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AI quests

Petoften
Petoften
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How long until ESO uses AI quests?

Game lands are expensive to develop, and fixed quests are expensive to develop. So now, the game design is, spend a lot to make a zone, have one fixed set of quests, you do them, and you're basically 'done' with the zone for questing, which is the main activity for a zone.

AI is now able to generate unique quests and stories for your character, to personalize them, say to your class, to your game history, and to create AI voicing for them, all very cheaply.

It's a move to essentially unlimited re-use of zones and unlimited replayabiliity.

It's a compelling case as a huge increase in content for players and cost reduction for the game. How long until they decide to do it?
  • Petoften
    Petoften
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    Forgot to say on quest personalization, it could also accommodate roelplay preferences for the quests.
  • Petoften
    Petoften
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    It could also provide variety to things like NPC dialogue - and companion dialogue.
  • Treeshka
    Treeshka
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    I believe one way or another AI will be used for dialogue. Maybe not in this game or current games, but in the future i believe this will be a default feature.
  • Malyore
    Malyore
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    I'd rather let artists keep their jobs and trade.
  • OsUfi
    OsUfi
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    Malyore wrote: »
    I'd rather let artists keep their jobs and trade.

    100% this.

    AI is coming for everything. It feels inevitable at this point. It’s improving at a ridiculous pace year after year.

    But while we still have a choice, I’d much rather support artists, writers, and other creatives and keep that work human, instead of handing even more of it over to AI.
  • cyclonus11
    cyclonus11
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    They want you to believe it's inevitable, but it is not.
  • robertlabrie
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    AI generated dialog/speech would be awesome actually, and could be turned to the player characters persona.

  • twisttop138
    twisttop138
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    Oh you mean the thing causing folks to have delusional issues, or telling kids to not call the suicide hotline? Or is it the one scraping the Internet for the work of artists to steal and churn out cheap bad art, helping take jobs. How about we keep humans on the payroll and continuing to work on our game, yeah?
  • colossalvoids
    colossalvoids
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    Hopefully it would be stated plainly and look obvious enough to notice so can plan my time for ESO differently.
  • Kickimanjaro
    Kickimanjaro
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    No.

    I want the robots and new automation technologies to take over the toil, not the creative joys, of humanity.

    Leave art to artists as a human act.
  • Maitsukas
    Maitsukas
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    I'd like to see a convincing example of this slop receiving good use in other games first.
    Edited by Maitsukas on 27 April 2026 15:54
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Liedeke
    Liedeke
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    Please no, that sounds so soulless and uncreative.
  • emilyhyoyeon
    emilyhyoyeon
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    Disgusting
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Sleep
    Sleep
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    not now
  • Taarente
    Taarente
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    Well if you actually use AI as a toolset, which is actually what it is and use it to enhance the writing process, which you can do then that would be fine. If the idea is "well AI can write all our quests so lets ditch the writers" then no. If you have a writer saying here are alternate lines or here's a premise now respond to a player based on their character, achievements etc, that is a nice idea but you need a human writer to say that actually makes sense. Treat AI as a toolset and an enthusiastic intern, sure, treat it as a replacement for a human, no.
  • SerafinaWaterstar
    SerafinaWaterstar
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    No. Absolutely not.

    AI is toxic (environmentally, socially, culturally, economically & intellectually) and unnecessary.

    Use real people to voice npcs etc. Do not think to replace humans with AI slop.
  • whitecrow
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    The only way I would want to see AI used is to make some of the dialogues feel more alive and less scripted. Writers would still write, but they can't account for every variation.
  • CalamityCat
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    I love the rose-tinted optimism some people have about what AI could do for us ;) The reality is that AI won't magically generate and QC content by itself. At best I'd expect the most generic cliched writing, with a healthy dollop of hallucinated "what on earth did I just play?!" As for the visuals, you could get some genuine nightmare fuel if we just gave AI access to use all the assets in ESO and let it rip...

    I'm also going to repeat what has been said many times about AI. Why are we trying to use gen AI to do the jobs that people enjoy doing, instead of focusing on the crap jobs that nobody wants to do? I'd also add that AI uses a lot of power and resources and using it to make computer games is utterly irresponsible and frivolous.
  • tomofhyrule
    tomofhyrule
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    No. Absolutely not.

    Can that stupid bubble pop already? It would be nice if RAM prices went back into the “reasonable” territory. How are current-gen consoles more expensive than they were are release?!

    Oh, and let’s not forget a little thing like the literal destruction of the environment.

