here is some feeback to look into. in no specific order
A. Bolt Escape - its silly that a sorc can just leave any combat situation so easy. Also Roots do not work on them, as they can just teleport with the root on them. #1 They should not be able to move when rooted. #2 There needs to be higher magika cost and there needs to be a casting animation at least 1/2 a second to a second long, so that there is a chance to interrupt.
B. Siege weapons - #1 siege weapons should not reload when they are not manned, as it stands people can drop 3-4 of them and just run around and shoot all of them. #2 siege weapons need to take longer to deploy, like at least 5-10 seconds.
C. Map Zoom. - when you zoom out of the map, please save the variable of the zoom. It is annoying to have to re-zoom out every time you look at the map.
D. Changing Campaigns - currently you can have home and guest in the same campaign - if you change home to your guest campaign, it should reset the guest campaign.
E. Dragon Knight Talons & Roots in general - if you break from a CC, you get immunity, so if you break from a root you should also get immunity, at least 2 seconds, so you just cant be chain rooted so easy.
F. Shield Bash - just as CC and roots should give immunity, when you get shield bashed on a skill once, you should get a 1-2 second immunity from another shield bash interrupting your skill. As it stands now you get a lot of skill less noobs who just spam bash like it is their job.
G. Keeps - walls and doors need more HP, and they need more guards outside the main entrances. its simply too easy to take down keeps. I also think there should be a few select guard captains that are VR10. Maybe even a champion or two.
H. Horses sprint - as it stands you can just forever sprint as when you get to zero stam you can just keep the bar held down and it will keep running full speed. Fix it so sprint works correct and make it so you can sprint twice as far as it is currently set.
I. Scrolls - anyone carrying a scroll should have a speed debuff on them so it is not so easy to run these away. not a lot maybe -25%. This makes the scroll runs longer and gives teams times to get scrolls back. I think these are fun to fight for and that journey should be a little bit extended with the debuff.
J. Keep Objectives - need to be harder to take as it stands 3-4 people can easily take these down. Also for 5-10 min after an objective is taken the guards should get an extra buff on them to make them tougher to flip.
K. Burning Oil - oil need to burn friendlys as well as enemy. its too common to see people drop oil and just spam it out in places where it hit them and their own team. These do far too much damage for that. and they are deployed way too fast. Small groups will get in a tower and set up 3-4 oil pots and just spam it at the door. I think it would be a lot more interesting if they actually had to place them in spots where they dont hit their own people.
L. Blocking - another broken feature of the game, people can just hold block, even while they cast other spells. Once you block something like a pull or an attack, there should be a .5 to a 1 second delay before you can block an attack again. Or make blocks drain more stam. Dont alow blocking when people are using other skills or riding on horses.
M. Forward Camps - these need to be able to spawn 3x-5x more people in them. Also when you drop them down they should have a couple guards automatically. The cost of them can he raised to adjust for this. There should be a limit of 3 forward camps down at any time and they should be active as long as they have rezes left.