ESO_player123 wrote: »I'm glad that you like it. I might have used it if it was in a separate instance. Unfortunately, ZoS said that it's not technically possible, so I do not see myself actively using it.
spartaxoxo wrote: »ESO_player123 wrote: »I'm glad that you like it. I might have used it if it was in a separate instance. Unfortunately, ZoS said that it's not technically possible, so I do not see myself actively using it.
Oh, where did they say that? Didn't realize that.
I think that you should still give it a shot once the hype has died down it. It'll probably go better than you think.
Displaced_Salad wrote: »That's great (and I mean that sincerely). Now add story mode for those on the opposite side of the spectrum, ZOS, please.
Displaced_Salad wrote: »That's great (and I mean that sincerely). Now add story mode for those on the opposite side of the spectrum, ZOS, please.
ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »I'm glad that you like it. I might have used it if it was in a separate instance. Unfortunately, ZoS said that it's not technically possible, so I do not see myself actively using it.
Oh, where did they say that? Didn't realize that.
I think that you should still give it a shot once the hype has died down it. It'll probably go better than you think.
In Update 50 PTS - Week 1 Summary:
https://forums.elderscrollsonline.com/en/discussion/691351/update-50-pts-week-1-summary#latest
I like to solo WB in DLCs, so they are in a good spot for me. I do bosses in base game only if I'm farming something, so making them damage sponges is counterproductive for farming. As for questing, I already finished all the quests, so I'm doing them again on other toons only if I need a specific reward (like access to the Dragonguard chest) or want to experience the story again/ hear voice actors for favorite characters. Making bosses stronger is not part of what I'm looking for in a rerun.
If it was a separate instance, it would be essentially a new world for me. As is, it is not appealing.
If they start adding special appealing rewards, I might go for it.
spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »I'm glad that you like it. I might have used it if it was in a separate instance. Unfortunately, ZoS said that it's not technically possible, so I do not see myself actively using it.
Oh, where did they say that? Didn't realize that.
I think that you should still give it a shot once the hype has died down it. It'll probably go better than you think.
In Update 50 PTS - Week 1 Summary:
https://forums.elderscrollsonline.com/en/discussion/691351/update-50-pts-week-1-summary#latest
I like to solo WB in DLCs, so they are in a good spot for me. I do bosses in base game only if I'm farming something, so making them damage sponges is counterproductive for farming. As for questing, I already finished all the quests, so I'm doing them again on other toons only if I need a specific reward (like access to the Dragonguard chest) or want to experience the story again/ hear voice actors for favorite characters. Making bosses stronger is not part of what I'm looking for in a rerun.
If it was a separate instance, it would be essentially a new world for me. As is, it is not appealing.
If they start adding special appealing rewards, I might go for it.
Ah, thanks for the link. I missed that. Since it was not possible from a technical standpoint in the first place, I wish they had said that years ago. Would have allowed for way more harmony in player discussions. ~_~ I don't think they'd be damage sponges based off the feedback I've seen so far, but that's totally understandable.
Attorneyatlawl wrote: »spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »I'm glad that you like it. I might have used it if it was in a separate instance. Unfortunately, ZoS said that it's not technically possible, so I do not see myself actively using it.
Oh, where did they say that? Didn't realize that.
I think that you should still give it a shot once the hype has died down it. It'll probably go better than you think.
In Update 50 PTS - Week 1 Summary:
https://forums.elderscrollsonline.com/en/discussion/691351/update-50-pts-week-1-summary#latest
I like to solo WB in DLCs, so they are in a good spot for me. I do bosses in base game only if I'm farming something, so making them damage sponges is counterproductive for farming. As for questing, I already finished all the quests, so I'm doing them again on other toons only if I need a specific reward (like access to the Dragonguard chest) or want to experience the story again/ hear voice actors for favorite characters. Making bosses stronger is not part of what I'm looking for in a rerun.
If it was a separate instance, it would be essentially a new world for me. As is, it is not appealing.
If they start adding special appealing rewards, I might go for it.
Ah, thanks for the link. I missed that. Since it was not possible from a technical standpoint in the first place, I wish they had said that years ago. Would have allowed for way more harmony in player discussions. ~_~ I don't think they'd be damage sponges based off the feedback I've seen so far, but that's totally understandable.
They had 3 instances of the world back at launch, one for each faction to do veteran zones. The game world is bigger now so maybe it's not as feasible...?
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
Attorneyatlawl wrote: »ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
They could simply avoid the fight if it were marked. Why should the higher difficulty players be punished by being forced into a difficulty they did not sign up for?
ESO_player123 wrote: »Attorneyatlawl wrote: »ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
They could simply avoid the fight if it were marked. Why should the higher difficulty players be punished by being forced into a difficulty they did not sign up for?
