ArctosCethlenn wrote: »The change to Soulcleaver is very welcome and well placed. Putting some generic power on this hyperspecialized set was a good call, and I think I like it even better than the original concept now. It will have reasonable uptimes/counterplay and synergizes well with its skill line. Very happy to see this change and I hope it survives the PTS.
You certainly put the power in a nice niche and I am happy there is a silver lining for NB, as the class masteries are really not interesting for me at this point.
As a soucleaver nb for my primary build in pvp, I'm pretty good with the change. lose a bit of healing and efficiency on the set but not enough to really hurt, esp with the new masteries to counterbalance that lost healing; meanwhile +12% to everything and 15% to siphoning (so 27 total for siphoning damage skills) leaves the set stronger for dds by a mile.
is still underperforming compared to other damage-oriented class sets imo.
First of all, it works over a very mediocre skill line. Outside siphoning attacks the rest is rarely used, and then in top of that it has a negative effect with the ulti drain, just like siphoning has a negative effect by costing health. Why every other class get pure benefits and better sets over better skillines, and we get something mid, over a mediocre skill-line with a negative effect that drains your ultimate on top of it? it doesn't make any sense.
Just remove the ultimate draining mechanic from soulcleaver, at least until the class re-work makes the siphoning skill line better (the cost reduction part of the set is irrelevant because all the expensive and useful skills of nightblade are on the other skill lines). There is no reason for it to have a negative effect just becase of some lore-themed idea they got when the set was first introduced.
Come on, a unnamed major berserk on demand with 100 % uptime is enough. Having to dip into a skill line with lower offensive potential is the very least I'd expect as a trade off. Not everything needs to be mindlessly broken. And don't talk down on that sustain too much, not all classes have free sustain...yet....
we are talking about set value, and the set is bad. What does incap has anything to do with it? Specially if you consider that when using soulclever you won't be using incap, at least on pvp, you should be using soul tether as ultimate, that's the whole point of the set because funnel health as spamable is gargabe. Making an argument for soulcleaver to be bad because incap is too god makes me wonder if you even read the tooltip of the set.
About "infinite sustain", i think you havent tried PTS where classes are getting infinite sustain WITH PASSIVE, or live for that matter, heart of flame is way superior to siphoning. Arguing that soulclever should be bad because nightblade is too god is absurd, nighthblade pure class is bottom of the barrel in pretty much every content.
Tell me why anyone should use soulclever instead of any other set? Soulclever is not even close to be broken, is garbage.
Who said anything about incap?
And that last line was clearly referring to the sustain buffs in U49 and U50 PTS. On live I still save an average 500 mag on each Siphoning ability cast, which is a good deal.
I also didn't claim it is broken, I said the change is good and there is no reason to become greedy and ask for more.
You got like 0 of the things that I said right.
Make a better effort man.
That is also keeping in mind that, however weak Siphoning is right now, the set re-design could already be considering some NB rework concepts.
ArctosCethlenn wrote: »The change to Soulcleaver is very welcome and well placed. Putting some generic power on this hyperspecialized set was a good call, and I think I like it even better than the original concept now. It will have reasonable uptimes/counterplay and synergizes well with its skill line. Very happy to see this change and I hope it survives the PTS.
You certainly put the power in a nice niche and I am happy there is a silver lining for NB, as the class masteries are really not interesting for me at this point.
As a soucleaver nb for my primary build in pvp, I'm pretty good with the change. lose a bit of healing and efficiency on the set but not enough to really hurt, esp with the new masteries to counterbalance that lost healing; meanwhile +12% to everything and 15% to siphoning (so 27 total for siphoning damage skills) leaves the set stronger for dds by a mile.
is still underperforming compared to other damage-oriented class sets imo.
First of all, it works over a very mediocre skill line. Outside siphoning attacks the rest is rarely used, and then in top of that it has a negative effect with the ulti drain, just like siphoning has a negative effect by costing health. Why every other class get pure benefits and better sets over better skillines, and we get something mid, over a mediocre skill-line with a negative effect that drains your ultimate on top of it? it doesn't make any sense.
