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U50 Bug Reports for Thieves Guild Questline

  • Aliyavana
    Aliyavana
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    also got stuck in the staff quest. side note, the staff looks different from what voernet uses.
  • ZOS_JasonBarnes
    Hey all,

    A quick update to some of the bugs that are being fixed for PTS2 (PTS 3 will be a bigger bug fix as per usual). We also have some more bug fixes going in, but these are the ones relevant towards things called out here:
    • The missing rocks on the waterfalls in Daggerfall should be displaying properly again.
    • The Nowhere Keys - Fixed an issue where you couldn't advance the quest while talking to Abrasia
    • Racing Into Nowhere - Fixed the staff puzzle issue.

    I'll try to keep everyone updated as more fixes roll in, but mostly just trying to stay transparent with everyone!

    ~Jay
    Edited by ZOS_JasonBarnes on 16 April 2026 14:30
    Jason Barnes
    Associate Design Director (Content & Quests)
    Staff Post
  • DoofusMax
    DoofusMax
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    @ZOS_JasonBarnes raises a question. I've left my character parked in the staff puzzle because no progress can be made until the bug fix goes in. Will I need to abandon and reacquire that (starting over from the vault entrance, one supposes) or will I be able to pick up where I am, complete the puzzle, and keep going?

    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • ZOS_JasonBarnes
    DoofusMax wrote: »
    @ZOS_JasonBarnes raises a question. I've left my character parked in the staff puzzle because no progress can be made until the bug fix goes in. Will I need to abandon and reacquire that (starting over from the vault entrance, one supposes) or will I be able to pick up where I am, complete the puzzle, and keep going?

    Because it's in an instance and instances spin down after a certain amount of time, at the very least you'll be kicked to the part where you enter that portion of it. So not the entire quest, but there will be a little bit of backtracking.
    Jason Barnes
    Associate Design Director (Content & Quests)
    Staff Post
  • DoofusMax
    DoofusMax
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    Thanks for the clarification @ZOS_JasonBarnes. We'll pick it up again on Monday and see how it goes. Thanks again.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Freelancer_ESO
    Freelancer_ESO
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    vwzk46g0ux73.png

    The respawn rate in the Berien instance might be a little high as I ended up killing some npcs multiple times.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Got to The Nowhere Keys, talked to Abrasia. Quest still said to talk to Abrasia. Did it again, no new dialogue and no quest progression.
    DoofusMax wrote: »
    Third quest - I’m using /dance by the statue and based on the NPC’s reaction I assume that was what I was supposed to do, but nothing happens - the quest does not advance, nothing appears, etc.

    As a flaw in the mission structure, yes. If you want a clue, speak to someone standing nearby and the solution will become obvious.

    Yeah the quest arrow vanished after I talked to her the first time. It doesn’t help that the statue is holding a book instead of doing something artsy.

    Quen kept acting like we were getting information after each quest; I’m assuming there’s supposed to be some dialogue that’s missing?
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • KingArthasMenethil
    KingArthasMenethil
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    I forgot to mention but there's a bug with Breton gatehouses that has returned that causes dismounts. There might be more but i'd need to check every arch

    Did some exploring of other non-Glenumbra places and I found that Castle Wayrest has a new defence feature. The void. The door is only there for the camera but can't be interacted with and can be walked though. Did make a /bug report. Though a question with /bug what's the path if I wanted to report NPCs? Because I either keep forgetting or being confused on what to pick. Like is it "art, animation and graphics" and then "other"? Like if a non-quest NPC has a bugged outfit or the wrong style.
    ewkdasmw37rr.png
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • Freelancer_ESO
    Freelancer_ESO
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    During Racing to Nowhere after you help Quen with the gates and take the Portal to the Vault Nexus when you press a key the game will teleport you back to the start of the area you were at helping Quen with the gates. It took me around 5 goes on my first character to progress and about 15 on my second.

    I'm on a potato PC so it is possible something that needs to load isn't properly loading fast enough and the game might be having a hissy fit over it.

    Edit:

    I think the quest might also ask you to place more keys than you actually have since both my character that failed to get a key and my char that didn't both placed two keys.

    Is the Lupine Cartel Missive supposed to be called that?
    Edited by Freelancer_ESO on 21 April 2026 20:27
  • KingArthasMenethil
    KingArthasMenethil
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    During Racing to Nowhere after you help Quen with the gates and take the Portal to the Vault Nexus when you press a key the game will teleport you back to the start of the area you were at helping Quen with the gates. It took me around 5 goes on my first character to progress and about 15 on my second.

