no. it wouldn't work in this game because people could do all roles all the time
Spiderg1rl wrote: »I can see what they were trying to do, and more so that they were trying to make us think more about what you have in your quick bar. I think the idea is sound but it might be worth having 7 or 8 instead and then the ultimate. There are just too many abilities overall to limit us to just 5 + the ultimate.
NombreDeLaBeast wrote: »
Horse is dead.
The skill bar as it is now forces intelligent play...
.....I would love to drop my vamp abilities on the bar as well as my healing ultimate and my tanking ultimate.
....But then what would be the point of making choices?
rofflemywafflez wrote: »This is more of a rant than an actual post, but I would like to say I really would love to use more skills on the skill hotbar. Anyone else feel this way?
I'm a lvl 26 nightblade and I really, really love the ability to use "shadow cloak" in the middle of combat, stun and backstab for great damage with "veiled strike", and then finish them with "rapid strikes".
Consequently, that basic setup right there, as fun as it is, takes 3 of my skill slots. Pretty soon I'll be getting "siphoning strikes", but I'm not quite sure where I'll put it. I'm using "teleport strike" and "drain essence" (vampire ability) as my other 2 skills, and both are very fun to use.
Perhaps I'm missing the point and the ergonomics in the game and I'm supposed to be switching to the second skill hotbar in the middle of combat and that's what the dev's intended, but I would prefer to have more skills at hand.
See, I'm sure I could conjure up some incredibly awesome build using some of the "best skills" and stick with that all game.... but where's the fun in that? That's the point. I want to have fun playing the game in MY style of play (which is why I chose a rogue-ish character anyway), and have extra options too.
"Summon Shade", "Haste", and "Mark Target" interest me too.... but I doubt I'll ever use them just because I don't have room for them
I would go as far as to say that because of these limitations I'm actually losing interest in the game. ESO piqued my interest because of the skill-system, and I think it's the only thing sustaining my interest at this point. The weapons and armor are not all that unique from one another (except item set bonuses). I feel like I'm learning a limited skillset can make things boring. I imagine if things stick this way, by the time I'm 50+ I'll already have moved on to bigger and better things.
I love this game, I just want more options :P After coming from Dragon Age: Origins into this.... I know for sure I've been spoiled lol
rofflemywafflez wrote: »Horse is dead.
The skill bar as it is now forces intelligent play...
.....I would love to drop my vamp abilities on the bar as well as my healing ultimate and my tanking ultimate.
....But then what would be the point of making choices?
But you see, I think the magicka restriction forces a lot of these choices, and that requires intelligent play too. None of the skills have a cooldown, so I can understand why having everything available can be a problem. Even still, if all the skills WERE available, you'd still mana/stamina issues.
I'm not saying we need EVERY skill on the hotbar, I think that could pose it's own problems too. All I would ask is for more skills to choose from. Like 7 or 8 + ult. The current system feels very inflexible, and subsequently boring when you use the same build over and over with 5 skills + an ultimate.
Seriously, what I'm saying is in the best interest of Zenimax because the gameplay as it stands IS fun, but redundant. This is why I usually shy away from most MMO's, because of the limitations when creating a game on such a large scale. They usually get boring for me by mid-game.
If there were more skills to choose from, I GUARANTEE it would attract more players, because player freedom in and of itself IS attractive. Think about what I'm saying and compare it to some of the most popular games of our day, and how they have turned out. DoTA 2 (the most popular PC game in the world) may have 4 skills per hero, but it has 80+ heroes to choose from creating a huge variety and unique synergy between each and every group of heroes. It is overwhelming at first, and takes time to learn, but once you get it, it's great. Why can't an MMO be equally as amazing? I see this potential in ESO because it is unique from other MMO's. Even if it makes the metagame more complex, that's fine. The game is rated for Mature audiences right? Let it play it like, dangit. The noobs will learn or get owned :P
I played Diablo 3 and got two of my heroes to level 60. By the time you hit the level cap, and had all the awesome loot, what you were left with was your abilities. I remember it came down to creating the "perfect build" with a limited skillset. On the hardest difficulity, it all came down to spamming, 1, 2 and 3 repeatedly. Thirty minutes to an hour into that, I was bored out of my mind, even though my build was very effective and op as can be. I later quit playing... and a lot of other D3 players did too. I don't want this to happen to ESO.
I just want more flexibility and freedom to play as I choose.
rofflemywafflez wrote: »Horse is dead.
The skill bar as it is now forces intelligent play...
.....I would love to drop my vamp abilities on the bar as well as my healing ultimate and my tanking ultimate.
....But then what would be the point of making choices?
But you see, I think the magicka restriction forces a lot of these choices, and that requires intelligent play too. None of the skills have a cooldown, so I can understand why having everything available can be a problem. Even still, if all the skills WERE available, you'd still mana/stamina issues.
I'm not saying we need EVERY skill on the hotbar, I think that could pose it's own problems too. All I would ask is for more skills to choose from. Like 7 or 8 + ult. The current system feels very inflexible, and subsequently boring when you use the same build over and over with 5 skills + an ultimate.