Just remove the ultimate draining mechanic from soulcleaver, at least until the class re-work makes the siphoning skill line better (the cost reduction part of the set is irrelevant because all the expensive and useful skills of nightblade are on the other skill lines). There is no reason for it to have a negative effect just becase of some lore-themed idea they got when the set was first introduced.
Come on, a unnamed major berserk on demand with 100 % uptime is enough. Having to dip into a skill line with lower offensive potential is the very least I'd expect as a trade off. Not everything needs to be mindlessly broken. And don't talk down on that sustain too much, not all classes have free sustain...yet....
we are talking about set value, and the set is bad. What does incap has anything to do with it? Specially if you consider that when using soulclever you won't be using incap, at least on pvp, you should be using soul tether as ultimate, that's the whole point of the set because funnel health as spamable is gargabe. Making an argument for soulcleaver to be bad because incap is too god makes me wonder if you even read the tooltip of the set.
About "infinite sustain", i think you havent tried PTS where classes are getting infinite sustain WITH PASSIVE, or live for that matter, heart of flame is way superior to siphoning. Arguing that soulclever should be bad because nightblade is too god is absurd, nighthblade pure class is bottom of the barrel in pretty much every content.
Tell me why anyone should use soulclever instead of any other set? Soulclever is not even close to be broken, is garbage.
Who said anything about incap?
And that last line was clearly referring to the sustain buffs in U49 and U50 PTS. On live I still save an average 500 mag on each Siphoning ability cast, which is a good deal.
I also didn't claim it is broken, I said the change is good and there is no reason to become greedy and ask for more.
You got like 0 of the things that I said right.
Make a better effort man.
You are not even addressing the set itself, and i'm the one that needs to make a better effort? Explain me how the set being bad is good or balance the class in any shape or form? IF the class mastery are OP (Iike most of them are), making soulclever useless doesn't change anything, we just run a different set and done.
At least make the effort to address THE SET, seems that you are just complaining about the class, even when the class is not even close to dk/sorc in the PTS, but again, you have a thread for class discussion, this is SET DISCUSSION.That is also keeping in mind that, however weak Siphoning is right now, the set re-design could already be considering some NB rework concepts.
And that's why i said "while we wait for the class rework, remove the ultimate drain". You could try reading next time, it usually helps with discussions
ArctosCethlenn wrote: »The change to Soulcleaver is very welcome and well placed. Putting some generic power on this hyperspecialized set was a good call, and I think I like it even better than the original concept now. It will have reasonable uptimes/counterplay and synergizes well with its skill line. Very happy to see this change and I hope it survives the PTS.
You certainly put the power in a nice niche and I am happy there is a silver lining for NB, as the class masteries are really not interesting for me at this point.
As a soucleaver nb for my primary build in pvp, I'm pretty good with the change. lose a bit of healing and efficiency on the set but not enough to really hurt, esp with the new masteries to counterbalance that lost healing; meanwhile +12% to everything and 15% to siphoning (so 27 total for siphoning damage skills) leaves the set stronger for dds by a mile.
is still underperforming compared to other damage-oriented class sets imo.
First of all, it works over a very mediocre skill line. Outside siphoning attacks the rest is rarely used, and then in top of that it has a negative effect with the ulti drain, just like siphoning has a negative effect by costing health. Why every other class get pure benefits and better sets over better skillines, and we get something mid, over a mediocre skill-line with a negative effect that drains your ultimate on top of it? it doesn't make any sense.
Just remove the ultimate draining mechanic from soulcleaver, at least until the class re-work makes the siphoning skill line better (the cost reduction part of the set is irrelevant because all the expensive and useful skills of nightblade are on the other skill lines). There is no reason for it to have a negative effect just becase of some lore-themed idea they got when the set was first introduced.
Come on, a unnamed major berserk on demand with 100 % uptime is enough. Having to dip into a skill line with lower offensive potential is the very least I'd expect as a trade off. Not everything needs to be mindlessly broken. And don't talk down on that sustain too much, not all classes have free sustain...yet....
we are talking about set value, and the set is bad. What does incap has anything to do with it? Specially if you consider that when using soulclever you won't be using incap, at least on pvp, you should be using soul tether as ultimate, that's the whole point of the set because funnel health as spamable is gargabe. Making an argument for soulcleaver to be bad because incap is too god makes me wonder if you even read the tooltip of the set.
