twisttop138 wrote: »I had a feeling someone would pick out that sentence about grouping. I think people may miss the point, not to force grouping but to organically have people come together for different things.
twisttop138 wrote: »We will see how this works out in update 50, as the new dynamic world events will launch. We will see if people stop what they're doing and jump over to a random thing happening in that zone, chasing down a vampire lord, putting out fires etc.
twisttop138 wrote: »And if it is just those 3 events forever it'll obviously become stale and not be used. Hopefully it will be as they said, added to over time. Kept fresh. My worry is that it will become like many past Zos systems. Abandoned.
twisttop138 wrote: »I also hate to see people's gameplay interrupted, but I wanna also be fair to Zos. We shouldn't handcuff development and trying new fresh ideas because it may disrupt people crafting at their favorite place, or a delve boss may be unavailable. I was not a fan of the writhing wall event, or most of 2025 at all. I was highly critical of Zos, but they swung big. Sucks that they struck out but I don't want them to stop trying.
WhoThenNow7 wrote: »Speaking of new things to do, I feel like guards should be able to be defeated. Make them extremely hard, maybe so that even the strongest solo player will rarely be able to take one down.
SerafinaWaterstar wrote: »Slavery? You are serious?
If you want the ability to take npcs as slaves, then I would demand that that action triggers you as a valid pvp target, and I can hunt you down and rescue the slaves. And if I kill you, I take your gold. All of it.
But seriously, it’s bad enough I can’t liberate the enslaved npcs already in the game.
And brothels?! Another not-at-all dodgy suggestion. Hey, why not have it so you can kidnap npcs and then force them into brothels? Jesus wept.
Yes, aware that this post might get me moderated/banned, but the idea that exploitation should be in the game for fun disgusts and angers me.
barney2525 wrote: »We just GOT more things to do with the Tome. Those .... Tome jobs ? ..... are designed to be very time consuming
Every Extra job takes time away from the core of actually Playing the game, which is first and foremost Completing the major questlines. You got Main, Fighter Guild, Mage Guild, all 3 Alliance, Dark Brotherhood, Thieves Guild, Psijic Guild, Antiquities, All the DLC Preludes followed by All the DLC main quests.
And Then there are Achievements, much less actually getting prepared for Cyradil and PvP
If you can't find something to do without Adding anything to the game you are just Not Trying.
First, thanks for the feedback. A bit of follow up before asking a question. We are adding some new things for folks to do. Dynamic Encounters (Currently on PTS), Favors (Currently on PTS), Rumors (Coming later this year), Sages Vault (coming later this year) and our events are aimed to give more things to do. We are trying to find a right balance for events, since we have heard feedback around having too many.
It sounds like you are looking for more things for players to do based on their agency, rather than activities we have set up in-game. But please correct me if I am wrong. Just trying to make sure the request is understood.
Is there something you are looking for in particular? Like some examples from other games you have played would be helpful. Just so we can send things to the right places.