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Battlepass Challenge UI consumes ALOT of screen real estate yet offers up little information

twigbot11k
twigbot11k
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And features tons of.. empty space. Given how little info is displayed to players via it, should it not be much much smaller? Tiny even?

Last thing, each task lists info about the task, and sometimes lacks total context. The ones for bosses is the worst, names bosses, no indication of boss location, yet oddly, has a tooltip that does provide that needed information and context. Just left wondering, why not provide that info right off, with the task text? And focus on being very brief but informative.

Something like "Kill WB Joe in Greenshade or boss Mark in the PD called Lost Cave in Rift" 0/3
  • Alp
    Alp
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    Whitespace isn't always wasted space, though. Making it too small or filling it with information won't necessarily make for a better experience. It also might scale worse, in case it's viewed on a smaller monitor or they add more challenges later on.
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