Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

[Tales of Tribute] The "RNG" System Behind the Curtain

Personofsecrets
Personofsecrets
✭✭✭✭✭
✭✭✭

Introduction

One of my favorite phrases that has come from reading ToT discussions is about the game "picking it's winners." The reason for that is because although the original poster of that concept wasn't able to share concrete information and the idea seems cooky, the question that emerges is very good. That question is the following.

Are there inherent biases in the game, where do they exist, and how might they disadvantage specific players?

I do believe that I have found some places where there are inherent biases built into the game.

Issue 1 - The first versus second player choice
Issue 2 - Repeat cards in the tavern

Issue 1 - The first versus second player choice

Around June of 2025, I reset my stats as to use an addon that was new to me "Imp-ressive Stats" by @imPDA . I highly recommend the use of this addon because it makes recording alot of pertinent game data easy.

I've found the following win rate over the about 2000 games that I've played since using this addon. Note, the vast majority of these games are in the ranked mode.

Overall Winrate - 81.00%
As First Player Winrate - 88.2%
As Second Player Winrate - 74.3%

From that data alone, it could be said that the game is "picking it's winners," but it isn't too rare for games to have a first versus second player imbalance. This data simply shows that 1st player position has nearly a 15% advantage compared to being second player. I speculate that the reason for this issue is due to the power level of cards that can be purchased by the first player on a regular basis and that power level is a deliberate choice by the designers of the game since there hasn't been balance changes to ToT cards for about 2 years of time.

But there is another way that the game is negligent in presenting a game mode that is fair. Due to my messaging of a ZOS team member, I can present to the reader a case study in how a game issue is pointed out and remains not only unresolved, but remains without Zos team member feedback.

On February 15, I shared with the team member that the disparity between being 1st and second player exists on an account basis. I shared this data which has been censored to protect player names.
Since August, I have played "V" 34 times. Of those games, 13 have been as first player and 21 have been as second player. "T1," I have played 6 times and never gone 1st. Against "T2," my first 6 games where as second player and my most recent 3 games have been as 1st player. Against "S," I have gone 1st 30 times and second 20 times. Against "I," I have gone 1st 12 times and 2nd 5 times.

On February 21, I shared that over 1832, I had incurred a 54 game disparity toward going second more often.

On February 27, I shared that that the disparity had become a 61 games toward going second more often.

On March 10, I shared that there had become a 69 game disparity toward going second more often.

For the first time, I will share that after about a month of time, the disparity of going second more often has grown to 75 games accross 2027 games.

That is to say that the game is clearly biased toward me being second player. That is to say that the game is picking it's winners.

My play data UI regularly looks like these images. Notice the "Pick" column which is indicating 1st versus 2nd player. This picture was one shared with the ZOS team member.

2okv9o4y8a4g.jpg

A keen reader may ask what do I expect from the games leadership. A basic response would be one thing. When players say that there is no communication, the is one example of what they mean. There has been no communication to me in response to my sharing of data which shows a flaw in the games RNG generating system.

One may also wonder if leadership just hasn't had enough time to fix the issue. The problem with that theory is that we have been discussing the games poor RNG system for years.

https://forums.elderscrollsonline.com/en/discussion/comment/8154022/#Comment_8154022

https://forums.elderscrollsonline.com/en/discussion/comment/8141543/#Comment_8141543

It wasn't long after that post of mine that I noticed my tendency to go second more and more grew. So although it seems like something changed for my specific account, the issue still persists overall. I'm sharing @kmfdm 's link here in case they would like to comment on any new observations.

Issue 2 - Repeat cards in the tavern

I believe that the game tends to favor repeating tavern cards. I have these screenshots so share the different types of way the issue is problematic.

vwewvbc0ib5m.png

ufwekqxv9aub.png

0y0v1k8e7iqg.png

s390reba0erv.png

fshz24q9j45u.png

f8wwkrn9cwa3.png

0o6buxa5d3we.png

o8aghgn0gogh.png

Note, I've had way more games start with Ebony/Kwama Mine chains, Unfathomable Secrets/Bargain for Knowledge/Threads of Fate bunches, and Devotional Gaoler/Mournhold Clergy groupings than I can reasonably share in this posting.

