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Health cost skills changes please?

grumlins
grumlins
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Can we restore the abilities that nightblades used to have early in the game? I feel that Malevolent Offering should be converted back into a Stamina ability with a Stamina cost that causes the enemy to be immobilized and be a damage ability that does hemorrhaging and bleed damage like it did early in the game. The morphs can remain as they are but I feel like we lost an important PVE skill when this was changed to an all healing skill across the original and both morphs which really doesn't make sense for the class.

I also feel like the Leeching Strikes is useless when compared to the unmorph and Siphoning Strikes, shouldn't it restore more health from attacks while slotted and the Leeching Strikes heal more stamina and magicka while slotted? Currently siphoning is 1200/200/200 slotted, shouldn't it be 200/1200/1200 slotted and Leeching shouldn't it become the 1200/200/200? That would make more sense with how the class works normally. This would help PVE shadowmages especially in dungeons and it would make more sense.
  • Kalthea
    Kalthea
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    Keep your eyes peeled for the future Nightblade update, they might just be changing everything.
    May your crops be sun-blessed, sweet soul.
  • Vaqual
    Vaqual
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    I think both morphs of Siphoning Strikes are really good and among the more balanced and interesting NB abilities. Of course they can't keep up with the passive level of sustain the DK rework has introduced, but just a short while ago, when Siphoning was reworked, they were considered borderline OP. I don't believe overloading these abilities would be good, and honestly, 2x1200 resources on hit (as you suggest) is just plain insanity.
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