Sorta. There's always a minimum skill threshhold (floor) in any PvP game.The Uninvited wrote: »I mean, everyone running the meta would make it rougly the same as Vengeance (same loadout), right?
MorallyBipolar wrote: »You are not the majority so please do not represent yourself as such.
Not everything is for everybody so I'm sure you are dissappointed you must be without GH for a time. I'd like a pvp ro;; back to Elsewyr but we all know that isn't happening, so we will have to work with what we have. GH will be back in it cheesy, meta bustedness soon enough
You are the minority. So please do not represent yourself as the majority.
The vast majority of the PvP community will not play vengeance under any circumstances. We will leave the game before playing vengeance again.
We've put in our time and treasure to be able to play GH. Maybe next time they run vengeance they should remove all PvE zones from the game so people like you would have some experience with being treated the same way the PvP community gets treated during vengeance....the perfect name for what ZOS is doing to the PvP community.
The Uninvited wrote: »DreadKnight wrote: »For me a huge part of the games is centered around collecting/farming sets and working out build combinations for my enjoyment in Cyrodiil pvp. Vengeance completely destroys that for me and therefore it is not something I enjoy at all. It completely negates the 100's (or 1000's) of hours I've put into the game since launch.
The overall majority do not want it, so please listen to that sentiment and direct those resources to improving Cyrodiil. I always point out that when the new servers were implemented a few years ago now, Cyrodiil (grey host) ran perfectly until updates started coming. Start there.
It's also everytime they reset the server, maybe they should do that more often.
MorallyBipolar wrote: »You are not the majority so please do not represent yourself as such.
Not everything is for everybody so I'm sure you are dissappointed you must be without GH for a time. I'd like a pvp ro;; back to Elsewyr but we all know that isn't happening, so we will have to work with what we have. GH will be back in it cheesy, meta bustedness soon enough
You are the minority. So please do not represent yourself as the majority.
The vast majority of the PvP community will not play vengeance under any circumstances. We will leave the game before playing vengeance again.
We've put in our time and treasure to be able to play GH. Maybe next time they run vengeance they should remove all PvE zones from the game so people like you would have some experience with being treated the same way the PvP community gets treated during vengeance....the perfect name for what ZOS is doing to the PvP community.
BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
DeathandDebauchery wrote: »MorallyBipolar wrote: »You are not the majority so please do not represent yourself as such.
Not everything is for everybody so I'm sure you are dissappointed you must be without GH for a time. I'd like a pvp ro;; back to Elsewyr but we all know that isn't happening, so we will have to work with what we have. GH will be back in it cheesy, meta bustedness soon enough
You are the minority. So please do not represent yourself as the majority.
The vast majority of the PvP community will not play vengeance under any circumstances. We will leave the game before playing vengeance again.
We've put in our time and treasure to be able to play GH. Maybe next time they run vengeance they should remove all PvE zones from the game so people like you would have some experience with being treated the same way the PvP community gets treated during vengeance....the perfect name for what ZOS is doing to the PvP community.
I think this is actually a big part of the problem. Legacy PVPers like yourself see themselves as some golden commodity that ZoS needs to hold on to. They really don't.
MMOs that are on a maintenance lifecycle are held together by new players. New players dont join Grey Host because of the knowledge and skill gap. Vengeance addresses this. You leaving is not a problem for ZoS, they have already gotten plenty of dollars out of you, your Lifetime Value (LTV) as a client is almost completely dried up.
On the other hand, if they can get a new player to lock in for a year, there are thousands of dollars of potential in cosmetics etc that they have never unlocked, but you have. The lifeblood of an MMO is its new players, and Grey Host is completely unfriendly to new players. Vengeance is. It's a simple equation.
Regardless of what you may 'feel' - Vengeance is the right business decision and it is actually fun and accessible (as someone who runs a 500 person guild who is largely casuals, we LOVE vengeance).
You can see this trend in all MMOs, and even in what else ZoS is doing (Solo Dungeons, Making Companions more Appetizing (heart week, xp floor drops), etc. All of these things are trending toward making the game easier and more accessible with optional difficulty (e.g. overland sliders).
MorallyBipolar wrote: »
The problem is too many people expecting to have everything handed to them and to not have to earn anything. Yes, PvP is challenging. That's the point. If you don't want a challenge, there is always PvE.
The fact is it's the legacy players such as myself that spend the most on the game. We have to if we want the latest, greatest gears to compete. It's the veteran legacy players such as myself that are holding the game together, not the casuals who stop by a few times/month and never spend any money.
The Uninvited wrote: »Let me ask a question to the Vengeance players, who say Vengeance is more about skill and less about builds.
IF (and that's a big IF) everyone, as you proclaim, is running the meta in Gray Host (so essentially running the same sets, combined with the same subclass setup), wouldn't that automatically make Gray Host also about skill?