About "infinite sustain", i think you havent tried PTS where classes are getting infinite sustain WITH PASSIVE, or live for that matter, heart of flame is way superior to siphoning. Arguing that soulclever should be bad because nightblade is too god is absurd, nighthblade pure class is bottom of the barrel in pretty much every content.
Tell me why anyone should use soulclever instead of any other set? Soulclever is not even close to be broken, is garbage.
Who said anything about incap?
And that last line was clearly referring to the sustain buffs in U49 and U50 PTS. On live I still save an average 500 mag on each Siphoning ability cast, which is a good deal.
I also didn't claim it is broken, I said the change is good and there is no reason to become greedy and ask for more.
You got like 0 of the things that I said right.
Make a better effort man.
You are not even addressing the set itself, and i'm the one that needs to make a better effort? Explain me how the set being bad is good or balance the class in any shape or form? IF the class mastery are OP (Iike most of them are), making soulclever useless doesn't change anything, we just run a different set and done.
At least make the effort to address THE SET, seems that you are just complaining about the class, even when the class is not even close to dk/sorc in the PTS, but again, you have a thread for class discussion, this is SET DISCUSSION.That is also keeping in mind that, however weak Siphoning is right now, the set re-design could already be considering some NB rework concepts.
And that's why i said "while we wait for the class rework, remove the ultimate drain". You could try reading next time, it usually helps with discussions
Are you trolling me at this point?
My first post in this thread said, that I find it good that some of the Siphoning-specific power has been taken away to make room for the general purpose 12% damage buff. This makes it much more well rounded, because part of its problem was how poorly some Siphoning abilities scaled and that it didn't make sense rotation wise in many cases to cycle them so densely. That was a problem I had voiced since its original version got nerfed from its Ult-holding design on PTS.
In terms of DPS, heal and sustain that change makes this set actually competitive with sets like Essence Thief and puts it in an overall good spot. I didn't think I need to spell everything out, because for me this is clear as day. And for the devs - for whom this feedback is intended - that would have been probably sufficient, too.
How much more do you need me to say about the set? There is simply no need to be greedy, when this set has already been elevated from situational lower B-tier to upper A-tier. The only thing that actually stops it from being S-tier with these current modifiers is the fact that Siphoning is currently a tradeoff. If NB had received stronger class masteries this would likely be valued even higher.
It also is still quite balanced in PvP due to the %-health requirement, which for once is actually good design.
I am happy about this change and I would just like it to be in a spot were it can actually remain without upsetting the wider community, because Siphoning is my favourite Skill line.
Edit: And I don't think sets are supposed to receive pre-rework balance adjustments if they are not intended to remain compatible with the final rework. If the set needs a buff (as it did), buff it (as they did). But don't overbuff it for 9 months and then nerf it back. That is just needless work. This version is good.
ArctosCethlenn wrote: »The change to Soulcleaver is very welcome and well placed. Putting some generic power on this hyperspecialized set was a good call, and I think I like it even better than the original concept now. It will have reasonable uptimes/counterplay and synergizes well with its skill line. Very happy to see this change and I hope it survives the PTS.
You certainly put the power in a nice niche and I am happy there is a silver lining for NB, as the class masteries are really not interesting for me at this point.
As a soucleaver nb for my primary build in pvp, I'm pretty good with the change. lose a bit of healing and efficiency on the set but not enough to really hurt, esp with the new masteries to counterbalance that lost healing; meanwhile +12% to everything and 15% to siphoning (so 27 total for siphoning damage skills) leaves the set stronger for dds by a mile.
is still underperforming compared to other damage-oriented class sets imo.
First of all, it works over a very mediocre skill line. Outside siphoning attacks the rest is rarely used, and then in top of that it has a negative effect with the ulti drain, just like siphoning has a negative effect by costing health. Why every other class get pure benefits and better sets over better skillines, and we get something mid, over a mediocre skill-line with a negative effect that drains your ultimate on top of it? it doesn't make any sense.