So, if a lower difficulty player arrives at a DLC WB they have to wait while a Vestige is "whittling it down" for 10 min and then wait another 10 min for it to respawn? Does not sound like an MMO.
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
They use multiple instances if one zone get too populated who they will be during launch or zone event already, but not sure how they empty them so it could be lots of challenge zones with just one player in them.Attorneyatlawl wrote: »spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »I'm glad that you like it. I might have used it if it was in a separate instance. Unfortunately, ZoS said that it's not technically possible, so I do not see myself actively using it.
Oh, where did they say that? Didn't realize that.
I think that you should still give it a shot once the hype has died down it. It'll probably go better than you think.
In Update 50 PTS - Week 1 Summary:
https://forums.elderscrollsonline.com/en/discussion/691351/update-50-pts-week-1-summary#latest
I like to solo WB in DLCs, so they are in a good spot for me. I do bosses in base game only if I'm farming something, so making them damage sponges is counterproductive for farming. As for questing, I already finished all the quests, so I'm doing them again on other toons only if I need a specific reward (like access to the Dragonguard chest) or want to experience the story again/ hear voice actors for favorite characters. Making bosses stronger is not part of what I'm looking for in a rerun.
If it was a separate instance, it would be essentially a new world for me. As is, it is not appealing.
If they start adding special appealing rewards, I might go for it.
Ah, thanks for the link. I missed that. Since it was not possible from a technical standpoint in the first place, I wish they had said that years ago. Would have allowed for way more harmony in player discussions. ~_~ I don't think they'd be damage sponges based off the feedback I've seen so far, but that's totally understandable.
They had 3 instances of the world back at launch, one for each faction to do veteran zones. The game world is bigger now so maybe it's not as feasible...?
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
tohopka_eso wrote: »ESO_player123 wrote: »Attorneyatlawl wrote: »ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
They could simply avoid the fight if it were marked. Why should the higher difficulty players be punished by being forced into a difficulty they did not sign up for?
So, if a lower difficulty player arrives at a DLC WB they have to wait while a Vestige is "whittling it down" for 10 min and then wait another 10 min for it to respawn? Does not sound like an MMO.
Actually it does. I started MMO's with Everquest and if you needed a particular boss in a zone it was customary to do a shout out for Camp check so you either waited or did something else. Sometimes very rarely you could group up but the item you needed for said quest was RNG and only one dropped at a time (brings back memories of camping for an item called flowing black silk sash which I needed for my monk at the time).
ESO_player123 wrote: »tohopka_eso wrote: »ESO_player123 wrote: »Attorneyatlawl wrote: »ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
They could simply avoid the fight if it were marked. Why should the higher difficulty players be punished by being forced into a difficulty they did not sign up for?
So, if a lower difficulty player arrives at a DLC WB they have to wait while a Vestige is "whittling it down" for 10 min and then wait another 10 min for it to respawn? Does not sound like an MMO.
Actually it does. I started MMO's with Everquest and if you needed a particular boss in a zone it was customary to do a shout out for Camp check so you either waited or did something else. Sometimes very rarely you could group up but the item you needed for said quest was RNG and only one dropped at a time (brings back memories of camping for an item called flowing black silk sash which I needed for my monk at the time).
ESO is not Everquest, and it has never had any mechanics like that or any mob tagging (at least to my knowledge). So, what was proposed would be a drastic change for ESO.
Attorneyatlawl wrote: »ESO_player123 wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
And why should the lower difficulty players be punished by being forced into a difficulty they did not sign up for?
They could simply avoid the fight if it were marked. Why should the higher difficulty players be punished by being forced into a difficulty they did not sign up for?
SeaGtGruff wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
How about the flip side of that? When average-powered or newbie players are fighting a boss and some massively-OP vet players come along and melt the boss, denying the lesser-powered players from receiving any loot privileges due to the OP vets doing the majority of the damage, punish the OP vets? Because that scenario has been going on for years, and caused much grief (as expressed in these forums) to those players who couldn't receive any event coffers from a boss. How is it griefing only if OP vet players on Vestige difficulty are suddenly treated to the same scenario they've been griefing lowbie players with for years?
You can't have it both ways. If OP vets have been griefing lowbie players for years and not being punished for it, then lowbie players should not be punished for supposedly "griefing" vet players on Vestige difficulty. How about let's be fair, not entitled.
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
Nope. Any difficulty other than adventurer is opt-in. Nobody can be forced into a higher difficulty.
Attorneyatlawl wrote: »randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
Nope. Any difficulty other than adventurer is opt-in. Nobody can be forced into a higher difficulty.
They wouldn't be. It would be their choice to engage (or not) with a clear icon tag.