I mean, everyone running the meta would make it rougly the same as Vengeance (same loadout), right?
DeathandDebauchery wrote: »MorallyBipolar wrote: »
The problem is too many people expecting to have everything handed to them and to not have to earn anything. Yes, PvP is challenging. That's the point. If you don't want a challenge, there is always PvE.
The fact is it's the legacy players such as myself that spend the most on the game. We have to if we want the latest, greatest gears to compete. It's the veteran legacy players such as myself that are holding the game together, not the casuals who stop by a few times/month and never spend any money.
There is challenging, and then there is Trifecta. Grey Host is like a newbie doing a Trial Trifecta. It's not like just doing a vet dungeon, or even a vet DLC dungeon. The knowledge floor is insanely high in Grey Host against experienced players. Its not 1 hour of prog to get good. In almost all other vet content, even vet HM content, you can prog it within 2 hours (except vet DLC HMs maybe).
Can you get good at Grey Host in 2 hours? You have to evaluate the difficulty curve against the rest of the game. This is not a small population event like a 4 man or a 12 man, these are hundreds of player events.
The Uninvited wrote: »Let me ask a question to the Vengeance players, who say Vengeance is more about skill and less about builds.
IF (and that's a big IF) everyone, as you proclaim, is running the meta in Gray Host (so essentially running the same sets, combined with the same subclass setup), wouldn't that automatically make Gray Host also about skill?
I mean, everyone running the meta would make it rougly the same as Vengeance (same loadout), right?
DeathandDebauchery wrote: »BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
The burn off of grey host has to be massive though. Walk in, don't have a meta build, get rofl-stomped. No content creators that are easily accessible for PvP builds. Try to workshop your own. Get rofl-stomped. Spend 2-3 months getting rofl-stomped until you learn on your own or join a PvP guild. Watch someone 1v10 you and your 9 other newbie friends. The time investment to even be VIABLE is insane. Most casuals are never going to do this, and Cyrodil is meant to be accessible to all, its not meant to be a Trifecta Trial.
Vs. Vengance
Walk in - Click 1 button - you are at approximately the same level and abilities as everyone else playing. No one can 1v10 you. No one can even 1v5 you. The most they can do is stay alive if they rock a tank build. Now your PvP experience is about skill, not gear knowledge. Your abilitiy to understand the landscape and utilize a restrictive set of abilities to optimal results, not your theorycrafting for 200 hours. Now your PvP experience is about LARGE GROUP COORDINATION not small group warfare (which is what 4's and 8's were designed for). Small group warfare is there, but 5 people can no longer kill 20.
Explain to me why Grey Host is better for new players? I'm not pulling this out of my ass, I run one of the largest Social guilds on PC-NA and my members wont do Grey Host regularly but were eating up Vengeance this week.
What a new type of player really needs, is a better community, and a better outlook on their community.
DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
BardokRedSnow wrote: »DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
This seems to be the crux of the issue here. PvP already is pretty niche compared to the rest of the community. Maybe not as small or large as the trials trifecta side of it, no idea really their population, but enough people here have smugly commented on how small greyhost's community is compared to the rest of the eso community.
In which case, you should treat it specifically as the same as high end trial players. I would not go to that community and say I should be trifecta ready at level 10. No idea why this is different for greyhost specifically, especially when there are other campaigns that are more forgiving than ours available to you already.
None of this would have been such an issue if 1. Zos didn't repeatedly shut down the campaigns for Vengeance, and 2. state it was just a test to fix greyhost lag, then 3. Give up on greyhost and say they cant fix it, and were switching focus to Vengeance, and that also, while they would "rather keep both greyhost and vengeance" that making it only vengeance was a possibility.
^This was a massive mismanagement of trust and transparency. That's why our side of the community is tilted, and I'm pretty sure, 99.9% that if any of the other communities had to put up with this sort of thing and periodic tests that take away your content for experimental ones, y'all would definitely be just as salty about the whole thing.
BardokRedSnow wrote: »DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
This seems to be the crux of the issue here. PvP already is pretty niche compared to the rest of the community. Maybe not as small or large as the trials trifecta side of it, no idea really their population, but enough people here have smugly commented on how small greyhost's community is compared to the rest of the eso community.
In which case, you should treat it specifically as the same as high end trial players. I would not go to that community and say I should be trifecta ready at level 10. No idea why this is different for greyhost specifically, especially when there are other campaigns that are more forgiving than ours available to you already.
None of this would have been such an issue if 1. Zos didn't repeatedly shut down the campaigns for Vengeance, and 2. state it was just a test to fix greyhost lag, then 3. Give up on greyhost and say they cant fix it, and were switching focus to Vengeance, and that also, while they would "rather keep both greyhost and vengeance" that making it only vengeance was a possibility.
