The game having a gear cap is one of the things I love about ESO, your old gear remains usable, just not best in slot, no stupid having to fully re gear, every year.
As for the dungeon one, feels like it could be used by trolls, you just get to the end of a dungeon your about to finish it, someone activates, this extra hard mode and the random group wipes and wipes until people start leaving, wasting the run.
If something like that were implemented it should require a full group vote to activate none of this one player setting it off like the current hard mode.
I’m a believer in a new difficulty level above Veteran (not HM, a new level like normal and veteran is. Otherwise it’d be like… Normal, Vet, HM, HM+…?). Not just more health and more damage, but also new or altered (or mechanics the dungeons had on release that have since been changed) mechanics that make it hard to burn through.
Your DoT idea is interesting for validating the healer role but I also am not the biggest fan of healers just needing to heal better. I’m not opposed though.
Changing gear cap to 170 makes EVERYONE remake all their gear for no good reason. Waste of materials.
No. I don't even like it the way it is. Champion point gear is a holdover from Veteran Levels, and we "got rid of those". I would much rather have everything currently in the game scaled down to 50. Like, take cp160 and make that the new 50 and scale everything in between accordingly.
Make ebony a strong material again, instead of every material between like level 40 and CP150 being completely useless once you hit CP160 for the first time.
It also feels bad that gear gets worse as you level, and once you hit level 50 for the second time, your gear suddenly becomes much worse.
I say redo it all. Remove levels from gear completely and have it scale with the player. Maybe have some gear that you can't use to its full extent till you hit certain levels. Keep perfected versions, something to grind for.
Change all level materials to be used in some other way, or just replace them all with like low to high quality "wood", etc. Or spread rare materials like ebony out in the world and have certain sets require it.
I don't know. I don't like levelled gear. I don't like gear getting worse as you get better. I don't like only seeing rubedite and rubedo in the world when we have so many materials that were well established in the lore beforehand.
tsaescishoeshiner wrote: »Something harder than vet for certain dungeons would be nice, but I feel like hardmodes already give coordinated groups a good challenge.
But making everyone's gear not max level, even only in name, would feel terrible and be pretty discouraging. It would take all the convenience away of making max level gear that you can keep, even if you change builds. Because if they raise it once, why wouldn't they maybe raise it again? So it would cause uncertainty.
TX12001rwb17_ESO wrote: »And make my +100,000 Ancestor Silk, Rudedite Ore, Sanded Ruby Ash and Platinum Dust worthless?
Othero_Primate_o wrote: »i'd like to see DLC dungeon leader board for daily undaunted.
The Uninvited wrote: »I'd like to see something else, namely remove the gear cap. Level 50 is the highest you can get, but wait, there's a gear cap after that?
Why is the gear cap there? I know it's a leftover from veteran ranks, because back in the day Veteran rank 16 was the highest before they removed that and introduced CP.
So what they did was give us all 160 CP (meaning 1 veteran rank equalled 10 CP) and upgraded the gear to the same level. I never understood that last part however, would have been easier to just cap the gear at level 50.
And yeah, I do realize there's no way back now as it would mean removing a lot of the crafting materials for 1 to 160 CP.