






















Elendildur wrote: »Tri Focus: Not sure about the new version for Ice Staves, this feels very similar to the Lightning Staff version. Then again, there's no clear option for Ice Staves there. I'd also completely remove the "block with magicka" part, since that makes most tanks avoid that passive like the plague
Penetrating Magic: Perfect change. It's really annoying being over pen for some of your attacks, but below for others. On live, you either need to build for full pen without it, or have anything not a staff attack be below pen
Destructive Clench: I'd quite like dd skills to not have any CC, cause it interferes with tanks if you cant move certain enemies cause your dds attacked them. Maybe all versions of Clench could work like Shock Clench does on live, but its a guarenteed status proc against all enemies hit, not just the first
Crushing Shock: Not sure about adding a taunt to this. For builds using status effects, this is a really good skill to spam, since its easier to sustain than Force Pulse, with the lower cost. I think removing the taunt from Destruction Staff might be the better play, especially if they add a new staff type specifically for tanks, such as the Alteration staff that's been floated around
Weakness to Elements: Seems like an odd choice to give Drain the multiple status effects, when Suscepibility is almost there anyway, just add Overcharged onto it. Adding Major Brutality and Sorcery is a really good idea
Impulse: I feel like Frost Impulse needs increased damage based on something other than CC, since that can be difficult to have at the right moment
Maybe the theme for Ice Staves could be Critical Chance, like you have on Ancient Knowledge. Tri Focus could put a debuff on enemies that gives you additional Crit Chance when damaging them for 20 seconds, Frost Impulse could have increased Crit Chance compared to Flame and Shock Impulse, maybe with a lower base damage
These changes are really cool ideas, though. Frost DPS is always in an awkward spot, cause their obvious options are stolen by tanks
YandereGirlfriend wrote: »Perhaps Crit Damage on Ice Staves to fit in mechanically with Brittle.
Crit Chance is such a dangerous stat because anything that has it automatically becomes the hard meta option.
Elendildur wrote: »YandereGirlfriend wrote: »Perhaps Crit Damage on Ice Staves to fit in mechanically with Brittle.
Crit Chance is such a dangerous stat because anything that has it automatically becomes the hard meta option.
What about Penetration instead? It's also really important, but you can get it in a lot of other places
ESO_Nightingale wrote: »
Makes the weapon completely redundant for group play.
Elendildur wrote: »ESO_Nightingale wrote: »
Makes the weapon completely redundant for group play.
Not necessarily. Because Arcanists get so much pen from the Herald of the Tome passive, pen sets have fallen off, so anyone not using Herald needs that pen from somewhere else. Most of the time, you get it from light sets, but this could give another way of getting it. You could also give another benefit, like how Ancient Knowledge gives 2 buffs per staff type
ESO_Nightingale wrote: »while you do make a good point, i am not at all a fan of giving the ice staff a capped stat because you never ever see axes and maces used in builds outside of pvp. i fear it would end up being the exact same with the ice staff being relegated to being never used. i liked when axes used to have a chance to inflict bleeds because back then they felt like they had a purpose.