These are all good ideas, but as always, some of them are not available to console. We don't have access to PTS.Zodiarkslayer wrote: »1) Know your build's gear. Don't experiment, that's what the PTS is for.
Zodiarkslayer wrote: »It Back when there was no sticker book and no option to use transmutation stones to recreate a piece of equipment, I would've agreed.
But these days it is really comfortable to organise inventory. Well, at least for me with my 12 character non ESO+ account. There are just a couple of habits that one needs to cultivate and there will never be any inventory bloat.
1) Know your build's gear. Don't experiment, that's what the PTS is for.
2) Use the sticker book, don't hoard gear. With 1500 transmute crystals it is possible to make 60 pieces of gear at once. That is 5 characters!
3) Get all the free storage space. Bank (240), Inventory (200 per character, 10 characters are free), Storage Chests (360).
4) Use motives, plans and recipes when you get them. Sell them at once, if you know them.
5) Use up your consumable materiels. Craft potions, glyphs and food to sell them on guild stores. The good ones sell like candy. The others mostly sell as raw mats for good gold. Only the provisioning mats that are not used for commonly used food and for daily crafting writs need to be sold to regular merchants, 5 gold apiece.
6) Use Houses for storing furnishings, not the bank.
7) Hoarding is bad for mental health. Sell like crazy! Use Master Merchant or Tamriel Trade Centre to know real value and fill up all of your 30 slots in every one of your guilds.
Remember: The bank inventory is limited to 240 slots, but the amount of gold is limited to 2.1 billion.
There is more, ofc. But these are the most important.
agelonestar wrote: »The inventory issue is a key reason people quit the game. It literally drives people away.
allochthons wrote: »These are all good ideas, but as always, some of them are not available to console. We don't have access to PTS.Zodiarkslayer wrote: »1) Know your build's gear. Don't experiment, that's what the PTS is for.
Does console have a way to mark junk and auto-sell it? I haven't played with all the add-ons to see. I know Lazy Crafter has a few options to deal with what we get from daily crafting writs, but I haven't played with them much.
(Did anyone else watch the Artemis II livestreams, and suddenly realize just how important Inventory Management actually is? 🚀)
Players who want to play free, quit the game, yes.agelonestar wrote: »The inventory issue is a key reason people quit the game. It literally drives people away.
I’d honestly prefer that the crafting bag was included in the base game. Give me - as a long term ESO+ subscriber - some other benefit to replace it.
Ultimately I would rather keep players in the game.
SaliciaKeyz wrote: »agelonestar wrote: »The inventory issue is a key reason people quit the game. It literally drives people away.
I know this from experience. Ive had friends get bored of the game from it. It’s mentally taxing for new players.
I’m not sure why anybody above is advocating against solutions.
Also, nobody is expecting a full craft bag for free. But having a 25 or 50 max stack size bag would alleviate a lot of pressure from all the items which we have less than 25.
I use ESO+. I just want my friends to stop getting chased away from the game because of this. It’s a really bad reason to lose so many players.
katanagirl1 wrote: »So what is it that new players are holding onto that is filling up their inventory? I’m genuinely curious because I don’t see why it would be a problem. If they are not crafting, then they will sell all the gear they are not using, and if they are crafting, then they will decon and/or research items. The only backup would be when research times get long, and the times don’t anymore after the latest change. If they want to do daily crafting writs, only one style mat is needed, the one their character knows by default.
The only thing I can think of is autoloot. I don’t use it, it is not worth picking up trash loot, trash potions, or even glyphs for me. When deconning items, don’t keep all of the style mats and other mats and sell them.
Am I missing something?
katanagirl1 wrote: »So what is it that new players are holding onto that is filling up their inventory? I’m genuinely curious because I don’t see why it would be a problem. If they are not crafting, then they will sell all the gear they are not using, and if they are crafting, then they will decon and/or research items. The only backup would be when research times get long, and the times don’t anymore after the latest change. If they want to do daily crafting writs, only one style mat is needed, the one their character knows by default.
The only thing I can think of is autoloot. I don’t use it, it is not worth picking up trash loot, trash potions, or even glyphs for me. When deconning items, don’t keep all of the style mats and other mats and sell them.
Am I missing something?
New players
1. Have no money, so they need to loot trash to have any money at all.
2. Don't know what they should keep or not. You are kind of imputing a level of game knowledge as to what to keep or not that new players don't have.
3. Unless they spent $50 on a vendor summon, will spend a lot of their time not being able to even pick up trash loot or going repeatedly to town.
katanagirl1 wrote: »katanagirl1 wrote: »So what is it that new players are holding onto that is filling up their inventory? I’m genuinely curious because I don’t see why it would be a problem. If they are not crafting, then they will sell all the gear they are not using, and if they are crafting, then they will decon and/or research items. The only backup would be when research times get long, and the times don’t anymore after the latest change. If they want to do daily crafting writs, only one style mat is needed, the one their character knows by default.
The only thing I can think of is autoloot. I don’t use it, it is not worth picking up trash loot, trash potions, or even glyphs for me. When deconning items, don’t keep all of the style mats and other mats and sell them.
Am I missing something?
New players
1. Have no money, so they need to loot trash to have any money at all.
2. Don't know what they should keep or not. You are kind of imputing a level of game knowledge as to what to keep or not that new players don't have.