The repeat cards issue happens all of the time. Although I can't provide a concrete statistic, based on what I've shown here as well as the handful of games that I don't have screenshots for, it must be very statistically unlikely for a single player to experience so many Ebony/Kwama Mine repeats in the opening tavern. This specific combo happens in one of my games on what seems to be a weekly basis. While I'm sorry that I can't give a concrete statistic, I think that the proof is here.

This is also an issue that I have been discussing for at least a couple of years.

https://forums.elderscrollsonline.com/en/discussion/655051/the-rng-seeding-issue-is-grotesque-grotesque-seeding-issue-issue-seeding-issue/p1

In that linked to thread, player @sayswhoto provides multiple videos of who the issue happens during a game. That's to say that I'm also not the only player experiencing the poor Tavern seeding. But I say to try this all out yourself. If you see A Pilfer, Plunder, or Squawking Oratory in the Tavern, then I'm telling you that you will see another one right away. Test out my theory which is that cards were programmed into the game as part of coding categories and that the RNG system which picks tavern cards has a hard time refreshing categories, therefore picking the same card category several times before the RNG seed is forced to do something else.

Based on my images, it should also be obvious how the game does sort of pick it's winners. If the game favors certain tavern patterns, then a player who buys into that tavern first will be advantaged. I speculate that this reasoning is why so many players can playe Crow successfully. The game is biased toward such a thing happening and buying just purple cards is incredibly easy to do. It's also incredibly toxic for players to start a game with something like 10 gold 15 power or endless agents. That is to say that the repeat card issue is also a type of balance issue that exasperates the power level of certain cards or strategies.

Conclusion

Overall, as crazy as it may sound, I do have to conclude that the game does "pick it's winners." It does so through RNG mechanisms that are biased to the extent that we can build data from those issues and that players can feel those issues while playing a game. The players who are disadvantaged are ones who tend to go second against other specific players as well as players who become victim of card repeats due to their strategic affinities as an individual.

Thank you for reviewing the information here and please do post your feedback about my observations as well as any of your own observations that are pertinent to the thread.
Edited by Personofsecrets on 4 April 2026 19:48
Rest in Peace:
The Dragonknight
2014-2025

This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • dcrush
    dcrush
    ✭✭✭✭✭
    I have started to track the amount of times I go first vs the amount of times I go second as well.

    Over my last 60 games, I went first 12 times.
    It’s ridiculous and demotivating.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    dcrush wrote: »
    I have started to track the amount of times I go first vs the amount of times I go second as well.

    Over my last 60 games, I went first 12 times.
    It’s ridiculous and demotivating.

    That's awful. Sorry that you are dealing with that.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • dcrush
    dcrush
    ✭✭✭✭✭
    dcrush wrote: »
    I have started to track the amount of times I go first vs the amount of times I go second as well.

    Over my last 60 games, I went first 12 times.
    It’s ridiculous and demotivating.

    That's awful. Sorry that you are dealing with that.

    It’s one of the reasons I really don’t enjoy ToT anymore but I’m still playing because I need one more scraps of the Spearhead fragment. I’m close to opening 1000 gold boxes and still only at 9/10. Another rng disaster.
  • GeneralGrundmann
    GeneralGrundmann
    ✭✭✭✭
    dcrush wrote: »
    dcrush wrote: »
    I have started to track the amount of times I go first vs the amount of times I go second as well.

    Over my last 60 games, I went first 12 times.
    It’s ridiculous and demotivating.

    That's awful. Sorry that you are dealing with that.

    It’s one of the reasons I really don’t enjoy ToT anymore but I’m still playing because I need one more scraps of the Spearhead fragment. I’m close to opening 1000 gold boxes and still only at 9/10. Another rng disaster.

    I am with you. I got one (1) Spearhead fragment on average from opening approximately 90 gold boxes.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    dcrush wrote: »
    dcrush wrote: »
    I have started to track the amount of times I go first vs the amount of times I go second as well.

    Over my last 60 games, I went first 12 times.
    It’s ridiculous and demotivating.

