I wanted to offer some general feedback and thoughts about an aspect of Tamriel world-building I find interesting- and think has room for improvement in ESO.
I find standard doors separating zones to be unsatisfying. They're functional, and I'm VERY happy to have ways to move between zones at all. But they don't feel particularly interesting, thought-provoking or realistic
Its particularly true where zone traditions occur on province borders because the interface between two provinces should be inherently rich in lore, personality, and the "story of Tamriel".
I think the same about roads- the main routes that occur between major locations should be at the very least readable as such. Trade and travel must occur frequently between- say- Rimmen and Leyawiin, or Mournhold and Necrom, for two locations where there's really nothing like a road between them.
I'm requesting more attention paid to these aspects in future world building, and- where there's opportunity- improvement of existing ones. I'd still dearly love to see a gate near Dragonstar that goes to the Reach (there's even an obvious valley that would serve as a good location); one for the transition between Bangkorai and the Reach (besides the cart); and one between Blackwood and Murkmire.
And- for the sake of offering feedback, is this likely to get some visibility from the developers that deal with this sort of thing?