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Buccaneer Bay: Way too few furnishing slots for the size of the house.

Squintsalot
Squintsalot
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I really love the new Buccaneer Bay house, but with only 700 slots, there's no way I'd be able to satisfactorily decorate it. Even locking off ALL interiors, I'd struggle to make it look full. A guildie of mine bought it. He's already used up 350 slots and it still looks empty. Accounting for the fact that I bought my crowns on sale, it's $60. I love the house enough that I WOULD buy it... if I believed I could be happy with my ability to furnish it. This is the same issue I have with the Grand Psijic Villa. I've wanted that house since I started playing 8 years ago, but every time it comes back around in the store, I pass on it because I know I won't be happy with what I can do with it.

I know I'm not treading any new ground with this complaint. I know ZOS is aware. It's just super disappointing. I'm not spending $60 today in hopes that SOMEDAY they'll increase the furnishing limit on notable homes. If they can't increase the furnishing limits, I wish they'd just stop releasing mammoth homes. Make new notable homes closer to the size of the classic homes that got upgraded to notable in the last patch. Then I can really make it feel lived in instead of making a ghost town.
  • Ruj
    Ruj
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    2 solutions:

    1) Let players remove the buildings. We can build our own architecture with modular structural furnishings. We'd have control over nothing feeling empty, and we wouldn't have to waste precious item slots figuring out how to block off or hide the buildings.

    2) 700 slots for the outside of the building. 700 slots for the inside of the building.
    The game can already generate 700 slots for either the outside or the inside. Just split them up into 2 instances for a grand total of 1,400 slots.
  • Squintsalot
    Squintsalot
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    I LOVE your second solution! Lol
  • WolfStar07
    WolfStar07
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    I'm all for removable architecture. The second option isn't as good as people think it is. They always disregard there are a number of homes across all size categories which only have 1 instance. While that option works for Potentate's Retreat and Buccaneer Bay (though how would you implement it when there are multiple buildings that can be entered and not just one?), it does nothing for Colossal Aldmeri Grotto or Earthtear. All are notables, but the latter two don't have any areas which ZOS could even retroactively add a separate instance, and they are still too large for the number of slots available. Any solution which fragments housing slots within their size categories, which is how the number of slots are defined in the first place, isn't an adequate solution. ZOS needs to either substantially raise the cap on notables or add a new category with higher limits and push the largest homes to that one while still raising the cap on notables (just less substantially).
  • Alp
    Alp
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    Splitting houses into several sub houses might be a good idea actually. If they can figure out something like that.

    Either that or just make smaller houses. I don't think we need as many massive buildings as they give us. The Hiddenspring Cottage was a nice one. Not too big. Good view from the house.
  • MoonPile
    MoonPile
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    The size is most tailored to 1. builders who will block off the area they like best and build their own thing. Many of this type would prefer a completely empty landscape to do their own thing in, anyway. OR, 2. decorators who don't mind leaving a lot of empty space as-is by default.

    Regardless, I agree with OP. And I'd rather not have any more load screens added to homes.
    The split-second black screen is fine. But full-on loadscreens with the splash art and timer are not it, especially when the best area is through a long hallway with loadscreens between, like Potentate's. It's also the reason I haven't used HotLC, even though I really like the wings. Maybe if each wing had its own slot limit, but it's annoying to go through multiple loads. (And I'm saying this even as someone with a fast connection + running ESO on SSD on a beefy PC; it's as fast as it can possibly go. It's intolerable on HDD.)
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