    I'm on a potato PC so it is possible something that needs to load isn't properly loading fast enough and the game might be having a hissy fit over it.

    Edit:

    I think the quest might also ask you to place more keys than you actually have since both my character that failed to get a key and my char that didn't both placed two keys.

    Was happening to me. I have no idea how I got past it. I was writing a report up and got past it
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • MoonPile
    MoonPile
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    Guess I was in the wrong thread last time; thanks arctangent for the tip below.

    I was finally able to progress the quest by finding Abrasia in THIS location:

    7hl62e967j97.png

    But when she is over here by the market, it might still be broken, Idk:

    q5027p48szfu.png

    From the other feedback thread:

    arctangent wrote: »
    MoonPile wrote: »
    Are we supposed to be able to progress "The Nowhere Keys" quest?
    I talk to Abrasia in the market then nothing happens. I even tried to abandon and restart this quest, redo pickpocketing the key in the crypt correctly, then talk to Abrasia, and it's the same: can't progress. I also tried to run all around the market and go to the den to see if I can talk to anyone else to progress, but there's nobody.

    (Pickpocketing the key in Dwynnarth is bugged if you accidentally aggro the guy then de-aggro and pickpocket. You still get the key but the quest doesn't recognize this, and forces you to kill him for it. But if you're curious like me and increase the difficulty before fighting him, he can actually run away, leaving you with no key, which then forces you to tell your pal you don't have it – even while it's in your inventory.)

    I was enjoying the questline; I don't normally like to spoil them on PTS but kept going out of interest and curiosity. But there are A LOT of bugs, which I reported in-game. Mainly and ironically, stealth often doesn't work as expected, and all of the random detections are frustrating.

    Also, are we supposed to be able to get the achievement "Get Away from it All" during this PTS cycle? Is it related to these Thieves quests?
    ...

    If you encounter Abrasia in another location in the marketplace the quest will proceed. I found her again in the far SW of the quest circle.

  • shadoza
    shadoza
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    Aliyavana wrote: »
    I got a bounty for looting some gold from a stolen pouch inside the daggerfall thieves guild den

    I got one for opening a stollen shipment in an empty room in the den. A voice cried out calling me a thief then called for a guard. Obviously the guard did not show but the bounty did.
  • MoonPile
    MoonPile
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    Stuck again. This questline has SO MANY bugs!

    Now, every time I get to this portal and am told to go through it, it's impossible because I somehow get auto-teleported back to the wheel-turning "puzzle" room. Whether I stand and do nothing or try to use the portal, it just teleports me twice: 1. to the start of the Nowhere Vault, 2. Back to the wheel / Elsweyr area, in this order:

    rdc8cjae2tnz.png

    7y636woy285y.png

    jn06v2vcoo1o.png


    And for each zone change I also have to exit the Hero's Journey popup:

    8f79q4uiy6ay.png
  • Freelancer_ESO
    Freelancer_ESO
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    If you run out of time in the Codex Caper while in combat with an enemy you may end up stuck in combat after Basil frees you and be unable to interact with the door to get out.
  • erebus_79_ESO
    erebus_79_ESO
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    was ported over and over after doing the bridge/gates with Quen. After a few ports, i was able to go though the portal to continue. Then the fight with Gavin....he gets to 0% but doesn't die.

    efu6rre5z62b.png
  • erebus_79_ESO
    erebus_79_ESO
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    after dying and trying again, Gavin finally died. For a moment there was one red named Gavin, then a yellow named Gavin (2 Gavins) during the howl where i need to catch they moon thing from Quen. That sequence was a little awkward until I found the green circle.
  • KwamaEggMine
    KwamaEggMine
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    MoonPile wrote: »
    Stuck again. This questline has SO MANY bugs!

    Now, every time I get to this portal and am told to go through it, it's impossible because I somehow get auto-teleported back to the wheel-turning "puzzle" room. Whether I stand and do nothing or try to use the portal, it just teleports me twice: 1. to the start of the Nowhere Vault, 2. Back to the wheel / Elsweyr area, in this order:

    rdc8cjae2tnz.png

    7y636woy285y.png

    jn06v2vcoo1o.png


    And for each zone change I also have to exit the Hero's Journey popup:

    8f79q4uiy6ay.png

    I’m experiencing the same thing. I can’t go any further than that.
  • DoofusMax
    DoofusMax
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    Running back through the quest line using my alt account before we hit PTS3, so here's the noticeable stuff that I didn't catch the first time through.

