Worldbuilding: Zone Doors, Province Borders and Roads

Supreme_Atromancer
Supreme_Atromancer
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I wanted to offer some general feedback and thoughts about an aspect of Tamriel world-building I find interesting- and think has room for improvement in ESO.

I find standard doors separating zones to be unsatisfying. They're functional, and I'm VERY happy to have ways to move between zones at all. But they don't feel particularly interesting, thought-provoking or realistic

Its particularly true where zone traditions occur on province borders because the interface between two provinces should be inherently rich in lore, personality, and the "story of Tamriel".

I think the same about roads- the main routes that occur between major locations should be at the very least readable as such. Trade and travel must occur frequently between- say- Rimmen and Leyawiin, or Mournhold and Necrom, for two locations where there's really nothing like a road between them.

I'm requesting more attention paid to these aspects in future world building, and- where there's opportunity- improvement of existing ones. I'd still dearly love to see a gate near Dragonstar that goes to the Reach (there's even an obvious valley that would serve as a good location); one for the transition between Bangkorai and the Reach (besides the cart); and one between Blackwood and Murkmire.

And- for the sake of offering feedback, is this likely to get some visibility from the developers that deal with this sort of thing?
  • Eporem
    Eporem
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    I think this would be interesting as well - like plaques or something similar at the entrances telling a bit of the history or maybe something similar to the loading screens that you come across when entering certain areas - it reminds me of when you go on a hike through a historical area or through a conservation area and come across such things - I look through the categories and think this category is the right one hopefully that this idea will be seen as well...
    Edited by Eporem on 21 April 2026 12:53
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