The next one who talks about skill in vengeance 🤣
Do you think skill equates spending 900 hours grinding the most op set in the game, and everyone using the same 3 sets? Sets that do 99 percent of the work for you? That is absolutely not skill.albertberku wrote: »Is it that or are you missing your stupid OP Maarselok builds, or DK one shot combos or Damage Skill Line stack subclass meta? Your proc sets to carry your damage for you? Medium armor high sustain, high healing, high dmg, high crit, high mobility, speed cap streak, high hp builds to carry you? Is that what you miss?
Call me crazy but looks like you listed 11 different ways to play…
Jokes aside, anybody who has PvP’d in ESO over the decade remembers when things were not so unbalanced, and likely would jump at the chance to restore balance, however not for the sake of killing build variety (like you listed above).
Everyone always argues about balance when the topic of Vengeance comes up, guess what, Vengeance was not sold on balance it was sold on Performance. ZOS won’t balance Vengeance properly either. It’ll be a watered down mode with a worse meta than what GH will have after U50 drops class masteries. Vengeance will literally wind up being flavor of the month more than any camp we’ve ever seen, just like the tests were with NB. It’s 10 times worse though cause the game is moving forward with all kinds of updates and Vengeance won’t let you access them.
DOA
It is much easier to balance a small set of skills with an equal playing field, than 100+ sets and an insane amount of variables. Its not dead, I see mostly positive feedback in game, and a few loud whiners that cannot play without their broken builds.albertberku wrote: »Well i listed 3 builds actually. 1: DoT with Maarselok (10% usage). 2: DK (60%), 3: Damage/Burst lines subclass (15%). You can use Shalks instead of Heart of Flame or Blastbones in another damage/burst line. You can use another glyph and one other trait than your friend. Does it really change your build or playstyle meaningfully? And everything else i listed are just used by all three of these. From medium armor to weapon dmg stack to speed cap unlimited sprint to high hp to unlimited sustain to godly dmg to crits/ block healing, extreme burst/proc sets. Just the same OP playstyle and build.Call me crazy but looks like you listed 11 different ways to play…
I am going to give you an example about what i mean. Before hybridization patch and all the chaos afterwards, there used to be 12 playstyles. Each class with stam and magicka versions. Magsorc played differently than stamsorc, stamblade was deadly but squishy, had hat shade gameplay. And then there was magblade with cloak and resto shield for healing when in cloak. There was Templar that could block and heal better than everyone else staying alive in dense areas. Magsorc could run away with Streak. And then there was DK which was master of DoTs and could burn you if you get close. These are the different playstyles. Today you just slot medium armor and damage lines, stack weapon dmg and crits and just sprint at your opponent at speed cap to hit them with 5 different abilities at once without any gameplay whatsoever. You get hit by stupid unrealted combos like Snipe + Overload + Crushing + Pulse + Crystal Weapon + Winterborn in a single GCD. Why?
Exactly this.
SaffronCitrusflower wrote: »It always made sense up until ZOS made the statement there was nothing they could do to fix Cyrodiil. ZOS' origninal statements regarding the purpose of vengeance was specifically and exactly that they were doing vengance tests to see how they could improve live Cyrodiil.
I mean a link to show the original intent for Vengeance was to discover and fix some elusive issue in existing Cyrodiil.
It's pretty obvious right from the start that the intent was to rebuild Cyrodiil PvP in a way that would allow large populations.
We might have hoped they'd gotten a lot closer to what is live right now before performance started to degrade, but evidently that's not the case.
If they conclude that Vengeance is now about as complicated as they can make the game, that just means over the past 10 years what they added to the game vastly exceeded capacity of the infrastructure.
If anyone wants to be angry with ZOS over something, that would be it. Not that they're finally stop promising what they cannot deliver.
Jabbs_Giggity wrote: »If they would stop doing these tests (as the very vocal anti-Vengeance players demand it), what should ZOS be doing instead? If the answer is nothing, then you've pretty much doomed Cyrodiil for everyone.
Idk, maybe test it themselves instead of using unpaid player base to test a concept that most are against.
Perhaps forcing their own employees to test it, instead of us, will give them some actual insight into PVP and they'll learn something? Wishful thinking...
albertberku wrote: »Well i listed 3 builds actually. 1: DoT with Maarselok (10% usage). 2: DK (60%), 3: Damage/Burst lines subclass (15%).
And vengeance is 100% nightblades so what is your point?
