Ask yourself: why does all this toxicity happen? What are the main reasons behind it?
It’s easy to point at "toxic players," but that’s only part of the story. A lot of this behavior is shaped and amplified by the systems around us. Right now, performance tracking tools like DPS sharing and logs are available everywhere, to everyone, in every type of content. And that design choice has consequences.
When DPS is constantly visible, it stops being a learning tool and becomes a social ranking system. Numbers get taken out of context, reduced to "good" or "bad," and used to judge people instantly. Instead of encouraging improvement, it creates pressure, anxiety, and comparison especially in casual environments where players are still learning.
That feeds directly into gatekeeping. Raid leaders, and even random group finder groups, start setting unofficial barriers like "hit X DPS or don’t join." But here’s the problem: group finder is supposed to bring together random players with different skill levels. Turning it into a performance filter completely defeats its purpose.
And this is where it really stops making sense: why do 12 random players who don’t know each other, have no coordination, and no shared expectations, have access to detailed logs and real-time DPS data in a simple pug run? In that environment, those tools have almost no constructive value. You’re not analyzing optimized rotations or coordinated strategies. More often than not, the data gets used to single people out, blame them for wipes, or make them the target of jokes.
Logs and DPS meters absolutely have a place, but that place is organized, high-end content. In coordinated groups, they help teams refine strategies, optimize performance, and push difficult achievements.
But in pugs?
- They do the opposite.
- They encourage snap judgments, reduce teamwork to a scoreboard, and create a culture where players are evaluated before they’re even given a chance to grow.
DPS sharing in pugs doesn’t teach.- It filters.
- It pressures.
- It excludes.
Honestly, these tools should be restricted. Logs and DPS visibility should only unlock after players complete high-end challenges like trifectas. At that level, players actively choose a performance-driven environment, and the data becomes meaningful. Before that point, it’s mostly noise and often harmful.
And this is where ZeniMax needs to step in
By allowing unrestricted DPS tracking in all content, ZOS created an environment where:ZoS effectively handed players the tools to judge, exclude, and mock each other, even in spaces that are supposed to be accessible and casual.
- Judgment is easy
- Exclusion is normalized
- Mockery is effortless
- Casual spaces feel hostile
If the goal is a healthier community, the solution isn’t just punishing bad actors. It’s rethinking the systems that enable that behavior in the first place.
Because if everything revolves around numbers from the very start, the community will naturally become less patient, less welcoming, and more toxic. Maybe it’s time to shift the focus away from constant measurement — and back toward learning, cooperation, and actually enjoying the game.
@Attorneyatlawl
In my opinion, casual players, whether they’re in guild runs, Discord groups, or using the group finder, should not have access to DPS meters and logs.
These tools are meant to help players improve. But in practice, that’s rarely how they’re used. I never see someone in a group finder say, “Let me check logs so I can help you get better.” Instead, logs are used as a gatekeeping tool, to judge, exclude, and kick players.
I believe that "player toxicity" in PvP and PvE is the same issue, and both fall under "player toxicity." I don’t play PvP at all, but I’m pretty sure the toxicity is the same whether it’s in PvP or PvE.
We just have to accept it, whether we like it or not.
Bad players will always exist, and ZoS can’t really do much about that. I mean, sure, they can ban accounts, IP addresses, and so on… but that only happens in very specific situations. It’s never going to be a “common rule.” And we all know it, they’re not going to ban everyone just for bad behavior or harsh words.
All player toxicity actually comes from DPS Sharing and logs.
That’s something we have to acknowledge, because it’s a big root of the “everyday” toxicity you see across the game. And this is something ZoS could change, but players don’t really want that.
- People want to show off their DPS.
- They want to queue into Group Finder, post their vKA logs, and share them on Discord so everyone can see how bad others are.
- Most players enjoy that system.
So where does that leave us?