    First thing: can we PLEASE turn off the constant "Enter the Hero's Return" stuff at every transition? I really have no desire to deal with Vanus at the moment.

    Codex Caper:
    • The NPCs in the estate still have the base-game zone reactions to intruders in that they voice alarm whether they actually detect you or not.
    • One wonders whether the Yvierry Battlemages really chose those bright neon-yellow pants and black facemasks or if those fashion choices were ordered from above.

    Basil and Seline's interaction boxes sort of overlap in that first Thieves Den encounter.

    Three Thieves of Daggerfall
    • Abrasia has you on a timer (like a Thieves Guild heist), but there is no timer showing.

    Codex and Cartel
    • Quen disappears when first picking up the mission, so the player is mostly doing dialogue with an empty screen. Her voiced dialogue also stops on the last or next-to-last branch of the dialogue tree.
    • Regardless of where the player is standing when talking to Quen at the start of the mission, they find themselves teleported to the end of the table (camera POV shift, actually) and then returned to their previous POV afterward.
    • The quest markers for the books in Dresan Keep do not appear until both Quen and Abrasia have begun searching. Not sure if this is intended as part of a scripted sequence or just to keep the player from getting too far ahead of the NPCs.
    • Upon completion of the books puzzle, the bookcase entrance animates. Might be a visual clue (in spite of the quest marker), might be an animation script misfiring. Same thing happens after passing through (open/close animation).
    • Zyax says he gives you Henard's journal (and it is in inventory under quest objects), but there is no on-screen indicator that it has been added to inventory.
    • Chest puzzle: multiple NPCs talking over each other. Zyax's dialogue is probably the more important, but it's hard to make out over Quen's speculations. Abrasia and Quen talk over each other after solving the puzzle. Quen and Zyax talk over each other after solving the last puzzle. One supposes that order doesn't matter, but I did chest > statue > potions. Only the statue puzzle didn't have the NPCs talking at the same time, I think.
    • Probably a bit late for this since it involves already recorded voice work, but Edwane and perhaps Seline would already be familiar with the player if they had completed the Glenumbra zone story. Edwane lays out the option of talking your way past the tower guard (who has very appropriate fan-boy dialogue, btw), but doesn't mention the player's fame in his dialogue. Strange oversight for a leader who prides himself on the desperate classes being aware of everything going on.
    • Noticed that the early termination of Quen's ending dialogue for this one seems to have been fixed. She now terminates properly and moves to the proper position before the quest marker for the next mission appears.

    A Guild Grows in Glenumbra
    • One wonders how the first part of the quest plays out for Dominion characters where the good Watch Captain does not survive her encounter with the Vestige. I think her house remains a Trespass after she's gone, but didn't think to go check that before doing this quest.

    Wolf Trap
    • The quest marker for the cartel den points to the exit rather than the entrance.
    • Silver-Eye has no dialogue which indicates awareness that the player is a vampire. I don't have werewolf to check whether there is something for them, but it seems odd considering that the new werewolf quest-starter is quite aware and dismissive of vampires.
    • When entering the room with the four grapple points, the one in front of you cannot be targeted. If you move to the steps leading down to the lower level, you get a grapple point interaction, which pulls you up through the roof to the second floor were the second grapple point can be targeted. The fourth grapple point is directly in front of and above you, but cannot be targeted until you grapple the third one and then the fourth pulls you up through the roof on that side. The grapple point placement still needs a lot of work, but is at least navigable (with tremendous suspension of disbelief).

    The Nowhere Keys
    • When pickpocketing the key in the crypts, the on-screen notification showed that two separate keys were added to my inventory, but only one is there. My suspicion is that it should have only been on-screen once.
    • Seline's "you go right" dialogue probably triggers too early. She said it just after opening the gate, but well before reaching the point where there is a left-right branching.

    Racing to Nowhere
    • Not to be exceptionally picky, but the trail of footprints that Carso follows do not lead to the point in the ruins where the rest of the party joins you. We either need more footprints or Carso needs a better nose.
    • One wonders how Quen knows that it's the last gate.
    • Different problem when going through the portal at the end of the gate puzzle. Wasn't quite able to interact with the next portal (maybe should not have waited for the NPCs to stop talking), but rather than being sent back back to the beginning of the gate puzzle again, it took me back to just inside the entrance to the Nowhere Vault. There was a reachable, but non-interactable quest marker at the portal in the back left of that first chamber. But no way forward and the only way backward is to leave the vault. Call that a dead-end and wait on PTS3, I guess.