Just remove the ultimate draining mechanic from soulcleaver, at least until the class re-work makes the siphoning skill line better (the cost reduction part of the set is irrelevant because all the expensive and useful skills of nightblade are on the other skill lines). There is no reason for it to have a negative effect just becase of some lore-themed idea they got when the set was first introduced.
Come on, a unnamed major berserk on demand with 100 % uptime is enough. Having to dip into a skill line with lower offensive potential is the very least I'd expect as a trade off. Not everything needs to be mindlessly broken. And don't talk down on that sustain too much, not all classes have free sustain...yet....
we are talking about set value, and the set is bad. What does incap has anything to do with it? Specially if you consider that when using soulclever you won't be using incap, at least on pvp, you should be using soul tether as ultimate, that's the whole point of the set because funnel health as spamable is gargabe. Making an argument for soulcleaver to be bad because incap is too god makes me wonder if you even read the tooltip of the set.
About "infinite sustain", i think you havent tried PTS where classes are getting infinite sustain WITH PASSIVE, or live for that matter, heart of flame is way superior to siphoning. Arguing that soulclever should be bad because nightblade is too god is absurd, nighthblade pure class is bottom of the barrel in pretty much every content.
Tell me why anyone should use soulclever instead of any other set? Soulclever is not even close to be broken, is garbage.
Who said anything about incap?
And that last line was clearly referring to the sustain buffs in U49 and U50 PTS. On live I still save an average 500 mag on each Siphoning ability cast, which is a good deal.
I also didn't claim it is broken, I said the change is good and there is no reason to become greedy and ask for more.
You got like 0 of the things that I said right.
Make a better effort man.
You are not even addressing the set itself, and i'm the one that needs to make a better effort? Explain me how the set being bad is good or balance the class in any shape or form? IF the class mastery are OP (Iike most of them are), making soulclever useless doesn't change anything, we just run a different set and done.
At least make the effort to address THE SET, seems that you are just complaining about the class, even when the class is not even close to dk/sorc in the PTS, but again, you have a thread for class discussion, this is SET DISCUSSION.That is also keeping in mind that, however weak Siphoning is right now, the set re-design could already be considering some NB rework concepts.
And that's why i said "while we wait for the class rework, remove the ultimate drain". You could try reading next time, it usually helps with discussions
Are you trolling me at this point?
My first post in this thread said, that I find it good that some of the Siphoning-specific power has been taken away to make room for the general purpose 12% damage buff. This makes it much more well rounded, because part of its problem was how poorly some Siphoning abilities scaled and that it didn't make sense rotation wise in many cases to cycle them so densely. That was a problem I had voiced since its original version got nerfed from its Ult-holding design on PTS.
In terms of DPS, heal and sustain that change makes this set actually competitive with sets like Essence Thief and puts it in an overall good spot. I didn't think I need to spell everything out, because for me this is clear as day. And for the devs - for whom this feedback is intended - that would have been probably sufficient, too.
How much more do you need me to say about the set? There is simply no need to be greedy, when this set has already been elevated from situational lower B-tier to upper A-tier. The only thing that actually stops it from being S-tier with these current modifiers is the fact that Siphoning is currently a tradeoff. If NB had received stronger class masteries this would likely be valued even higher.
It also is still quite balanced in PvP due to the %-health requirement, which for once is actually good design.
I am happy about this change and I would just like it to be in a spot were it can actually remain without upsetting the wider community, because Siphoning is my favourite Skill line.
Edit: And I don't think sets are supposed to receive pre-rework balance adjustments if they are not intended to remain compatible with the final rework. If the set needs a buff (as it did), buff it (as they did). But don't overbuff it for 9 months and then nerf it back. That is just needless work. This version is good.
Is not a well rounded set, just take Aerie Cry for example how it was changed, the damage increase is 10%, it doesn't need max health scaling and it doesn't have ultimate drain and buff ANIMAL COMPANION, the main DPS skillline of the class. Soulclever even after this change is mediocre at best, and it cleary worse compared to how other class sets. And no, is not competive with Essence Thief at all, you are delutional, ET is a backbar set that buff all your damage and gives you tons of sustain, soulclever is a double-bar set that gives you no sustain (Because the only siphoning ability actually being used is siphoning skills and cost health) and buff your damage but in exchange of having to push max health and draining ultimate.At this point i can't tell if you are just dumb or troll tbh.
