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https://forums.elderscrollsonline.com/en/discussion/668861

What needs to be addressed and how to fix it

true2moon_ESO
true2moon_ESO
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here is some feeback to look into. in no specific order

A. Bolt Escape - its silly that a sorc can just leave any combat situation so easy. Also Roots do not work on them, as they can just teleport with the root on them. #1 They should not be able to move when rooted. #2 There needs to be higher magika cost and there needs to be a casting animation at least 1/2 a second to a second long, so that there is a chance to interrupt.

B. Siege weapons - #1 siege weapons should not reload when they are not manned, as it stands people can drop 3-4 of them and just run around and shoot all of them. #2 siege weapons need to take longer to deploy, like at least 5-10 seconds.

C. Map Zoom. - when you zoom out of the map, please save the variable of the zoom. It is annoying to have to re-zoom out every time you look at the map.

D. Changing Campaigns - currently you can have home and guest in the same campaign - if you change home to your guest campaign, it should reset the guest campaign.

E. Dragon Knight Talons & Roots in general - if you break from a CC, you get immunity, so if you break from a root you should also get immunity, at least 2 seconds, so you just cant be chain rooted so easy.

F. Shield Bash - just as CC and roots should give immunity, when you get shield bashed on a skill once, you should get a 1-2 second immunity from another shield bash interrupting your skill. As it stands now you get a lot of skill less noobs who just spam bash like it is their job.

G. Keeps - walls and doors need more HP, and they need more guards outside the main entrances. its simply too easy to take down keeps. I also think there should be a few select guard captains that are VR10. Maybe even a champion or two.

H. Horses sprint - as it stands you can just forever sprint as when you get to zero stam you can just keep the bar held down and it will keep running full speed. Fix it so sprint works correct and make it so you can sprint twice as far as it is currently set.

I. Scrolls - anyone carrying a scroll should have a speed debuff on them so it is not so easy to run these away. not a lot maybe -25%. This makes the scroll runs longer and gives teams times to get scrolls back. I think these are fun to fight for and that journey should be a little bit extended with the debuff.

J. Keep Objectives - need to be harder to take as it stands 3-4 people can easily take these down. Also for 5-10 min after an objective is taken the guards should get an extra buff on them to make them tougher to flip.

K. Burning Oil - oil need to burn friendlys as well as enemy. its too common to see people drop oil and just spam it out in places where it hit them and their own team. These do far too much damage for that. and they are deployed way too fast. Small groups will get in a tower and set up 3-4 oil pots and just spam it at the door. I think it would be a lot more interesting if they actually had to place them in spots where they dont hit their own people.

L. Blocking - another broken feature of the game, people can just hold block, even while they cast other spells. Once you block something like a pull or an attack, there should be a .5 to a 1 second delay before you can block an attack again. Or make blocks drain more stam. Dont alow blocking when people are using other skills or riding on horses.

M. Forward Camps - these need to be able to spawn 3x-5x more people in them. Also when you drop them down they should have a couple guards automatically. The cost of them can he raised to adjust for this. There should be a limit of 3 forward camps down at any time and they should be active as long as they have rezes left.



  • Glurin
    Glurin
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    A. This has already been discussed and continues to be discussed. BE is not overpowered and people running away from you does not constitute a game breaking issue, nor does it in itself warrant a nerf.

    B 1. Does it really matter? There's still a cap on number of siege and if there's only one guy running them all is he really that much of a threat to the keep?

    B 2. Um, why?

    C. That would be nice. What I've been doing is just right clicking and then clicking on the zone to get a quick view of the whole area.

    D. Yeah, that doesn't seem right to me either.

    E. Sounds reasonable. Slightly grey area though, and you'll get an earful from people who like to gank others about this one.

    F. Again, sounds reasonable. Unlike roots however, something is clearly not quite right with Shield Bash.

    G. Easy? I've seen sieges go on for an hour or more. It depends entirely on the skill and ratio of defenders to attackers.

    H. I think that was the original intent. Although, even with the sprint forever thing going on, it does balance out some by the fact that when you hit zero stamina you could get knocked off your horse by a water balloon.

    I. I see no harm in it. Though personally I think they should probably have a DoT of some kind as well. It's mostly to discourage people from removing them from keeps and running around trying to bait the enemy with them. (There's been a bit of a problem with that for a while now on Auriels Bow.)