3. Unless they spent $50 on a vendor summon, will spend a lot of their time not being able to even pick up trash loot or going repeatedly to town.
The price of bag space and bank space has been dramatically reduced. What more should be done?
Inventory management is an issue in any game. I started ten years ago and didn’t find it a problem and I did daily crafting writs and didn’t have eso plus for 2-3 years.
katanagirl1 wrote: »katanagirl1 wrote: »So what is it that new players are holding onto that is filling up their inventory? I’m genuinely curious because I don’t see why it would be a problem. If they are not crafting, then they will sell all the gear they are not using, and if they are crafting, then they will decon and/or research items. The only backup would be when research times get long, and the times don’t anymore after the latest change. If they want to do daily crafting writs, only one style mat is needed, the one their character knows by default.
The only thing I can think of is autoloot. I don’t use it, it is not worth picking up trash loot, trash potions, or even glyphs for me. When deconning items, don’t keep all of the style mats and other mats and sell them.
Am I missing something?
New players
1. Have no money, so they need to loot trash to have any money at all.
2. Don't know what they should keep or not. You are kind of imputing a level of game knowledge as to what to keep or not that new players don't have.
3. Unless they spent $50 on a vendor summon, will spend a lot of their time not being able to even pick up trash loot or going repeatedly to town.
The price of bag space and bank space has been dramatically reduced. What more should be done?
Inventory management is an issue in any game. I started ten years ago and didn’t find it a problem and I did daily crafting writs and didn’t have eso plus for 2-3 years.
Inventory management is very easy in XIV and other MMOs I've played. It's actually really hard to run out of inventory in that game as an early-game character. This game more than any other I am aware of inundates you with different items to loot. It's a lot.
Having inventory issues is a common complaint, and while you had the patience, knowledge, and desire to overcome them a lot of people will just not find it worth the hassle. Which is the point of recurring threads like this one here and elsewhere.
katanagirl1 wrote: »katanagirl1 wrote: »So what is it that new players are holding onto that is filling up their inventory? I’m genuinely curious because I don’t see why it would be a problem. If they are not crafting, then they will sell all the gear they are not using, and if they are crafting, then they will decon and/or research items. The only backup would be when research times get long, and the times don’t anymore after the latest change. If they want to do daily crafting writs, only one style mat is needed, the one their character knows by default.
The only thing I can think of is autoloot. I don’t use it, it is not worth picking up trash loot, trash potions, or even glyphs for me. When deconning items, don’t keep all of the style mats and other mats and sell them.
Am I missing something?
New players
1. Have no money, so they need to loot trash to have any money at all.
2. Don't know what they should keep or not. You are kind of imputing a level of game knowledge as to what to keep or not that new players don't have.
3. Unless they spent $50 on a vendor summon, will spend a lot of their time not being able to even pick up trash loot or going repeatedly to town.
The price of bag space and bank space has been dramatically reduced. What more should be done?
Inventory management is an issue in any game. I started ten years ago and didn’t find it a problem and I did daily crafting writs and didn’t have eso plus for 2-3 years.
Inventory management is very easy in XIV and other MMOs I've played. It's actually really hard to run out of inventory in that game as an early-game character. This game more than any other I am aware of inundates you with different items to loot. It's a lot.
Having inventory issues is a common complaint, and while you had the patience, knowledge, and desire to overcome them a lot of people will just not find it worth the hassle. Which is the point of recurring threads like this one here and elsewhere.
wolfie1.0. wrote: »To the OP, one option is to obtain a few more accounts at base game. Especially during sales, they can be pretty cheap. Get up to at least 10. Then start a guild with a bank. To me its worth the investment and takes the bite from not having plus.
PoveusRonin wrote: »wolfie1.0. wrote: »To the OP, one option is to obtain a few more accounts at base game. Especially during sales, they can be pretty cheap. Get up to at least 10. Then start a guild with a bank. To me its worth the investment and takes the bite from not having plus.
So, inventory is hard to manage and the suggestion is to get 10 accounts to manage?
wolfie1.0. wrote: »To the OP, one option is to obtain a few more accounts at base game. Especially during sales, they can be pretty cheap. Get up to at least 10. Then start a guild with a bank. To me its worth the investment and takes the bite from not having plus.

Elvenheart wrote: »wolfie1.0. wrote: »To the OP, one option is to obtain a few more accounts at base game. Especially during sales, they can be pretty cheap. Get up to at least 10. Then start a guild with a bank. To me its worth the investment and takes the bite from not having plus.
If you do some searching on the forums, you’ll find out that when ZOS realizes all of those accounts are one player, they get closed down.
Edited to add: I only know that because the idea occurred to me too, but I wanted to be sure it would work before I invested the money and the time so I did the research.


Elvenheart wrote: »wolfie1.0. wrote: »To the OP, one option is to obtain a few more accounts at base game. Especially during sales, they can be pretty cheap. Get up to at least 10. Then start a guild with a bank. To me its worth the investment and takes the bite from not having plus.
If you do some searching on the forums, you’ll find out that when ZOS realizes all of those accounts are one player, they get closed down.
Edited to add: I only know that because the idea occurred to me too, but I wanted to be sure it would work before I invested the money and the time so I did the research.
This can't be right. Do you have any direct links to posts that explicitly say this? I've searched and didn't find anything, and even asked AI like you did and got a totally different response.