How much more i need you to say? dude is your 4th comment and is the first comment where you actually address the set directly, your whole argument was "no need to make nighblade OP".
ArctosCethlenn wrote: »The change to Soulcleaver is very welcome and well placed. Putting some generic power on this hyperspecialized set was a good call, and I think I like it even better than the original concept now. It will have reasonable uptimes/counterplay and synergizes well with its skill line. Very happy to see this change and I hope it survives the PTS.
You certainly put the power in a nice niche and I am happy there is a silver lining for NB, as the class masteries are really not interesting for me at this point.
As a soucleaver nb for my primary build in pvp, I'm pretty good with the change. lose a bit of healing and efficiency on the set but not enough to really hurt, esp with the new masteries to counterbalance that lost healing; meanwhile +12% to everything and 15% to siphoning (so 27 total for siphoning damage skills) leaves the set stronger for dds by a mile.
is still underperforming compared to other damage-oriented class sets imo.
First of all, it works over a very mediocre skill line. Outside siphoning attacks the rest is rarely used, and then in top of that it has a negative effect with the ulti drain, just like siphoning has a negative effect by costing health. Why every other class get pure benefits and better sets over better skillines, and we get something mid, over a mediocre skill-line with a negative effect that drains your ultimate on top of it? it doesn't make any sense.
Just remove the ultimate draining mechanic from soulcleaver, at least until the class re-work makes the siphoning skill line better (the cost reduction part of the set is irrelevant because all the expensive and useful skills of nightblade are on the other skill lines). There is no reason for it to have a negative effect just becase of some lore-themed idea they got when the set was first introduced.
Come on, a unnamed major berserk on demand with 100 % uptime is enough. Having to dip into a skill line with lower offensive potential is the very least I'd expect as a trade off. Not everything needs to be mindlessly broken. And don't talk down on that sustain too much, not all classes have free sustain...yet....
we are talking about set value, and the set is bad. What does incap has anything to do with it? Specially if you consider that when using soulclever you won't be using incap, at least on pvp, you should be using soul tether as ultimate, that's the whole point of the set because funnel health as spamable is gargabe. Making an argument for soulcleaver to be bad because incap is too god makes me wonder if you even read the tooltip of the set.
About "infinite sustain", i think you havent tried PTS where classes are getting infinite sustain WITH PASSIVE, or live for that matter, heart of flame is way superior to siphoning. Arguing that soulclever should be bad because nightblade is too god is absurd, nighthblade pure class is bottom of the barrel in pretty much every content.
Tell me why anyone should use soulclever instead of any other set? Soulclever is not even close to be broken, is garbage.
Who said anything about incap?
And that last line was clearly referring to the sustain buffs in U49 and U50 PTS. On live I still save an average 500 mag on each Siphoning ability cast, which is a good deal.
I also didn't claim it is broken, I said the change is good and there is no reason to become greedy and ask for more.
You got like 0 of the things that I said right.
Make a better effort man.
You are not even addressing the set itself, and i'm the one that needs to make a better effort? Explain me how the set being bad is good or balance the class in any shape or form? IF the class mastery are OP (Iike most of them are), making soulclever useless doesn't change anything, we just run a different set and done.
At least make the effort to address THE SET, seems that you are just complaining about the class, even when the class is not even close to dk/sorc in the PTS, but again, you have a thread for class discussion, this is SET DISCUSSION.That is also keeping in mind that, however weak Siphoning is right now, the set re-design could already be considering some NB rework concepts.
And that's why i said "while we wait for the class rework, remove the ultimate drain". You could try reading next time, it usually helps with discussions
Are you trolling me at this point?
My first post in this thread said, that I find it good that some of the Siphoning-specific power has been taken away to make room for the general purpose 12% damage buff. This makes it much more well rounded, because part of its problem was how poorly some Siphoning abilities scaled and that it didn't make sense rotation wise in many cases to cycle them so densely. That was a problem I had voiced since its original version got nerfed from its Ult-holding design on PTS.