There will always be a “meta” in every single aspect of the game that people will naturally migrate to. The toxic PvE community is forever reminding of us that: “no you can’t join my raid team because you don’t have an arcanist nor are you parsing 180k dps”.
Your argument that GH is bad because everyone plays the same build while at the same time defending Veng where everyone plays the same build, frankly baffles me.
SaffronCitrusflower wrote: »MincMincMinc wrote: »Four_Fingers wrote: »When Vengeance finally goes live and the seasoned PvP players that have been sitting it out return, I wonder how long it will be till posts show up whining that they are still getting killed.
Did this actually happen? Lol. I'm genuinely asking because I like to play both GH and the Vengeance test but the only ones that were whining were the GH sweats that didn't have their crutches available in Vengeance, lol
Yeah I noticed alot of people complaining that veng was only for zergs and how it was impossible to solo. Then I and a few others had no issues 1vXing and doing all the same things I normally would. I could still pull people into towers or chokeholds to 1vX. I could make a group and kite enemies into seige spots like trapping enemies in holes then oiling them.
Maybe its just because Im an old PvPer who remembers smallman pvping without all of the handholding most "elite" coordinated groups have with their group stacking sets that give them 10x a normal player's stats while fully immune to all CC. IDK it feels like the 2014-2015 era pvp where you needed map knowledge and actual kiting skills.
Vengeance has NEVER felt anything like live Cyrodiil. It's always been a stripped down zerg fest where the only thing that matters is the size of the zerg. Vengeance has never been and never will be anything like live Cyrodiil. That's why vengeance will never be a legitimate preparation for live Cyrodiil as well.
Performance has been terrible, and ranged builds are limited to melee range... so whats the point? How is this fun? Guess im not playing ESO for a week then...
Man you guys are embarassing...
"No ONe Is GoInG To PlAy ThIs WHeN GrEy HoSt is HEre AlSo".... then why are you here, crying about something that you believe will not impact you or your game play?
EthanolMuffins wrote: »I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
Despite of pretty much all people hating it(the loud ones) the campaign is full of people and it's very very fun
EthanolMuffins wrote: »I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?
EthanolMuffins wrote: »I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?
Just not right now
EthanolMuffins wrote: »I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?
Just not right now
You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.
EthanolMuffins wrote: »I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?
Just not right now
You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.
EthanolMuffins wrote: »I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?
Just not right now
You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.
Well, yea I live a real life so I probably won’t log in at all this week.
And don’t worry, I tried asking for Vengeance to be brought to PvE already but oh boy that crowd sure doesn’t want performance in PvE. Yet we’re the pot calling the kettle black.
https://forums.elderscrollsonline.com/en/discussion/685746/vengeance-ruleset-for-dungeons-etc/p1
EthanolMuffins wrote: »I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?
Just not right now
You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.
Well, yea I live a real life so I probably won’t log in at all this week.
And don’t worry, I tried asking for Vengeance to be brought to PvE already but oh boy that crowd sure doesn’t want performance in PvE. Yet we’re the pot calling the kettle black.
https://forums.elderscrollsonline.com/en/discussion/685746/vengeance-ruleset-for-dungeons-etc/p1
There you go bud! I think we will both make it. AND, i think both of us will be able to enjoy either GH or Veng once both are live at the same time to our hearts content! I know I cant wait to theory craft what I am going to pair with Rallying Cry when GH is back.
Maximus_Mordred wrote: »Maximus_Mordred wrote: »During its last appearance on PCNA, Vengeance suffered the same issue that plagued and ultimately defeated no proc PVP: As soon as the populations reach a certain level of imbalance, it becomes impossible to play against massive numbers as an underdog.
Yeah during my playtests the limited build options forces the entire camp into a numbers game. Whoever has the higher pop in one area wins - which isn't fun.
A zerg fest just stinks.BardokRedSnow wrote: ».Maximus_Mordred wrote: »ToddIngram wrote: »No amount of hyping by the vocal minority will change that.
Pot, meet kettle.
The only people who will stay in vengeance long term are the same ones who occupy the now dead ravenwatch, BR and below 50 campaigns. Jaded bitter pvpers that just wanna zerg, and pvers that just want their tier 3 rewards.
Perhaps there's been confusion about the marketing of the end product. Cyrodiil is built for zerging, not for having duels/1v1s, not for having smallscale fights, and certainly not for ballgroups or bombers.
