The halved strength on the one-handed enchantment doesn’t reduce the power of the status effect procced by them, though. Burning and Poisoned still do the same damage, and having two enchantments lets you proc both at the same time at the cost of the direct damage of the Fiery Weapon or Poisoned Weapon that applies the status effect. Even then, one DW light attack can apply both half-strength enchants simultaneously, so that downside is mitigated. It is not as good as two full-strength enchantments, sure, but we’re not getting that back.
So having two enchants is desirable when you want to apply multiple effects. Having two is not good when you want to maximize a single buff or debuff like weapon power or crusher.
Like for tanks, who were specifically mentioned, running a half-strength crusher would be a loss not made up for by two half-strength enchants and their status effects. Running two half-strength crushers doesn’t work. It results in one half-strength crusher and one wasted glyph.
The halved strength on the one-handed enchantment doesn’t reduce the power of the status effect procced by them, though. Burning and Poisoned still do the same damage, and having two enchantments lets you proc both at the same time at the cost of the direct damage of the Fiery Weapon or Poisoned Weapon that applies the status effect. Even then, one DW light attack can apply both half-strength enchants simultaneously, so that downside is mitigated. It is not as good as two full-strength enchantments, sure, but we’re not getting that back.
So having two enchants is desirable when you want to apply multiple effects. Having two is not good when you want to maximize a single buff or debuff like weapon power or crusher.
Like for tanks, who were specifically mentioned, running a half-strength crusher would be a loss not made up for by two half-strength enchants and their status effects. Running two half-strength crushers doesn’t work. It results in one half-strength crusher and one wasted glyph.
Actually they can put a small delay between the procs which would make it not be abused, that's what I've experienced in other titles. The first one would activate on the first attack the second one would activate 3 seconds later. It was don't to prevent an explosion of damage all at once and instead kept the damage from armor sets for that purpose.