BXR_Lonestar wrote: »1) If you know an ability is glitched and is problematic in PVP, it needs to be disabled immediately until you find a fix for it. And
2) You need to announce that proof of use of said exploits will result in a permanent and unappealable ban so that there is a severe disincentive to using those exploits.
Oblivion_Protocol wrote: »BXR_Lonestar wrote: »1) If you know an ability is glitched and is problematic in PVP, it needs to be disabled immediately until you find a fix for it. And
2) You need to announce that proof of use of said exploits will result in a permanent and unappealable ban so that there is a severe disincentive to using those exploits.
1. I get the sense that disabling abilities isn’t as easy as it seems. Doing so would probably screw something up massively in whatever spaghetti code is holding this game together.
2. Part of the problem here is that it may be hard to tell what’s an exploit and what’s a bug. Did that Templar end up in the wall due to an exploit or because Warden charm put him there? Is that person exploiting on purpose, or did ZoS mess something up to where this exploit exists and no one knows it exists?
But the big issue is that, in the grand scheme of things, solid proof of exploits is hard to get. And when you do get it? Good luck explaining it to the AI moderators.
albertberku wrote: »If you are going to disable glitched abilities and ban people for exploiting glitched abilities, there will be no abilities and no players left. Whole ESO PvP scene is about who exploits broken abilities better. Popular examples directly coming to mind are Templar spear stun, knockbacks, shield throw stun, DK leap, DK pull, Warden charm with immovable at the beginning, speed cap builds, bash builds, animation cancelling, and that one thing (is it a proc set?) where they jump on you and there is an AoE zone appearing under you, in the meantime they are just spamming any kind of pulls, gap closers, immovable abilities, charms, where it becomes so chaotic you dont know if you need to dodge or break free or block or shield.
albertberku wrote: »Animation cancelling itself is literally a glitch allright. And bash build, it is a joke the fact that it actually exists. 0.25 sec button smashing build. I dont see any high level or gameplay in them. High level gameplay: Good positioning and awareness, choosing correct abilities at the right time.
But this thread is about other broken stuff like leaps, stuns and pulls. There is a difference between high level gameplay and people abusing broken stuff and being good at simply abusing due to how often they do it. Like when a pull takes 3 secs and a spear breakfree 2 secs, you exactly know why they are preferred. Same with warden charm. The problem is at this point it is a part of ESO PvP, abusing glitches, and trying to get better at it.
albertberku wrote: »If you are going to disable glitched abilities and ban people for exploiting glitched abilities, there will be no abilities and no players left. Whole ESO PvP scene is about who exploits broken abilities better. Popular examples directly coming to mind are Templar spear stun, knockbacks, shield throw stun, DK leap, DK pull, Warden charm with immovable at the beginning, speed cap builds, bash builds, animation cancelling, and that one thing (is it a proc set?) where they jump on you and there is an AoE zone appearing under you, in the meantime they are just spamming any kind of pulls, gap closers, immovable abilities, charms, where it becomes so chaotic you dont know if you need to dodge or break free or block or shield.
BXR_Lonestar wrote: »PVP right now is in its worst state it has been in in a very long time due to all the bugs, exploits, and cheating that is going on. From players leaping into castles, ressing allies through walls, intentionally using glitched/bugged abilities or ability combinations to gain an advantage. I'm not going to go into detail about the specifics of these issues as Zos has acknowledged that many of these things are an issue. The problem, though, is two-fold:
1) If you know an ability is glitched and is problematic in PVP, it needs to be disabled immediately until you find a fix for it. And
2) You need to announce that proof of use of said exploits will result in a permanent and unappealable ban so that there is a severe disincentive to using those exploits.
I'm in a couple of PVP guilds, and we love the fights - especially when we're fighting against the odds in outnumbered fights. But lately, all that means is that we're facing 20+ shield-tosses to bug us out, and then we get ulti-dumped and have to eat all the damage. It's just not fun to play anymore, and as a result, we're playing ESO far less than we ordinarily would. If that's what the Dev's want, then mission accomplished, but if not, then they need to fix how they handle various cheats, bugs, and exploits - now, and in the future, for the health of the game.
Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
The clean solution has always been simple: if a set or ability is clearly broken in PvP, disable it until it’s fixed. Many competitive games do this as standard practice to preserve integrity. Instead, ZOS often leaves these interactions live for weeks or months. When something exists in the game, is widely used, carries no meaningful consequences, and isn’t disabled, it effectively becomes part of the meta whether intended or not. That is not the players normalizing bad behavior — it is the studio normalizing instability through inaction.
A large portion of the player base likely doesn’t even realize when they’re triggering something unintended. Not every exploit is obvious.
Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
BXR_Lonestar wrote: »Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
I think the add ons are part of some of the cheats/bugs/exploits I'm aware of, but they aren't the issue for everything. Scribing is also a strong contributing factor. And perhaps that should also be disabled for PVP.
thesarahandcompany wrote: »BXR_Lonestar wrote: »Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
I think the add ons are part of some of the cheats/bugs/exploits I'm aware of, but they aren't the issue for everything. Scribing is also a strong contributing factor. And perhaps that should also be disabled for PVP.
Let's disable the guild lines too. Those skills are so cheesey. And ultimates. You shouldn't need an ultimate to kill someone. And you know what, disable mounting too. Running and fast travel? Cheesey. Potions? Get rid of 'em. Who needs sustain, if you land your combo right you shouldn't need sustain.
I'd love to see Cyrodiil finally get some kind of live moderation for once in its existence. Just catching zone trolls, and stalkers would be a HUGE win for everyone who wants to PVP. Quickly spotting the score boosters would also do a great deal for promoting good sportsmanship and make people less despondent about being on 'the wrong' team.
Removing all the AFK bots who keep teams from getting low pop would be another huge win. Especially as it'd help cut down on longer queues. Or at least make sure they form later in the day. My PUG literally ran across a player AFKing out in the open the other day. Just, running in circles, and never responded. So we doubled back a bit later and took them out.
Catching cheaters would be nice as well. But I think the above two issues are more doable. At least in the short term.
thesarahandcompany wrote: »BXR_Lonestar wrote: »Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
I think the add ons are part of some of the cheats/bugs/exploits I'm aware of, but they aren't the issue for everything. Scribing is also a strong contributing factor. And perhaps that should also be disabled for PVP.
Let's disable the guild lines too. Those skills are so cheesey. And ultimates. You shouldn't need an ultimate to kill someone. And you know what, disable mounting too. Running and fast travel? Cheesey. Potions? Get rid of 'em. Who needs sustain, if you land your combo right you shouldn't need sustain.
Oblivion_Protocol wrote: »albertberku wrote: »If you are going to disable glitched abilities and ban people for exploiting glitched abilities, there will be no abilities and no players left. Whole ESO PvP scene is about who exploits broken abilities better. Popular examples directly coming to mind are Templar spear stun, knockbacks, shield throw stun, DK leap, DK pull, Warden charm with immovable at the beginning, speed cap builds, bash builds, animation cancelling, and that one thing (is it a proc set?) where they jump on you and there is an AoE zone appearing under you, in the meantime they are just spamming any kind of pulls, gap closers, immovable abilities, charms, where it becomes so chaotic you dont know if you need to dodge or break free or block or shield.
Except more than half of your examples aren’t exploits or glitches. They’re just regular gameplay at high level. There’s nothing broken to exploit about bash builds or animation canceling.
Friendly-assasin81 wrote: »So you dont want to change cyrodiil at all? You posted in the bombing thread and you post here. You might just be part of the problem. You just want to keep your "easy kill" toys dont you?
Friendly-assasin81 wrote: »So you dont want to change cyrodiil at all? You posted in the bombing thread and you post here. You might just be part of the problem. You just want to keep your "easy kill" toys dont you?
