didnt see that. crit damage is out of control. Its not even hard to get crit damage cap on any assassination build with monomyth. this is a massive mistake. the 2 piece will now give crit resist, but it doesnt say how much. Unless its like 600 this is a mistake. Nerfing this by any amount is silly. you can have 4k crit resist and still get hit with like 12k bows.
in fact, instead of nerfing this you should be adding crit resist to more sets.
didnt see that. crit damage is out of control. Its not even hard to get crit damage cap on any assassination build with monomyth. this is a massive mistake. the 2 piece will now give crit resist, but it doesnt say how much. Unless its like 600 this is a mistake. Nerfing this by any amount is silly. you can have 4k crit resist and still get hit with like 12k bows.
in fact, instead of nerfing this you should be adding crit resist to more sets.
It would be a buff if it gave over 600, since you trade crit chance for dmg, but on pts its 424 crit resist on the 2 piece (golded).
The issue is the set is overloaded on different stats and can be 1 barred. It gives, as you say, critical survival... yet also 300 WD/SD on top of it and even some crit chance for nice back bar heals. Many people literally run it as a DPS buffing set in PvP, paired with something like wretched vitality (the meta mag sorc build right now).
So I think they should've gut the 300 SD/WD instead. Make it 100 SD/WD. The set has no business being this well rounded in everything AND being 1 barred.
YandereGirlfriend wrote: »The issue is the set is overloaded on different stats and can be 1 barred. It gives, as you say, critical survival... yet also 300 WD/SD on top of it and even some crit chance for nice back bar heals. Many people literally run it as a DPS buffing set in PvP, paired with something like wretched vitality (the meta mag sorc build right now).
So I think they should've gut the 300 SD/WD instead. Make it 100 SD/WD. The set has no business being this well rounded in everything AND being 1 barred.
I would pretty strongly disagree.
More sets should be like Rallying not fewer.
Rallying only stands out because 95% of ESO sets are unusable deconstruction fodder unfit for any context.
Sets should be exciting not make you say, "Eh, this is the least-trash option so I guess I'll use it".
Rallying cry has been overdue for a nerf since it came out. It combines the 5 piece bonus of Impregnable (1650 crit resist) and Julianos (300 spell damage) AND offers group buffs. It was too much in a single set.
Crit damage is a problem, but having a single set as a bandaid fix isn't a solution. Issue here is Nightblades are about to have their critical damage increased by another 25% at the same time...
To bring out the lore hammer for a moment, I must vote against 'making' a crit resistance Mundus Stone. We already invented a new Daedric Prince, and nothing needs to be said about that.
The Tower could be altered from granting stamina to granting crit resistance, because there is truly no reason anyone would possibly use this over Warrior.
YandereGirlfriend wrote: »The issue is the set is overloaded on different stats and can be 1 barred. It gives, as you say, critical survival... yet also 300 WD/SD on top of it and even some crit chance for nice back bar heals. Many people literally run it as a DPS buffing set in PvP, paired with something like wretched vitality (the meta mag sorc build right now).
So I think they should've gut the 300 SD/WD instead. Make it 100 SD/WD. The set has no business being this well rounded in everything AND being 1 barred.
I would pretty strongly disagree.
More sets should be like Rallying not fewer.
Rallying only stands out because 95% of ESO sets are unusable deconstruction fodder unfit for any context.
Sets should be exciting not make you say, "Eh, this is the least-trash option so I guess I'll use it".
Militan1404 wrote: »To bring out the lore hammer for a moment, I must vote against 'making' a crit resistance Mundus Stone. We already invented a new Daedric Prince, and nothing needs to be said about that.
The Tower could be altered from granting stamina to granting crit resistance, because there is truly no reason anyone would possibly use this over Warrior.
Whas thinking warrior could give both weapon and spell damage becouse of hybridization and the apprentice could crit resistance
Do not nerf rallying cry until you have gutted crit dmg from pvp.
The set is being used, because it's the only option against crit dmg and it will remain the only option, since it's still the best backbar set even with the nerfs.
The RC nerf was pretty good to push it as a solo set and take it away from comp groups. The excess crit damage problem isn't going to be solved by more bandaid sets, they need to start nerfing crit dmg sources in PvP and/or buffing innate crit resist.
Thumbless_Bot wrote: »The RC nerf was pretty good to push it as a solo set and take it away from comp groups. The excess crit damage problem isn't going to be solved by more bandaid sets, they need to start nerfing crit dmg sources in PvP and/or buffing innate crit resist.
100% agree on this. Zos has a reactionary bulldoze forward mentality. They create a problem and then 'fix" it by introducing a set to 'counter' the problem. We can only wear two or three sets at a time plus a mythic. This doesnt work. It will never work. There are too many problems that zos has introduced to the game.
In this case the set existed before the oroblem was created but still applies.
The answer is to fix the root cause, not force players to crutch on a band aid.
Avran_Sylt wrote: »Why is everyone talking about critical damage like crits don't have RNG associated with them?
Avran_Sylt wrote: »Why is everyone talking about critical damage like crits don't have RNG associated with them?
CannedChicken wrote: »So when is the mechanical acuity nerf?
Militan1404 wrote: »Avran_Sylt wrote: »Why is everyone talking about critical damage like crits don't have RNG associated with them?
Not sure what you trying to say here? You struggle to get crits? Right now crit outperforms both pure dmg and and penetration even if RNG based, so that should speak for itself.