^This was a massive mismanagement of trust and transparency. That's why our side of the community is tilted, and I'm pretty sure, 99.9% that if any of the other communities had to put up with this sort of thing and periodic tests that take away your content for experimental ones, y'all would definitely be just as salty about the whole thing.
No, GH is not the same as some trifecta. There is nothing wrong with asking to group even at level 10. More often than not a PUG will grab you and all of a sudden, you’re pvping. That is how it was 10+ years ago too, when we were all new. You can’t do that with a trifecta, you’d get laughed at and kicked, hell the game wouldn’t even let you queue in a it at level 10.
lostineternity wrote: »People are happy that vengeance is over
BardokRedSnow wrote: »BardokRedSnow wrote: »DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
This seems to be the crux of the issue here. PvP already is pretty niche compared to the rest of the community. Maybe not as small or large as the trials trifecta side of it, no idea really their population, but enough people here have smugly commented on how small greyhost's community is compared to the rest of the eso community.
In which case, you should treat it specifically as the same as high end trial players. I would not go to that community and say I should be trifecta ready at level 10. No idea why this is different for greyhost specifically, especially when there are other campaigns that are more forgiving than ours available to you already.
None of this would have been such an issue if 1. Zos didn't repeatedly shut down the campaigns for Vengeance, and 2. state it was just a test to fix greyhost lag, then 3. Give up on greyhost and say they cant fix it, and were switching focus to Vengeance, and that also, while they would "rather keep both greyhost and vengeance" that making it only vengeance was a possibility.
^This was a massive mismanagement of trust and transparency. That's why our side of the community is tilted, and I'm pretty sure, 99.9% that if any of the other communities had to put up with this sort of thing and periodic tests that take away your content for experimental ones, y'all would definitely be just as salty about the whole thing.
No, GH is not the same as some trifecta. There is nothing wrong with asking to group even at level 10. More often than not a PUG will grab you and all of a sudden, you’re pvping. That is how it was 10+ years ago too, when we were all new. You can’t do that with a trifecta, you’d get laughed at and kicked, hell the game wouldn’t even let you queue in a it at level 10.
We can agree to disagree there, since if you join greyhost at level 10 even if you do get picked up by someone, you're gonna have a bad time. You'll be VD bait and not much else, or only repairing walls etc.
That said if I took this in good faith and went with the logic, it would show that while PvErs say GH is gatekeeping content from the majority of players because they can't be great at it instantly, the PvE end game community is even harsher than that, which I'd obviously agree with. And yet its not their content being replaced for tests, which I already know how you feel about that from the vengeance for dungeons threads. Which I 100 percent support lol.
To me, Vengeance is a good concept, but poorly executed. While I do love the fact that lag and the annoying in-combat bug are less problematic here, there are 3 main issues I found with this campaign, and they are unfortunately a deal breaker for me:
1) AoE cap - this turns the campaign into a numbers game where sheer number wins.
2) No skill morphs - I would like to be able to use my stamsorc skills like Crystal Weapon or Bound Armaments, but unfortunately they do not exist.
3) Limited stat manipulation - Like, why can’t I just dump 70% of my max mag into stam, or 80% mag regen into stam regen?
This whole campaign just feels like a zerg campaign to me. Until they address these concerns, I will not be participating in it.
spartaxoxo wrote: »The Uninvited wrote: »Let me ask a question to the Vengeance players, who say Vengeance is more about skill and less about builds.
IF (and that's a big IF) everyone, as you proclaim, is running the meta in Gray Host (so essentially running the same sets, combined with the same subclass setup), wouldn't that automatically make Gray Host also about skill?
I mean, everyone running the meta would make it rougly the same as Vengeance (same loadout), right?
Everyone is not running the meta. Everyone knows that. When people say that they mean that people in off-meta, niche, or just plain bad builds can go up against someone who they can't win against because they're in a meta set before either player even does anything. Mistakes in builds are much more brutally punished as a result than mistakes in gameplay.
ETA
In the games where builds are less important (or don't have builds), mistakes in gameplay are more important than mistakes in build. The person with the better setup will usually win but if they make an error, the new person can punish them for that mistake and defeat them. In those games, skill is more important than builds.
DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
Major_Mangle wrote: »DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
Literally the most fundamental concept of an MMO is to interact with other players. It's how I learned, by talking and playing with others. As I continued to play PvP I came in contact with more and more players, I started to try new type of "playstyles" (BGs, small-scale, ballgroup etc etc) and learned more and improved the way I PvP. Literally every single time I felt I got better at PvP was because I interacted and talked to other people who knew more than me.
It's not bad design because you might dislike it, that's not how that definition works.
Sneak is 100% correct that the absence of community teaching people is astonishing these days. They exist sure, but not to the same extent they did in the earlier days of ESO.