Seriously, what I'm saying is in the best interest of Zenimax because the gameplay as it stands IS fun, but redundant. This is why I usually shy away from most MMO's, because of the limitations when creating a game on such a large scale. They usually get boring for me by mid-game.
If there were more skills to choose from, I GUARANTEE it would attract more players, because player freedom in and of itself IS attractive. Think about what I'm saying and compare it to some of the most popular games of our day, and how they have turned out. DoTA 2 (the most popular PC game in the world) may have 4 skills per hero, but it has 80+ heroes to choose from creating a huge variety and unique synergy between each and every group of heroes. It is overwhelming at first, and takes time to learn, but once you get it, it's great. Why can't an MMO be equally as amazing? I see this potential in ESO because it is unique from other MMO's. Even if it makes the metagame more complex, that's fine. The game is rated for Mature audiences right? Let it play it like, dangit. The noobs will learn or get owned :P
I played Diablo 3 and got two of my heroes to level 60. By the time you hit the level cap, and had all the awesome loot, what you were left with was your abilities. I remember it came down to creating the "perfect build" with a limited skillset. On the hardest difficulity, it all came down to spamming, 1, 2 and 3 repeatedly. Thirty minutes to an hour into that, I was bored out of my mind, even though my build was very effective and op as can be. I later quit playing... and a lot of other D3 players did too. I don't want this to happen to ESO.
I just want more flexibility and freedom to play as I choose.
IMHO you aren't playing the game the way it should be played. I don't keep the same skills on my bar all the time.
When I move to a new area I see what works and what doesn't and I'm constantly modifying/reconfiguring my skill bar to adjust. THIS is exactly what I love about this game...you have to think and adjust to be at the top of your game.
Two mages and one melee? three mages? three melee? one heavy hitter and two or three weaklings? All with the same skill bar? I think not, especially at higher levels. After dying a couple times during the Mannimarco quest I re-thought my skill setup and defeated him the very next battle.
The skills are there but how do you present them to the enemy in order to get the maximum return..that is the question and I love it!
rofflemywafflez wrote: »This is more of a rant than an actual post, but I would like to say I really would love to use more skills on the skill hotbar. Anyone else feel this way?
I'm a lvl 26 nightblade and I really, really love the ability to use "shadow cloak" in the middle of combat, stun and backstab for great damage with "veiled strike", and then finish them with "rapid strikes".
Consequently, that basic setup right there, as fun as it is, takes 3 of my skill slots. Pretty soon I'll be getting "siphoning strikes", but I'm not quite sure where I'll put it. I'm using "teleport strike" and "drain essence" (vampire ability) as my other 2 skills, and both are very fun to use.
Perhaps I'm missing the point and the ergonomics in the game and I'm supposed to be switching to the second skill hotbar in the middle of combat and that's what the dev's intended, but I would prefer to have more skills at hand.
See, I'm sure I could conjure up some incredibly awesome build using some of the "best skills" and stick with that all game.... but where's the fun in that? That's the point. I want to have fun playing the game in MY style of play (which is why I chose a rogue-ish character anyway), and have extra options too.
"Summon Shade", "Haste", and "Mark Target" interest me too.... but I doubt I'll ever use them just because I don't have room for them
I would go as far as to say that because of these limitations I'm actually losing interest in the game. ESO piqued my interest because of the skill-system, and I think it's the only thing sustaining my interest at this point. The weapons and armor are not all that unique from one another (except item set bonuses). I feel like I'm learning a limited skillset can make things boring. I imagine if things stick this way, by the time I'm 50+ I'll already have moved on to bigger and better things.
I love this game, I just want more options :P After coming from Dragon Age: Origins into this.... I know for sure I've been spoiled lol
The skill bar as it is now forces intelligent play. Meaning you don't have access to all your skills you must build a deck of 2 hot bars that's it. Not 50 or more skills you get 2 bars that's it.
quote]
I so often see people running round ( usually Templars with their ice spear ) spamming the same button over and over and over. I guess you could argue to reduce the hotbar to 1 plus ultimate, it would suit the needs of many intelligent players.
Censorious wrote: »The whole point of limiting your skill slots is to prevent you having total access to all possible skills all the time. Remember, there are no cooldowns in this game.
Personally, I prefer it this way. I don't have to wait for things to come off CD. I have 5 skills right under my 5 fingers so I can hit them by 'twitch'. The whole thing just feels so much faster and more fluid. If I run out of stamina (or majicka or whatever), it just feels natural - same as in RL if you keep doing something, you get tired. Then I switch to a different form of attack until I've recovered.
- It just feel so right.
Horse is dead.
The skill bar as it is now forces intelligent play. Meaning you don't have access to all your skills you must build a deck of 2 hot bars that's it. Not 50 or more skills you get 2 bars that's it.
Rev Rielle wrote: »I think five (ten with weapon swap) buttons is good. It makes us think a little.