rosendoichinoveb17_ESO wrote: »no no we will just run Huntsman's Warmask instead ( it now gives the same additive 15%+ minor berserk+ no penalties to light attacks) with pure class and deal more damage than before.
I am just saying that Velothi is no longer viable
rosendoichinoveb17_ESO wrote: »The question for all of you is: do you want an arcanist on your team to be selfish with single target damage, or do you want them to help clearing trash adds in fights
Elendildur wrote: »This honestly reads as really elitist. Beam builds still hit better than most other builds
CameraBeardThePirate wrote: »My guy Arcanist got a 30% flat damage buff at all times this next patch. It's okay if Velothi takes a slight hit. Your damage on a beam build will still go up substantially even with the nerf.
CameraBeardThePirate wrote: »My guy Arcanist got a 30% flat damage buff at all times this next patch. It's okay if Velothi takes a slight hit. Your damage on a beam build will still go up substantially even with the nerf.
Major_Toughness wrote: »5% nerf, to fix a mistake, for AFK damage builds that the lowest of skill players use, is not going to be noticeable or effect anyones group
rosendoichinoveb17_ESO wrote: »lets be honest here, wil this change cause more arcanists to focus on single target damage with huntsman or will they prefer to deal less damage with velothi so that they can help the group with AOE.
Unless the group is organized i have never seen anyone to prefer to be a support DD. My guess is that cleave damage is going to go down for trial groups unless either velothi is buffed or if the cleave power is transferred to another class that can do it better.
I certainly won't run velothi anymore if there are better alternatives just for the sake of helping the group (unless we are in an organized group).
And I bet when the youtubers start posting videos for beam builds without velothi, then others will follow suit. And then in pug groups we will have a problem (not that many prople use that addon to change gear between fights, and most people won't bother doing so manually)
allochthons wrote: »The problem for players like me, who are just on the edge of end-game content, nerfing Velothi, Ansuuls, and Tide-born hits really hard. These are all sets that help out people who aren't great at weaving, for whatever reason, or have issues with accessibility. Many people play beam builds because they're easy, but there is a significant number of people who run beams because that's what their physical limits allow.
Set and forget items like these, and the forever now nerfed oakensoul, let us play at a higher level. Not end game, but close. And that's only good for the game.
Before these patch notes, I was inching towards the DPS to get into a few progs in my main trial guild. As of U50, those groups will be out of reach.
ETA: typo
CalamityCat wrote: »Much as I hate arcanists and the beam meta thing, Velothi is also useful for those of us who play non beam builds and just like a bit more oomph to compensate for not LA weaving like a nutcase. I can do the LA thing, but I play to relax too sometimes.
Now, I realise it won't be a catastrophy for my girls, so I'm not whining about the change. BUT I really wish that when an issue was specifically linked to a certain class, the fix should also be made to that actual class. I hate when there is collateral damage to builds that weren't actually a problem. It's hit me umpteen times since subclassing arrived and it's frustrating. Again I know it won't cripple me to the point I stop using it, I'm just disappointed that this change is also affecting non-beam players. Unless I'm missing something, as I haven't visited the test server to look at it properly.
allochthons wrote: »The problem for players like me, who are just on the edge of end-game content, nerfing Velothi, Ansuuls, and Tide-born hits really hard. These are all sets that help out people who aren't great at weaving, for whatever reason, or have issues with accessibility. Many people play beam builds because they're easy, but there is a significant number of people who run beams because that's what their physical limits allow.
Set and forget items like these, and the forever now nerfed oakensoul, let us play at a higher level. Not end game, but close. And that's only good for the game.
Before these patch notes, I was inching towards the DPS to get into a few progs in my main trial guild. As of U50, those groups will be out of reach.
ETA: typo
rosendoichinoveb17_ESO wrote: »The dammage done to monsters that the amulet was giving is 15% which was changed from multiplicative to additive. This means that for the average player (who has other sources of additive damage such as minor berserk, damage from chapion points ..) this will lower our overall damage by about 5%.
We know beam builds are easier but they are no way near the top builds. It provided a way for mid skill players to be able to run group PvE content in a decent way withough being overpowered.
The amulet needs either a buff from 15% to 20% or it needs its penalty to Light and heavy attack damage to be halved from 99% to 50% (as at 99% you can still proc weapon enchants with no damage loss).
What I am most afraid is that without a buff to the amulet we might need to kick players from trials if they run a beam build as their damage will be even lower than before and it is just not worth it keeping them around.
But for trial finder groups: man, those groups will struggle with damage as at least half of the players there are beam builds and they will not be able to finish any vet content.
(for me its fine I will just go to anyother of my other classes: DK, or pure sorc or pure nightblade or purre templar build is fine as long as people would know how to light attack weave)
But as a lot of people run beam builds with Velothi, nerfing their core item would make a drop in player enjoyment and can lead to less player base down the road which none of us want for this game.