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Daedric protection and expert summoner buff ideas

fenn1539
fenn1539
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this is a simple one but it bugs me that this isnt based on permanent summons but a active daedric summoning ability specifically preventing it from procing off of bear or direwolf summons. its a simple idea but i really do think it should be changed to be based on having permanent summons and a small side idea is that i honestly also think the expert summoner nerf was too much cause now while its not useless, it really doesnt have anything to it with i feel that it should maybe changed to either give ALL buffs at once as long as you have a permanent summon active or not or personally, i would prefer to see it provide a larger max HP bonus to 10% to make it as valuble as 5% bonus mag and stam frankly.
  • Zodiarkslayer
    Zodiarkslayer
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    The skill line needs to be restructured to work with and without active pets.
    The pets themselves need new ideas for functionality and the passives need to be working independently from the status of active pets.
    Additionally, the Ward should go to Dark Magic and the Bound Armour/Armaments should get some rework to be less Conjuration, but more Alteration related.

    Just raising some numbers isn't going to make the structural ideosyncrasies disappear. It might smooth them over, but the class refresh needs to be much more thorough.
    No Effort, No Reward?
    No Reward, No Effort!
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