    That's awful. Sorry that you are dealing with that.

    It’s one of the reasons I really don’t enjoy ToT anymore but I’m still playing because I need one more scraps of the Spearhead fragment. I’m close to opening 1000 gold boxes and still only at 9/10. Another rng disaster.

    I am with you. I got one (1) Spearhead fragment on average from opening approximately 90 gold boxes.

    It's sort of wild that ESO can sometimes function like a medieval torture mechanism.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • TheGamerSeal
    TheGamerSeal
    ✭✭✭
    dcrush wrote: »
    dcrush wrote: »
    I have started to track the amount of times I go first vs the amount of times I go second as well.

    Over my last 60 games, I went first 12 times.
    It’s ridiculous and demotivating.

    That's awful. Sorry that you are dealing with that.

    It’s one of the reasons I really don’t enjoy ToT anymore but I’m still playing because I need one more scraps of the Spearhead fragment. I’m close to opening 1000 gold boxes and still only at 9/10. Another rng disaster.

    I am with you. I got one (1) Spearhead fragment on average from opening approximately 90 gold boxes.

    It's sort of wild that ESO can sometimes function like a medieval torture mechanism.

    Agreed. That's probably the most accurate description I've seen for ESO in recent years: "Medieval Torture Mechanism".

    EDIT: And I feel like it's getting worse.
    Edited by TheGamerSeal on 10 April 2026 03:48
    • "Rather than offering you the illusion of valued feedback, we have taken the liberty of doing what we think is best anyway." -- Anonymous
    • "I should have known the gankblades were plotting to take over!" -- Anonymous
  • GeneralGrundmann
    GeneralGrundmann
    ✭✭✭✭
    Update 46 changed drop rates for both fragments, Kaleen and the card emote.

    Before update 46, these fragments dropped from gold and purple boxes, I even got one or two fragments from blue boxes. A drop chance of around 3% from gold boxes, 2% from purple boxes and 1% from blue boxes. But that's more an educated guess than a fact.

    After update 46, both fragments only dropped from gold boxes for me.

    I played with 13 characters for seven days a week, getting 91 gold boxes. Resulting in approximately one fragment each week, a drop chance around 1%.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    the disparity of going second more often has grown to 82 games accross 2072 games. My play history looks like this with constant chains of going 2nd 4 or 5 times in a row. So over 45 games, the disparity grew by 7 games.

    mc1tuwt3x8n6.jpg

    I'll also point out that losses tend to bunch up and then I'll have a win streak and then a bunch of losses again. It sort of reminds me of World of Tanks matchmaking, where a digital thumb is put in the scales as to make players have a 50% win rate.

    Just to be clear, I don't think that there is any system put into place to deliberately make players lose, but I also have some certainty that the issue isn't caused by my biases as a human. Someone with an 88.2/74.5 win rate probably shouldn't have bunching losses with any regularity. This is probably due to going second all of the time.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    I'd like to point out too that after making this thread, I had another one of these "funny" games. Just remember that contracts are essentially must buy cards if you don't want your opponent to get two of the same contract.

    xiqfuala4byl.jpg

    In this case, I went first, so there was nothing that the opponent can do. This isn't what human bias looks like. It's what a poor seeding issue looks like.

    Edited by Personofsecrets on 19 April 2026 05:35
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    The disparity I have toward going 2nd is now 98 games in favor of going second over the course of 2106 games.

    From April 4 to April 13, I played 45 games and the disparity grew from 75 to 82 games. So over 45 games, the disparity grew by 7 games.

    From April 13 to April 19, I have played 34 games and the disparity grew from 82 games to 98 games. So over the course of 34 games, the disparity grew 16 games.

    That is to say that since 79 to 45 games ago, the disparity grew by 1 game every 6 to 7 games. In the most recent 34 games, the disparity has grown by 1 game nearly every 2 games. This seems absurd, so feel welcome to double check my math.

    Proof of recent games:

    jk0cnuffvub3.jpg

    This isn't human bias, it's a digital thumb on the scale called poor seeding.

    @ZOS_JohnC
    Edited by Personofsecrets on 19 April 2026 05:32
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
Sign In or Register to comment.