    Side-note for the quests overall that the journal insists on using the side-quest marker for them, even though the relevant stuff throughout the quest uses the zone story marker.

    Side-side-note for the Tome that I was able to switch between U50 and U49 with no issues.

    Side-side-side-note for Soul Reapers while I'm thinking about it: odd that some encounters recognize the player as being a Fighters or Mages guild member while others are more "Thank you, traveler" with no acknowledgement of guild status or rank. You'd think that the person who cleared out the Earth Forge, dealt with Sees-All-Colors, and retrieved Eyevea for Shalidor would be a bit more well-known in guild circles.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • KingArthasMenethil
    KingArthasMenethil
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    I assume the Lion Guard update was for NPCs involved in the Thieves Guild questline? Just noticed only TG characters and Lion Guard Elite had updates and nothing outside of it.
    lu6c9pcjplxw.png

    TG Character but not trusting dialogue so avoiding spoilers
    ztbqu8i6un54.png

    Lion Guard Elite
    d2fnxr0zbjnv.png
    wna3bepbl7fc.png

    Base game Lion Guard Captains
    865r3qjdsska.png
    lbvenldy6329.png
    0nw111gkizg5.png
    jdzgutez5bad.png
    cuiyiwi22xgu.png
    ppykyg94tex1.png
    Edited by KingArthasMenethil on 27 April 2026 19:39
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • DoofusMax
    DoofusMax
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    Not going to call this a bug since everything is behaving as expected (except those neon yellow pants and jet black armor for the battlemages at the Yvierry Estate), but I took the Codex Caper on a sub-20 toon who had done Quen's initial Thieves Guild quest and probably retrieved the sailor's pipe. The quest progressed normally (failed the timer and had to be rescued) until the final boss, who mostly ate my toon for lunch three or four times before I threw in the towel (also low on filled Soul Gems).

    I'd have to go back and look to be sure, but I don't think that character had a single piece of gear at their level. Probably a purchased Level 15 Lightning Staff was closest, but I know they still had a lot of sub-10 gear. It probably wouldn't have been too bad if those wolves hadn't kept respawning, but her 18K major attack was more than the health bar could support on top of those, even with Crown Tri-Pots, whatever shields a lowbie Arcanist could muster, and the unmorphed Runemend heal.

    Other toons who were near- or on-level geared and skilled didn't have any problems with that boss. It was just that lowbie. Again, not a bug, but unexpected in a story boss fight.

    EDIT: retried with a different sub-20 Arcanist on my main account, but used a template character to make them on-level set gear (and put some CP into the two stealth passives in the Craft tree). Still got captured (clock ran out just as I was clicking the Gallery door), but took down the estate boss and her wolves with no major issues.
    Edited by DoofusMax on 30 April 2026 17:29
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • shadoza
    shadoza
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    I do not care about the attire of the NPC.
    What I care about is that the server was reset before I tested all the quests. Now I have to start again if I want to keep testing. Not going to happen.
    There are so many issues with this quest lime, I find it odd that someone's clothing is even being addressed at this point.
  • DoofusMax
    DoofusMax
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    A bug, I think. Just picked up a bounty for opening a Stolen Shipment in the Thieves Den in Daggerfall. Outlaw Refuges and the Thieves Den in Hew's Bane typically have the Justice system turned off.

    EDIT: Forgot... had meant to be checking what happened if players completed board missions in the Daggerfall Thieves Den when they had not unlocked the Thieves Guild skill line. Silly me opened a Thieves Trove and ruined that whole experiment. Devs, you're on your own for that question.
    Edited by DoofusMax on 30 April 2026 19:36
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • shadoza
    shadoza
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    DoofusMax wrote: »
    A bug, I think. Just picked up a bounty for opening a Stolen Shipment in the Thieves Den in Daggerfall. Outlaw Refuges and the Thieves Den in Hew's Bane typically have the Justice system turned off.

    As did I. I reported it. I think ZOS doesn't read my posts most of the time. Good someone else reported it as well.
  • DoofusMax
    DoofusMax
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    Restarting the Thieves Guild story on a different character. Two things of note for "Three Thieves of Daggerfall," though.