In terms of DPS, heal and sustain that change makes this set actually competitive with sets like Essence Thief and puts it in an overall good spot. I didn't think I need to spell everything out, because for me this is clear as day. And for the devs - for whom this feedback is intended - that would have been probably sufficient, too.
How much more do you need me to say about the set? There is simply no need to be greedy, when this set has already been elevated from situational lower B-tier to upper A-tier. The only thing that actually stops it from being S-tier with these current modifiers is the fact that Siphoning is currently a tradeoff. If NB had received stronger class masteries this would likely be valued even higher.
It also is still quite balanced in PvP due to the %-health requirement, which for once is actually good design.
I am happy about this change and I would just like it to be in a spot were it can actually remain without upsetting the wider community, because Siphoning is my favourite Skill line.
Edit: And I don't think sets are supposed to receive pre-rework balance adjustments if they are not intended to remain compatible with the final rework. If the set needs a buff (as it did), buff it (as they did). But don't overbuff it for 9 months and then nerf it back. That is just needless work. This version is good.
Is not a well rounded set, just take Aerie Cry for example how it was changed, the damage increase is 10%, it doesn't need max health scaling and it doesn't have ultimate drain and buff ANIMAL COMPANION, the main DPS skillline of the class. Soulclever even after this change is mediocre at best, and it cleary worse compared to how other class sets. And no, is not competive with Essence Thief at all, you are delutional, ET is a backbar set that buff all your damage and gives you tons of sustain, soulclever is a double-bar set that gives you no sustain (Because the only siphoning ability actually being used is siphoning skills and cost health) and buff your damage but in exchange of having to push max health and draining ultimate.At this point i can't tell if you are just dumb or troll tbh.
How much more i need you to say? dude is your 4th comment and is the first comment where you actually address the set directly, your whole argument was "no need to make nighblade OP".
Isn't it % current health not max health? I only tested it above 35k. Anyway, even if you get only 10 or 9 % out of it at a given cast it is still very good. ET has its own drawbacks by potentially spawning in a inconvenient location and by being tied to a LA/HA, which for melee can lose uptime compared to some Siphoning casts without target requirement and cooldown (= easier to prebuff). If you only use a siphoning ability to proc the damage buff the ult drain will be very marginal to begin with. It isn't identical but it also isn't as horrible as you make it sound. And in principle they can even be paired.
And yes, I was serious about the part where I don't want it to become completely meta for all scenarios, because that would just be boring. I am fed up with those metas that only have 5-10 sets that are competitive, I don't need that. For my taste this iteration of the set hits a good spot, making it usable in a broader set of builds, while still offering a pronounced benefit for those that specifically build around Siphoning.
Yes Aeries cry has a similar % increase, but it has no extra benefits to specific abilities. And I prefer the way Soulcleaver is set up, because as I said, I like using Siphoning abilities and those 15 %. Just because it doesn't generate value for you in the way you use it, doesn't mean the value isn't there.
Btw that last claim is straight up not true, just scroll up on page one, post #17.
Set is fully backbarable, buff scales dynamically.
Ah yes, and while I am at it, cost reduction is a very effective sustain tool.
Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
The nerf to Velothi/tideborn/ansuul feels like it's going to be a big nerf to mid game players which is not exactly the direction the game should be taking. Their value previously was pretty close to where you would want them to be, not the best sets but good enough for every situation.
Edit: after some further rough testing I'm finding basically all my builds with velothi are down 10-15+% dmg with tide-born+other sets compared to the live game. The base class DK feels about 5% less dps even + class masteries with velothi. Feels like it's barely outperforming the loss you take from losing your light attack damage.
Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.
Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.
- you suggest its comparable to ET
- i explain is not because ET is backbareable, provides a strong sustain buff on top of the damage
- you reply soulclever is backbareable too
- i explain why it doesnt make sense backbar
- "thats besides the point"
/facepalm
Let it go, you can't pull two arguments that make sense or dont contradict each other.
Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.
- you suggest its comparable to ET
- i explain is not because ET is backbareable, provides a strong sustain buff on top of the damage
- you reply soulclever is backbareable too
- i explain why it doesnt make sense backbar
- "thats besides the point"
/facepalm
Let it go, you can't pull two arguments that make sense or dont contradict each other.
