though compared to content.
    The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
    Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
    Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.

    My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.

    Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%

    qj5pejmdutyg.png
    zrcvwpkyyn77.png

    it's a big dps drop. This is more representative of what you can expect in actual content.

    Shattered Paths Signet will also cost you Ultimate Points.

    Then guess which class of abilities offers absolutely no way to gain extra Ultimate Points? ;)

  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    Tannus15 wrote: »
    The elephant in the room - Shattered Paths Signet

    Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.

    Unless you're using overload.

    This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.

    in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.

    9y82ilkrq23q.png

    I get to use 702 ult over the parse while still getting the full benefit of shattered signet.

    frbmxxrk48zd.png
    216nibzw3s7g.png

    There are a couple of issues with this parse though compared to content.
    The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
    Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
    Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.

    My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.

    Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%

    qj5pejmdutyg.png
    zrcvwpkyyn77.png

    it's a big dps drop. This is more representative of what you can expect in actual content.

    Sorc's passive ability is terrible, practically malicious to Sorc players.

    Sorc is the only class that cannot gain ultimate points through class abilities, and also the only one whose passive ability lacks additional penetration or critical damage. Furthermore, Sorc is the only class whose active ability doesn't provide an unnamed damage buff. Necromancer has GLS & Siphon, Arc has Tentacles, Dragon Knight has Dragon Leap, Nightblade has Shadowy Disguise, Temple has Solar Barage, and Warden has Netch. Sorc has nothing, and most of Sorc's skill effects are inexplicably tied to "Resource Recovery."

    Sorc's class masteries are even worse. Of Sorc's five masteries, one cannot be triggered by a class skill, one has a shorter duration than other general-purpose shield abilities, one related to Resource Recovery is excessively inflated and has incurred widespread criticism, and the other two that increase DPS have been nerfed.

    This is truly disheartening.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • NxJoeyD
    NxJoeyD
    ✭✭✭✭
    Tannus15 wrote: »
    The elephant in the room - Shattered Paths Signet

    Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.

    Unless you're using overload.

    This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.

    in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.

    9y82ilkrq23q.png

    I get to use 702 ult over the parse while still getting the full benefit of shattered signet.

    frbmxxrk48zd.png
    216nibzw3s7g.png

    There are a couple of issues with this parse though compared to content.
    The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
    Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
    Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.

    My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.

    Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%

    qj5pejmdutyg.png
    zrcvwpkyyn77.png

    it's a big dps drop. This is more representative of what you can expect in actual content.

    That's an interesting test because I've seen Sorcs engaging in duels in PTS that are, basically, using Signet to buff Overcharged as a means to stack extra instances of damage. .. which can be effective .. but it's incredibly narrow focused IMO and really leans more toward PvP viability than PvE.

    And even more to your point, only if the Sorc is going to commit to the Palpatine Ult .. and that's my preferred Sorc Ult because IMO it's the most flexible. The only downfall, really, is that it's not compatible with Balorgh, but, it's really the only Sorc Ult that's going to synergize well with Signet.

    With the new Sorc Passives + Signet and a few other details a Sorc can set themselves up for some descent IRL numbers, but, I maintain it's going to be really niche and not as applicable outside of duels or certain instances of PvP.
    Edited by NxJoeyD on 29 April 2026 01:21
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    Tannus15 wrote: »
    The elephant in the room - Shattered Paths Signet

    Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.

    Unless you're using overload.

    This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.

    in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.

    9y82ilkrq23q.png

    I get to use 702 ult over the parse while still getting the full benefit of shattered signet.

    frbmxxrk48zd.png
    216nibzw3s7g.png

    There are a couple of issues with this parse though compared to content.
    The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
    Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
    Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.

    My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.

    Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%

    qj5pejmdutyg.png
    zrcvwpkyyn77.png

    it's a big dps drop. This is more representative of what you can expect in actual content.

    I bet you they use this as evidence to prevent Overload with interacting with this mythic, because every time Overload has/could have an interesting interaction with a set, it gets prevented from doing so.

    Evidence: Rakkaht's Voidmantle & sets that proc based off casting your ultimate.

    Overload - the ultimate that is an ultimate, light, & heavy attack, but also neither of the three for the sake of balance
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    I'm not gonna rain on this effort. While most Sorcs I've known from Cyrodiil are so massively overpowered no one can play against them, I've actually found parts of the Sorc class incredibly useful for other things. I've seen how annoying these DKs are now, and I don't care for most of the DK animation either tbh. It's hard to keep track of whats going on. Figures they'd come for Sorc sooner or later.

    Best of luck with any effort to keep the class from getting the necro treatment, that is to say being broken with features we all liked getting ripped out then leaving it broken on the shelf for years now. While ignoring anyone who didn't go along with it, just like changes they made to jabs and flurry. Which are still broken and awkward. Just imagine them doing that to an entire class now.
    Edited by Vulkunne on 29 April 2026 06:05
    Today Victory is mine. Long live the Empire.
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