    J. If nobody defends the keep, why shouldn't four or five people be able to take it?

    K. You want keeps to be harder to take and also want the main defensive measure significantly nerfed?

    L. Fine as is. Already costs stamina to block a skill and it's a real problem to be unable to block an attack because you just started casting something. Only being able to block one attack a second also makes you extremely vulnerable when you're being attacked by multiple enemies at once.

    M. I think the real problem with forward camps is nobody seems to use them. It's very rare that I ever actually see one available anywhere in Cyrodiil, let alone at the location I'm fighting in.
    Edited by Glurin on 17 May 2014 00:04
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Azarul
    Azarul
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    K. Way to much trolling would happen
  • FENGRUSH
    FENGRUSH
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    M. Camps are broken more often then not. If you dont know that, its because you dont use them much or ever.

    Saw you Complained about escape and saw 3 nerf suggestions. Thats zos logic balance, and ***. Cost more, cant use when rooted, and cast time. Try small changes and move to balance if anything.

  • Nooblet
    Nooblet
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    L. Probably the most important one on the list. Blocking is ruining the pvp experience. Its fine for pve.. but in pvp it is WAY too strong. You should not need to wait until someone is out of stamina to actually start the fight.
  • true2moon_ESO
    true2moon_ESO
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    REPLIES ~

    A. First of all Bolt Escape is really dumb for a PvP game, sorcs hit hard, and then they can pretty much get out of any battle free. If this does not get fixed all you will see is garbage sorcs running this crap. PvP is for fighting not for running away so easy.

    BE should cost stam and magika to use, and it should cost like 500 stam. You figure getting 30m out of a battle is a lot of distance. As it is, sorcs can get like 5-6 of these pretty easy and in seconds. Roots dont work on them, and there is little time to try and get a chain pull on them, when they are 30 m away in less then 2 seconds.


    B. #1 Siege wepons should only reload when a person is manning it, or I can just shoot, run away from it, run back to it and shoot again. Make people commit to these if they want to use them.

    #2. They need to take longer to place so people can just drop these in the middle of a battle so quickly and use them. personally I think its more realistic taking some time instead of being instant built. 5-10 seconds is not a long time. I just hate seeing people drop oil in the middle of a battle and start spamming it out so fast.


    G. you dont siege much, keeps are fart too easy to take down.


    J. as for the objectives I can solo them on my DK, its not easy but it can be done. If I have 1 person with me, they are cake walks.


    L. you can block while you cast #1, and #2, its far to easy for my 1h and shield DK to sit just holding block down, blocking multiple attacks. Block simply needs to cost more stam.


    M. and yes I use forward camps all the time, they dont last long they spawn maybe 20 people at best. They use to break more before, last few days I seen them working fine.



    AND I WILL ADD TO THE LIST ~

    N. Campaigns - they need to be shorter, like 45 days. and they need to cost more to change. As we seen already on Auriels Bow, DF and EP just quit out. I am even wondering at this point if there will be a pvp population to see the end of one.

    Also each side needs to be cut down by at least 50 players each. dont get me wrong I like having people around to kill, but there is simply too much lag as its obvious your servers can not handle the current limit.


    M. some kind of player based report system for croydiil. too many players report someone and they get temp banned from croydiil. Several times we get people grabbing scrolls in the middle of a battle and they run them to the other side, or they purposely just act like jerks, walking with them, etc.

    the email system you have is garbage for reporting, make it simple for players to report other players, that auto temp bans, without the use of GM's. It could take a lot of different players to report to trigger this. Like say 100. Temp bans could be like 2 hours.



    Personally I dont think things are as unbalanced as people cry about. However some skills are just out of place for PvP. The DK standard is seriously OP, and the sorc BE is just stupid for a PvP environment. I dont mind the NB stealth by any means, because the 3 seconds, dont give them that much distance as say the BE does.

    I think upping the damage from light and heavy weapon attacks would solve a lot of problems people have with PvP.




  • Glurin
    Glurin
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    Actually DC and EP seems to have both made a big push on Auriels Bow yesterday and today. AD lost a lot of ground. I think a lot of them did give up for a while there though.

    I do agree that the duration of the campaign seems a bit long.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
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