- Toxicity is out of control
- It keeps getting worse
- Players don’t have the freedom to use any set, because everything shows up in logs. The moment someone sees you’re running Mother’s Sorrow or False God’s instead of something like Null Arca or Sul-Xan’s, you get judged for it, simply because it’s not meta. And how is the meta even defined? Correct! Through logs and DPS sharing.
- Gatekeeping isn’t going anywhere, because logs\dps sharing make it easy to judge players
And because of all that, toxicity isn’t going to disappear
I honestly wish this could just be a game you log into and enjoy. But the reality is different. A lot of players don’t just want to play, they want to compare, compete, and mock others. And this is where these tools should make a difference.
- Real endgame players use these tools to find the best players for their raids, Trifectas, score pushing, or world-record teams. That part is completely valid. But it represents maybe 0.10% of the playerbase, the ones who actually use these tools to improve and optimize.
- All the others? They use Logs \ DPS Sharring to mock players, gatekeep, and do absolutely nothing else.
That’s the current state of The Elder Scrolls Online.
Most of us do our best to tolerate and understand toxic players and because of that we're really reluctant to 'out' people or report them -we know this game is an escape outlet for people and they need it. However, there are some communities where it is horrible to be due to perma banned players coming back on known new accounts and Zos turning a blind eye. And we're talking about seriously awful things behind those bans.
What this is resulting in is the victims of these people giving up on ESO and giving up on their friend communities.
I'd like to ask that Zos consider move to blocking the player, not the account. It's been asked before by many people but perhaps under new leadership, it's time to raise it again.
mdjessup4906 wrote: »We just have to accept it, whether we like it or not.
Bad players will always exist, and ZoS can’t really do much about that. I mean, sure, they can ban accounts, IP addresses, and so on… but that only happens in very specific situations. It’s never going to be a “common rule.” And we all know it, they’re not going to ban everyone just for bad behavior or harsh words.
All player toxicity actually comes from DPS Sharing and logs.
That’s something we have to acknowledge, because it’s a big root of the “everyday” toxicity you see across the game. And this is something ZoS could change, but players don’t really want that.
- People want to show off their DPS.
- They want to queue into Group Finder, post their vKA logs, and share them on Discord so everyone can see how bad others are.
- Most players enjoy that system.
So where does that leave us?
- Toxicity is out of control
- It keeps getting worse
- Players don’t have the freedom to use any set, because everything shows up in logs. The moment someone sees you’re running Mother’s Sorrow or False God’s instead of something like Null Arca or Sul-Xan’s, you get judged for it, simply because it’s not meta. And how is the meta even defined? Correct! Through logs and DPS sharing.
- Gatekeeping isn’t going anywhere, because logs\dps sharing make it easy to judge players
And because of all that, toxicity isn’t going to disappear
I honestly wish this could just be a game you log into and enjoy. But the reality is different. A lot of players don’t just want to play, they want to compare, compete, and mock others. And this is where these tools should make a difference.
- Real endgame players use these tools to find the best players for their raids, Trifectas, score pushing, or world-record teams. That part is completely valid. But it represents maybe 0.10% of the playerbase, the ones who actually use these tools to improve and optimize.
- All the others? They use Logs \ DPS Sharring to mock players, gatekeep, and do absolutely nothing else.
That’s the current state of The Elder Scrolls Online.
Do you have any actual experience in a raid group? Of any player type, not just these theoretical sweaty ones? Or were you kicked from one and just decided to never try again. The only toxicity im seeing is people who say things like the above.
FYI
"And this is where it really stops making sense: why do 12 random players who don’t know each other, have no coordination, and no shared expectations, have access to detailed logs and real-time DPS data in a simple pug run? In that environment, those tools have almost no constructive value. You’re not analyzing optimized rotations or coordinated strategies. More often than not, the data gets used to single people out, blame them for wipes, or make them the target of jokes."
I use logs to see dps in every run im in to do a better job next time. Especially if someone is out parsing me. ALSO logs are anonymous unless you turned your name on in the game settings. Which any one with experience with logs would know.
Maybe go find a beginner friendly trial guild instead of just being angry? I suggest For The Clear or Blackfeather academy discords.