    First, the Mages in the basement of the Mages Guild alert very much like the Yvierry Estate NPCs do. Even undetected, they fuss and bother about "you're not supposed to be here."

    Second, and although Khajiit tries to be humble about it, he is a much better thief than Edwane is and is quite capable of picking pockets in broad daylight without being subjected to a guaranteed fail on a 100% pickpocket chance. If NPCs are going to have plot armor, then don't suggest that they don't have any.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • DoofusMax
    DoofusMax
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    Continuing on with "Codex and Cartel," something I caught, but didn't really catch the last time. First, there is the problem of NPCs talking over each other (caught that earlier), but Quen's dialogue on the chest puzzle triggers before the player has even read the plaque. That bit of her dialogue should probably be delayed, and that might also keep her from talking over Zyax. Still got everyone talking at once after solving the chest puzzle, though.

    Not sure if this is normal behavior or it's just that I'm stopping to make notes as I progress, but those three Heavy Sacks and the Chest seem to respawn faster than usual.

    Quen, Zyax, and the Sage are all talking over each other after solving the statue puzzle. I did the statue last on this run, so that probably explains Zyax's dialogue, but it's still multiple NPCs talking at the same time.

    The rest of the mission went smoothly. The only oddity is that the Lion Guard uniform you put on in camp does not appear in the disguise slot. Not sure if this was intended or not, but its not being a "real" disguise would probably explain why it did not become a collectible costume after completing the mission.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • DoofusMax
    DoofusMax
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    Moving on to "Wolf Trap." Quest says to talk to Rennah, who is dutifully cowering in the stable, but has no dialogue to advance the quest until the player stands in front of the blocked door. This causes her to step out of the stable and acquire a quest marker. I'd suggest that rather than a "somewhere in this general area" quest marker that either Rennah herself get it, or the front door get it (perhaps with an "Examine" interaction?) to trigger her emergence. It's not quest- or game-breaking by any stretch of the imagination. It's only that I found her as the quest required and she had nothing useful to do/say until I moved to a particular location.

    For Seline's rescue, the "hit box" for the "chains" interaction is a little difficult to grab instead of Seline's "talk" interaction. Perhaps suppress the "talk" interaction and leave only the "chains" until she's been freed?

    Random shower thought: wouldn't it be nice if Carso had a "Pet" or a "Who's a good boy?" interaction or something? He's the only member of our merry band who cannot be interacted with (unless you need lockpicks at a particular mission point).

    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • DoofusMax
    DoofusMax
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    Moving on to "The Nowhere Keys." A big "WOW!" for a story quest objective which can be failed. Failed pickpocket attempt (this one is very ashamed and will do better next time) and didn't kill the boss in Dwynarth Ruins fast enough. Have to see how that plays out going forward.

    Seline has dialogue when you exit the stash that plays at the same time as the guards' initial "We're on alert and searching for anyone suspicious" warning.
    Failing the first key. The second can't be failed, so you always end up with at least one key.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • DoofusMax
    DoofusMax
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    Moving on to "Racing Into Nowhere."

    The prelude to "We'll go left, you go right" is probably the most inconsequential of inconsequential choices, so it makes me wonder why bother. The answer is probably "RP" but still...

    Typo in the Memoriam's dialogue (/bug submitted).

    First barrier with Edwane says there are bolts of lightning, but none were showing on the device view. It's only after turning the valve and looking again that they show up after Edwane passes. Saw that on each of the other runs through, so it's been there since 12.0.0, but thought it was just a sort of tutorial on how to use the viewer and the absence didn't click until now.

    Sage's Relics puzzle replaced the wrong book with a model which is different from the correct one. The first time through (12.0.1) really was a lucky guess and the second/third trips were always remembering which was correct. Curiosity satisfied.

    And still looping back to the start of the gates puzzle (not going to get fixed until PTS5 from the Week 3 Summary). Oh well...
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Maitsukas
    Maitsukas
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    Racing Into Nowhere:

    Running back inside the Nowhere Vault after defeating Gavin Koldane and appearing on the shoreline will force you to do the whole Nowhere vault section, including the boss fight.

    Going into the exit portal at the end of the section with Quen is extremely buggy. Any movement at the Vault Nexus would move me back to the start of Quen's section and the portal to the Antechamber would not be active. I got stuck in this loop like 5 times.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
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