Oblivion_Protocol wrote: »Friendly-assasin81 wrote: »So you dont want to change cyrodiil at all? You posted in the bombing thread and you post here. You might just be part of the problem. You just want to keep your "easy kill" toys dont you?
You mean the bombing thread where I said that solo bombing requires skill and timing, so it isn’t the instant-kill button people tend to think it is? That post? I fail to see the necessity of bringing that up in response to me telling you that everything you think is an unfair glitch isn’t that at all.
I’ll be nice and I’ll give you this much. Animation canceling is an unintended consequence of the combat system. However, the devs put their full stamp of approval on it, even adding a loading screen tip telling you to do it. So calling it out as a glitch to get rid of is a moot point.
Frankly, I love easy kills. Less work for me. But usually they come from people who don’t know what they’re doing, don’t know what’s going on, and throw around hacker/cheater/glitch accusations when I burst them down in three seconds. And threads like this just muddle the issue by accusing everything under the sun of being illegal and unfair.
Is Cyrodiil perfect? No, far from it. Would I love better detection and punishment against actual exploits, like flying to the top of a keep or teleporting under a scroll? You’d better believe it. But, even in this broken system, not everything that kills you is the result of a bug in the system (unless it’s charm, but that subject has been beaten to death).
Logged on this morning and it felt like there was a huge Ddos problem around certain keeps and the same players. Before anyone chimes in with “well this isn’t possible…must be your connection…” I just want to say my PS5 is hard wired, never have any crazy connection issues and this was something being talked about in ZC today as well so it wasn’t just me. A lot of people reporting rubberbanding during fights followed by being kicked from the server entirely just for it to happen more than once..really disappointing honestly that it’s come to this where people can’t play a game legit these days
BXR_Lonestar wrote: »PVP right now is in its worst state it has been in in a very long time due to all the bugs, exploits, and cheating that is going on. From players leaping into castles, ressing allies through walls, intentionally using glitched/bugged abilities or ability combinations to gain an advantage. I'm not going to go into detail about the specifics of these issues as Zos has acknowledged that many of these things are an issue. The problem, though, is two-fold:
1) If you know an ability is glitched and is problematic in PVP, it needs to be disabled immediately until you find a fix for it. And
2) You need to announce that proof of use of said exploits will result in a permanent and unappealable ban so that there is a severe disincentive to using those exploits.
I'm in a couple of PVP guilds, and we love the fights - especially when we're fighting against the odds in outnumbered fights. But lately, all that means is that we're facing 20+ shield-tosses to bug us out, and then we get ulti-dumped and have to eat all the damage. It's just not fun to play anymore, and as a result, we're playing ESO far less than we ordinarily would. If that's what the Dev's want, then mission accomplished, but if not, then they need to fix how they handle various cheats, bugs, and exploits - now, and in the future, for the health of the game.
BXR_Lonestar wrote: »It's been a phenomenon for my alliance to see 2 bars of blues online, but they are nowhere to be found, whereas the enemy has 2 bars and they're swarming everywhere! You could say "well Blue's just need to get their act together" but all the regular blues know eachother and we see eachother in zone chat and in the field trying to take objectives and we all come to the same conclusion - there isn't really 2 bars of blues online. We are highly suspicious that someone is using bots to log in phony blues to spoof our alliance population bar, and people have said that this same thing also occurs in Grey Host.
I have no proof of this because we can't spot where these phony blues are, but if this really IS a thing, then this could certainly also explain some of the server lag and poor server performance.
Just one of the reasons why I think it is really important that you not only be able to see how many of each player are logged on (specific numbers, not ambiguous population bars), but also WHO is online so we can monitor for bots and fake accounts to see if this is actually a thing. Certainly the Devs ALSO have an interest in improving server performance, and monitoring for bots would definitely be a step towards that. And if it is not a thing, then at the very least, we can see who is online on your own alliance so you can try to group up and work together.