It is built for zerging and siege warfare. If you don't like that, then that's fine, but the product is fundamentally not for you.
This may come as a surprise to some, but a lot of people, in fact a massive proportion of largescale PvPers play in Cyrodiil for the large-scale objective fights which rely around zerg v. zerg combat as a foundation. If you want personalised strictly skill-based fighting, there are other avenues in BGs, duels and IC.
Trying to change the behaviour of Cyrodiil and by extension how others can play the game, because it doesn't pander to your own personal style of play, especially when those styles of play already exist is not only selfish but reveals a critical lack of perspective. Play Cyrodiil in smallscale or solo of course, but you have no right to complain when the zerg runs you over.
You are mistaking what I mean by zerg fest.
I love massive battles, 1-2 hour keep battles at chal are amazing. I do not like the spin off tower humpers 1vxer fights... those are annoying to me.
In Cyrodiil (Gray Host) your groups build can turn the tide in a fight. If you've got a good setup you can make a difference.
In Veng... it's simply a numbers game. Whoever brings the most people to a keep wins. That isn't always the case in GH but it is 100% the case in a veng camp.
Thats what I mean by zerg fest.
Fair, I misunderstood what you were trying to say on that last post then. I agree that it has heavily shifted towards numbers over skill, but that's just a natural consequence of dramatically reducing the diversity of sets and playstyles - a necessary step to actually make those zerg battles viable in the first place. Given one or the other, I'd personally take the latter (although of course both would be optimal, but ZOS can't or won't make that a possibility).
However, what I said still stands in regards to the subset of players who actually do misunderstand Cyrodiil's intended purpose.
So first you were saying that on GH people get carried by their sets while skills matter in Vengeance and now you are saying the exact opposite and you agree that vengeance is more about numbers than skills? Did I get something wrong?
This forum thread has better pvp than Vengeance.
robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.

robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.
We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.
MincMincMinc wrote: »robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.
We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.
PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out. The 7day cp campaign turns into overflow hangout spot for ballgroups and 1vX players who hardly even fight each other, being so sweaty made the casual player guilds prefer going to GH or simply not playing.
If the campaigns are dead are we really losing much when Veng replaces them? 90% of people already sit in ques for greyhost or give up and go into bgs for the night. Atleast there is the slight benefit that the uber casual and new players have an entry point in pvp since for years u50 and nocp have been non functional. If anything it frees up que in GH.
They probably learned they cant fix live pvp because its entirely dependent on all of the proc event functions that are disabled with modern item sets, status effect, poisons, weapon enchants, passives, cp, etc. This is why the loadout perk system was made to only modify your permanent character sheet. Design wise they would have to trim ALOT of fat and then limit themselves in ways like maybe only one proc passive per class on the last unlocked bonus. Maybe only ults get crazy effects. Either way it needs to be split from PvE, then you are talking whether to design from the ground up or designing from the top down by untyng a decade long knotted ball of code.
MincMincMinc wrote: »robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.
We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.
PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out. The 7day cp campaign turns into overflow hangout spot for ballgroups and 1vX players who hardly even fight each other, being so sweaty made the casual player guilds prefer going to GH or simply not playing.
If the campaigns are dead are we really losing much when Veng replaces them? 90% of people already sit in ques for greyhost or give up and go into bgs for the night. Atleast there is the slight benefit that the uber casual and new players have an entry point in pvp since for years u50 and nocp have been non functional. If anything it frees up que in GH.
They probably learned they cant fix live pvp because its entirely dependent on all of the proc event functions that are disabled with modern item sets, status effect, poisons, weapon enchants, passives, cp, etc. This is why the loadout perk system was made to only modify your permanent character sheet. Design wise they would have to trim ALOT of fat and then limit themselves in ways like maybe only one proc passive per class on the last unlocked bonus. Maybe only ults get crazy effects. Either way it needs to be split from PvE, then you are talking whether to design from the ground up or designing from the top down by untyng a decade long knotted ball of code.
It’s funny, a random forum goer has ideas on how to improve performance without gutting the game, yet ZOS cannot come up with an idea to improve performance without gutting the game. Why? Cause they’d have to FIX MISTAKES they’ve made in the past, and egos would be broken.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option.
MincMincMinc wrote: »
PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out.
albertberku wrote: »I mean pro-Vengeance people doesnt really give a s about your opinions as "PvP veterans" (lol) on Vengeance. We are enjoying ourselves and the campaign is full of players.