They can rework things in a way that buffs classes while removing degenerate interactions.
tsaescishoeshiner wrote: »I took the PTS changes to be an overall buff for werewolves, mainly as far as the new damage and tanking subsystemsand QoL changes that were introduced being an overall improvement. Whereas the numbers could be modified in the future.
Us PvPers and PvErs were there to test their changes and give feedback. Why blame us for ZOS's incompetence?
I like this idea. I doubt WW players want to be obligated to a specific base class. Giving WW its own self contained mechanics would make WW balanced across classes, removing degenerate interactions with Sorc passives or DK sets or whatever else.Just remove class passives and masteries entirely during werewolf form, and balance the werewolf passives around that. If needed, give werewolf its own dedicated mastery passives instead.
Us PvPers and PvErs were there to test their changes and give feedback. Why blame us for ZOS's incompetence?
Are they incompetent? They've intentionally buffed werewolf to be competitive with the class rework. Other classes and specs are pulling similar numbers except with more potential survivability from various skills, etc. and potential burst damage spikes.
Us PvPers and PvErs were there to test their changes and give feedback. Why blame us for ZOS's incompetence?
Are they incompetent? They've intentionally buffed werewolf to be competitive with the class rework. Other classes and specs are pulling similar numbers except with more potential survivability from various skills, etc. and potential burst damage spikes.
QuinnTheWolf wrote: »The one and only solution is one zenimax refuses to implement as if it will give eso an illness even tho this would do the exact opposite and cure eso of what i perveive as the disease. (pve balance being gutted by pvp balance intentions)
Look no further then Arenanet Guild wars 2. -w-
Pvp: Separate skill balancing. (battlegrounds for eso)
Wvw: Separate skill balancing. (ava for eso)
Pve: Main skill balancing.
C'mon zenimax xD....
Just do this already -w- and no, vengeance isnt a solution imo, it restricts build diversity and will just chase those pvpholics to quit the game ;-;
Just make the damn split already!
I don't know other mmos, only eso and gw2, but im pretty extremely sure others have a system like that too!
Do the right thing and don't nerf our newly perfected werewuffs into oblivion over the whims of those who love destroy their sanity in pvp x3...
Even in pve it needs a slight nerf rn, but if its gona be nerfed for the sake of pvp, werewolves will be as useless as they have been before this update ;-;
Not saying all of this because i have a seething hatered for pvp game modes.
I like this idea. I doubt WW players want to be obligated to a specific base class. Giving WW its own self contained mechanics would make WW balanced across classes, removing degenerate interactions with Sorc passives or DK sets or whatever else.Just remove class passives and masteries entirely during werewolf form, and balance the werewolf passives around that. If needed, give werewolf its own dedicated mastery passives instead.
Why exactly should a one bar setup be competitive with high end two bar setups? Having more mechanical complexity required to play your build should net better results. You're seriously downplaying the effectiveness of the PTS WW here as well, because it isn't just competitive - it achieves the best DPS possible. On the PTS, it is dealing north of the best DPS possible by two bar setups as a baseline, even matching those setups without class mastery passives and while missing 33% WD, with a fraction of the mechanical complexity. That is not healthy.
To be honest, this is the worst case of disingenuous bias I have ever seen in my years on these forums. Dozens of WW players completely unwilling to acknowledge that there is a problem, shifting the goal posts and changing their argument each time they're being presented with evidence that the spec is overperforming. Its genuinely disappointing.
In it's current form, it has the potential to negatively impact the PVP experience for many people. That is why many of us are trying to see it (rightfully) brought in line before it goes live - nobody that doesn't play a WW wants someone with 40k HP and one bar dealing 6-10k DPS to them in pvp. Its not an unreasonable ask at all, and the spec simply does not need to be dealing that amount of damage with such little effort in PVP.
On the PVE/everything else side of the game, it hardly matters what WW is doing. They can make it as competitive as they like there, because it won't negatively affect anyone else's experience. They have the tools to distinguish the two with exclusions like "against monsters" or "against players". Its selfish to pretend like PVP players should just accept balance being decimated because casual/RP players want a certain power fantasy in an MMO.Us PvPers and PvErs were there to test their changes and give feedback. Why blame us for ZOS's incompetence?
Are they incompetent? They've intentionally buffed werewolf to be competitive with the class rework. Other classes and specs are pulling similar numbers except with more potential survivability from various skills, etc. and potential burst damage spikes.
Why exactly should a one bar setup be competitive with high end two bar setups? Having more mechanical complexity required to play your build should net better results. You're seriously downplaying the effectiveness of the PTS WW here as well, because it isn't just competitive - it achieves the best DPS possible. On the PTS, it is dealing north of the best DPS possible by two bar setups as a baseline, even matching those setups without class mastery passives and while missing 33% WD, with a fraction of the mechanical complexity. That is not healthy.
You saw pelican's video, and you claimed that the people he was fighting were clueless - yet, some of the people in that video were genuinely some of the best duelers on the entire game. WW is dealing such a mind-boggling amount of damage that it makes these players look like they can't defend themselves - because you quite literally cannot defend yourself against 6k+ DPS reasonably and WW is dealing up to 10k dps with spikes of up to 13k dps.
To be honest, this is the worst case of disingenuous bias I have ever seen in my years on these forums. Dozens of WW players completely unwilling to acknowledge that there is a problem, shifting the goal posts and changing their argument each time they're being presented with evidence that the spec is overperforming. Its genuinely disappointing.


What if they just like, disabled that specific sorc mastery while the character is transformed? WW and Scion wouldn’t benefit from it, and it’ll be a step towards balancing the experience. All without denying every other class mastery which doesn’t enable this crazy stuff.
See, I just want my tundra’s maw mastery to work in WW form, cause then that makes a whole lot of people happy when I tank for them, which in turn makes me happy. Yeah I know it’s temporary until Warden gets its rework, but until then it’s very fun applying 18 seconds of major brittle while in WW form.
No need to over complicate all of this, at the end of the day we’re all here to have fun, yeah?
What if they just like, disabled that specific sorc mastery while the character is transformed? WW and Scion wouldn’t benefit from it, and it’ll be a step towards balancing the experience. All without denying every other class mastery which doesn’t enable this crazy stuff.
See, I just want my tundra’s maw mastery to work in WW form, cause then that makes a whole lot of people happy when I tank for them, which in turn makes me happy. Yeah I know it’s temporary until Warden gets its rework, but until then it’s very fun applying 18 seconds of major brittle while in WW form.
No need to over complicate all of this, at the end of the day we’re all here to have fun, yeah?
If No Mastery WW convincingly beats the meta, then yeah WW itself might be too strong. If it can't, then the Mastery interaction is the problem, not WW itself.Why would you test No Mastery WW vs Meta DK/Sorc?
