Just think it for a moment...
Imagine, just for the sake of argument, that there is no werewolf skill line in ESO. Someone suddenly comes and tells you:
-There is going to be a new ultimate in this game. But it's not going to be a normal ultimate. For example, It's going to consume 1000 ultimate points to activate instead of the usual 100-300 points.
-Umm....?- you say -Why on earth would I preffer to use that ultimate instead of 4 or 5 other ultimates? It makes no sense!
-But it will be the best ultimate in the game! Oh, and there's more...- he says - You see how the normal ultimates cost 2 skill points to max out? This one will actually cost 16 skill points to max out...
-WHAT?? 16 SKILL POINTS?? That's absurd!!! Why would I spend 16 skill points in JUST ONE SKILL??
-As I said, it will be a very good ultimate.- he answers - Will you use it?
-Um... I don't know - you say- It will have to be extremelly OP to make it even remotely viable under those conditions...
-Oh it will be, don't worry.- he answers -Oh by the way. If you choose to get this ultimate, you will also get a couple of weakneses, that will affect you wherever you actually use it or not.
-GET THE [snip] OUT OF HERE!! THIS IS [snip]
Well... now come back to reality.
See what the problem is here?? WW tranformation is not even remotely close to what it should be. If It asks a lot, it should give a lot in return. Instead, we have this transformation that sometimes feels that is making you even weaker that how you normally are.
Sure, the damage is amazing... but that's all of it. Both skills are subpar:
Pounce is slow (the slowest gap closer in the game I'd say), has a laughable range and an insane stamina cost.
Roar is ok, but it is still worse than, let's say NB's Aspect of terror, which does basically the same thing... except it's an instant cast.
I think HUGE, and by HUGE I mean really HUGE buffs should be made to the WW to make it what it SHOULD BE. These are some ideas:
- Remove the ultimate cost entirelly. Instead, give it a, lets say, 2 minute cooldown that begins from the time you finished your last transformation (Blood Rage gets reworked).
- Make the WW inmute to all forms of CC, except for the Fighter's guild skills CC.
- Make Devour restore the whole transformation time bar, and make you invulnerable while you eat.
- Remove "cast time" on Devour and let it feed from the same corpse more than once again. Also, let it feed from ANY corpse.
- Let the WW stay transformed as long as he likes (remove transformation time bar completely). Make him start to lose HP progressively if 15 seconds pass and he does't attack someone, so he will end up dying if he stays out of combat for too long (Devour gets reworked).
- Buff both active skills. Make Pounce a lot faster, give it a stun and more damage. Make Roar an instant cast ability and increase it's radius.
- Give him 1 or 2 more active skills.
Of course, all the numbers mentioned above can be tweaked, but those are the ideas. What do you think?