Why is Templar the only class with all these crazy proc conditions? Warden is you get 10% more damage and a 10k dot that you don’t need to think about, DK you light attack, necro just consume corpses, Templar you have to hit something 50 times, then you lose all your mag, and you stand in this circle, turn around, touch the ground, tap your nose, stand on 1 leg, and they are weaker in every way and way less usable in content, even lancer that’s decent on the dummy will never get used, Templar sets should be more powerful than corpsebuster if you actually want to see them get used in content, you can’t just look at the dummy numbers they need to be way more powerful, corpsebuster does 25k aoe damage it’s the best set in every situation, that’s better than both Templar sets combined
YandereGirlfriend wrote: »Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.
- you suggest its comparable to ET
- i explain is not because ET is backbareable, provides a strong sustain buff on top of the damage
- you reply soulclever is backbareable too
- i explain why it doesnt make sense backbar
- "thats besides the point"
/facepalm
Let it go, you can't pull two arguments that make sense or dont contradict each other.
What are you talking about?
If Velothi is the only "Against Monsters" set that you are using then you are losing fractional DPS, like 3-4%. The exaggeration on this topic is crazy.
Velothi is still the obvious choice in cleave scenarios, if you use any of the Beam playstyles or if you simply do not want to weave.
Of course the set will be more effective double barred. I double bar this set on live and it makes swallow soul deal the same amount of damage as concealed weapon which opens up the the possibility of being able to play a ranged magblade. The change to this set is a good one and I'm hoping it makes it to live because it's going to make range magblade more viable to play. Double barring this set may seem like a disadvantage because it makes you squishy, but you can use range for survivability, as well as swallow soul healing for a good amount per hit.
The build isn't 2 button proc cheese meta that you see duelers using on PTS currently, but it's definitely an effective build that does good damage and will be even more effective now with the changes. The majority of people you see in cyrodiil and BGs don't know how to react when they're getting hit by what's effectively concealed weapon at ranged along with impale to finish them when they're trying to run.
YandereGirlfriend wrote: »Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.
- you suggest its comparable to ET
- i explain is not because ET is backbareable, provides a strong sustain buff on top of the damage
- you reply soulclever is backbareable too
- i explain why it doesnt make sense backbar
- "thats besides the point"
/facepalm
Let it go, you can't pull two arguments that make sense or dont contradict each other.
What are you talking about?
If Velothi is the only "Against Monsters" set that you are using then you are losing fractional DPS, like 3-4%. The exaggeration on this topic is crazy.
Velothi is still the obvious choice in cleave scenarios, if you use any of the Beam playstyles or if you simply do not want to weave.
uh? dude im talking about soulclever, nighblade class sets, no about velothi/ansull/pve stuff.
Of course the set will be more effective double barred. I double bar this set on live and it makes swallow soul deal the same amount of damage as concealed weapon which opens up the the possibility of being able to play a ranged magblade. The change to this set is a good one and I'm hoping it makes it to live because it's going to make range magblade more viable to play. Double barring this set may seem like a disadvantage because it makes you squishy, but you can use range for survivability, as well as swallow soul healing for a good amount per hit.
The build isn't 2 button proc cheese meta that you see duelers using on PTS currently, but it's definitely an effective build that does good damage and will be even more effective now with the changes. The majority of people you see in cyrodiil and BGs don't know how to react when they're getting hit by what's effectively concealed weapon at ranged along with impale to finish them when they're trying to run.
if the set is more effective double-barred, then is a double-bar set, stop arguing delutional ideas when NOBODY is going to run this as a backbar set, not you, not me, nobody. Comparing soulclever vs essensce thief was just a dumb argument from someone with 0 build crafting knowdelege.
These changes won't make soulclever a viable set, it just make it a bit less worse than live, but it puts it even more behind other class sets after the buffs they got. And no, it won't be an "effective build", it will be a mediocre build that will be outperformend by pretty much any other average build in the game, and by most of other class sets (monolith storms, aerie cry, pyrebrand, etc, etc).
I can’t find what changed with monolyth of storms - can someone please show me or tell me.


Spattering Disjunction: This set now also increases damage done with status effects by 40% while worn and generates a Crux when the set activates.