



Lock / unlock interactibles individually
Ideally: 1. Lock all items (as already implemented by Limited Visitor) then,
2. Manually unlock specific items that would be OK for guests to use.
Reason:
In some builds we’d like visitors to use certain doors or other toggle items, without the threat of the build being ruined by players who toggle items forgetfully, or trolls who do this on purpose.
MageCatF4F wrote: »Well, how nice. If I take ESO+ for one month (I cancelled it as promised) I will just barely be able to afford it.
They could have said "we will look into it" at the time, however much it would hurt to actually tell us something, but yes, shocked I am. Never say never, so probably will be my last over-priced purchase here.
They even did a good job with the ship.
katanagirl1 wrote: »This is an interesting house, it’s nice to see something different.
However, I find the windowless rooms a disappointment. Why do so many houses not have windows? I understand maybe they can’t be transparent, but there should be something that indicates a window even if you can’t see through it. The architecture is plain and boring without them.
WolfStar07 wrote: »katanagirl1 wrote: »This is an interesting house, it’s nice to see something different.
However, I find the windowless rooms a disappointment. Why do so many houses not have windows? I understand maybe they can’t be transparent, but there should be something that indicates a window even if you can’t see through it. The architecture is plain and boring without them.
Traditional adobe-style homes (not adobe-inspired like modern homes) don't seem to have a lot of windows, and what do exist are tiny, as a form of climate control in the desert. Stros M'Kai is a desert, though you'd think being a port town would make catching a breeze easier. Fortunately, we did have Redguard windows on the luxury vendor which work really well, despite the stone frame and huge size. I only put them on the inside of a room because I don't feel it'll add much to the outside (and the size difference will be more noticeable). I do have blue shutters that i can put up on empty walls instead, which will also make it look like there are windows there.
katanagirl1 wrote: »This is an interesting house, it’s nice to see something different.
However, I find the windowless rooms a disappointment. Why do so many houses not have windows? I understand maybe they can’t be transparent, but there should be something that indicates a window even if you can’t see through it. The architecture is plain and boring without them.


MidnightDuel wrote: »The "furnished" version of Buccaneer Bay includes three (two different) Redguard furnishings that until now have only been seen on the PTS. They are not available any other way than buying the furnished house.
At some point it would be great to get the rest of those Redguard furnishings on the live game, especially the provisioning station. They've been on the PTS for several cycles now. One would have expected to see them in U50, with the return to the Thieves Guild story and Hew's Bane locations where many can be found in the game. Even if they remain crown-only furnishings, please make them available to player housing sometime this year.