    Human art for humans.
  • LikaShade
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    I prefer human artists and writers, and I have already stopped financially supporting certain developers who are known to use AI for art, music, voices and writing. Why would I pay them to fire (or not hire) a fellow man? Today it's their job on the line, tomorrow it's yours, and everyone who loses jobs will compete for the remaining jobs (including yours).
  • laniakea_0
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    procedurally generated quests would be one thing but AI generated? get lost!
    If ZOS were to do this, there's no way in hell I'd spend another cent on this game!!!
    Edited by laniakea_0 on 27 April 2026 16:55
  • Ilsabet
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    I would rather experience stories carefully crafted by humans with souls than be inundated with cheap knockoffs vomited up by machines.
  • SolidBeast
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    The day AI gets implemented in this game is the day I cancel my subscription and stop playing. It would be nice if the devs could make a strong statement against AI like the Warframe devs did, so that we know where they stand and so that these kinds of threads can be abolished on these forums. Get out of here, shilling for corporate tech-bro soulless slop and the death of true human art. "It's a compelling case", don't make me laugh.
    "Many fall, but one remains."
  • couriersix
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    I would quit if this were ever implemented. You can go on any gen. AI site and get this experience, but what's special is hand written, thought out plots and stories with fully realized character arcs and resolutions, something AI can't do since it doesn't understand the nuances of writing and characterization to the same extent as a human can. Artists already have a difficult enough time with being undervalued and finding jobs, the last thing we need is AI taking away what makes ESO's quests so special and enjoyable in the first place.
    PC / NA - cp 1700+ - EP magicka necro.
  • Syldras
    Syldras
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    Is ESO art the way it is right now?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Cruxanero
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    It's funny seeing everyone speaking about thoughful, handcrafted and amazing storytelling here. Don't get me wrong, I love everything about ESOs storytelling, but right now there's another thread on the first page that talks about how "Blackwood is the worst main storyline ever written", "storytelling has been constantly downhill since Summerset" and "High Isle was so boring and unimaginative". Or, to give a direct quote from this thread: "Ugh, I can’t even think of a single part of the High Isle line that didn’t make me retch."
    And I have to say, I absolutely don't agree with this. Sure, I have my favorite storylines as well, but I also loved High Isle and enjoyed Blackwood a lot.

    So, please, keep the praise for the writers coming here. It is usually way quiter than the critique. :)
    Edited by Cruxanero on 27 April 2026 18:38
  • eashi
    eashi
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    Petoften wrote: »
    How long until ESO uses AI quests?

    Game lands are expensive to develop, and fixed quests are expensive to develop. So now, the game design is, spend a lot to make a zone, have one fixed set of quests, you do them, and you're basically 'done' with the zone for questing, which is the main activity for a zone.

    AI is now able to generate unique quests and stories for your character, to personalize them, say to your class, to your game history, and to create AI voicing for them, all very cheaply.

    It's a move to essentially unlimited re-use of zones and unlimited replayabiliity.

    It's a compelling case as a huge increase in content for players and cost reduction for the game. How long until they decide to do it?

    NO, just no.

    First off, quality is far more important than quantitywhen it comes to questing in any TES game. Ai slop will not only make tons of errors but it will also hallucinate bits of lore that are not there. This would be really bad epically when the lore is already so vast and convoluted. It needs to be carefully tended to like a giant rock garden not gone at with a bulldozer and a bunch of invasive plant seeds. Not everything can be explained by a dragon break.

    Second, where are you getting the idea that Ai is cheap? It is not at all. The cost of using these services is currently somewhat inexpensive but to constantly make calls to these models gets rather expensive very quickly. In addition to that the prices for these services will go up a huge amount in the next year or two as the mad frenzy of investor money starts to slow down or dry up as investors realize these companies are not actually turning a profit. Google that if you don't believe me. This is entirely ignoring the social and environmental cost of running these models at all. They are largely unpopular among the general public, the data centers are just bad for everyone, and there are ethical and moral issues with how the models are trained. The impacts of the data centers alone are very noticeable, the water in the communities they are in is greatly effected (tons of news stories on this one), and have you looked at RAM prices recently (or GPU prices?).

    Let's not do this, and say we never wanted to because it is a horrible idea that will go poorly. Look up some of the games that have tried to do something like this or ones that have even just used Ai assets...the backlash alone is enough to tell you it is not a good idea.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    @ZOS Absolutely no to AI. The talented and skilled artists, programmers, engineers, voice actors, ect (Everyone who works for Eso or has worked on this project) do not deserve to have their works and masterpieces hijacked and exploited by AI. Or otherwise plagiarized by AI. They have families, children and lives. Artificial programs do not. They have real feelings and love and joy for the game. Artificial programs do not.

    I will not be a party to any of it if AI is implemented in any way. Neither should anyone else. Trying to insert AI into something like Eso is morally wrong. Professionally wrong. It is the complete opposite of humanity. It would take away everything it was built upon and created for, not just by the developers but the players too.
  • SwordOfSagas
    SwordOfSagas
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    let the artist build the Lego and let the Ai put it together, it could get all the lore and make a better story in seconds.
  • Adhara
    Adhara
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    Petoften wrote: »
    How long until ESO uses AI quests?

    Game lands are expensive to develop, and fixed quests are expensive to develop. So now, the game design is, spend a lot to make a zone, have one fixed set of quests, you do them, and you're basically 'done' with the zone for questing, which is the main activity for a zone.

    AI is now able to generate unique quests and stories for your character, to personalize them, say to your class, to your game history, and to create AI voicing for them, all very cheaply.

    It's a move to essentially unlimited re-use of zones and unlimited replayabiliity.

    It's a compelling case as a huge increase in content for players and cost reduction for the game. How long until they decide to do it?

    No.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 18 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
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