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Regarding Subclassing

  • Radiate77
    Radiate77
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    Bubosh wrote: »
    Tbh no one will watch you most likely because everyone In this forum knows about you being the loud vocal minority about the topic and you kinda showcaing the missing knowledge with every single post nowadays because you are in panic about something you love so much to have it being changed and that's just true sorry buddy.

    Wow. 😂

    That’s impressive. So you understand what you’d see does not fit your narrative so why waste your time, right?
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Bubosh
    Bubosh
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    See yourself and all your panic posts in almost every single thread trying to convince other ppl they being the minority while you can't even realize that it's you anymore. There is nothing else to say you can stream I can watch it but it won't change the fact about who is being the loud minority in every single thread nowadays and won't change the fact about the lack of competitive variety because of 3 subclassing options being straight up op. @Radiate77
    Edited by Bubosh on 21 February 2026 08:16
  • Radiate77
    Radiate77
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    Here go support this guy. He’s active in BGs right now, and even though he is using two of the skill lines you’ve mentioned, he’s not taking advantage of anyone. After watching two games, I’ve seen near every skill line represented, odd.

    It’s almost like, even with three skill lines in a great spot right now, people use everything. Supporting the idea that with Subclassing, more doors are opened, not shut.

    Pre-Subclassing, you’d have maybe one or two people on an off-meta class per lobby? Not one player in any of his last few games have been running the trio. Just be honest. 😂
    Edited by Radiate77 on 21 February 2026 08:19
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Radiate77
    Radiate77
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    Also, @Bubosh I have never disputed the fact that certain skill lines are overperforming right now.

    I’m arguing that tanking the entire system due to a few problem skill lines that are already in line for correction, doesn’t solve any problems that are not already about to be solved.

    I’m also not going to humor your petty jabs, do keep them up though, we’ll see if you’re still here tomorrow.
    Edited by Radiate77 on 21 February 2026 08:29
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Bubosh
    Bubosh
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    People want a solution now so they can play their pure classes and more x y combos again which can COMPETE in pvp which isn't a thing at all ATM if facing evenly skilled players and that's just it there isn't more to tell @Radiate77 people waited already long enough for getting a solution and the forum clearly showcases it now since it's definitely not the minority opinion. And finally we at least will get a start with u50 and that probably won't even be enough to make pure classes competitive again but still some people are freaking out and demanding the system also to benefit to subclassing builds which is just non sense
    Edited by Bubosh on 21 February 2026 08:37
  • Zodiarkslayer
    Zodiarkslayer
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    Mrtoobyy wrote: »
    IMO you have ruined PVP by implementing sublcassing. It's great and alot of fun in PVE

    It's not like there was much left to ruin ... 🧐
    No Effort, No Reward?
    No Reward, No Effort!
  • master_vanargand
    master_vanargand
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    At least everyone has a overpower with subclass.
    No balance, but everyone is equal.
  • Oblivion_Protocol
    Oblivion_Protocol
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    At least everyone has a overpower with subclass.
    No balance, but everyone is equal.

    Yeah, that was a common argument when subclassing was announced. However, saying everyone is overpowered, therefore the system is balanced ignores a fundamental fact. Everyone is overpowered IF they play a specific style with specific skills. And at that point, you could make that argument about literally any other time in ESO history.

    “Everyone is overpowered if everyone plays a Hardened Ward Sorc.”

    “Everyone is overpowered if everyone plays an Acuity Warden.”

    “Everyone is overpowered if everyone uses Master’s Dual Wield/Vateshran/Maarselok.”

    “Everyone is overpowered if everyone plays Caluurion NB.”

    In a system that has created over 100 permutations of skills and passives, there are only three or four combinations that are consistently successful in high-level PvP. Saying that subclassing is available to everyone, so everyone is overpowered is the same argument that Syndrome, the villain from The Incredibles, had:

    “If everyone is special, then no one is special.”

    However, your argument has the same flaw that his did:

    “If everyone is special, then no one is special (as long as they do what I say).”

    “If everyone is overpowered, then no one is overpowered (as long as they do what the meta says).”
  • CatalinaWineMixer2
    I've said this before, but subclass has made all the problems that existed with combat exponentially worse.

    Another issue is that (and this was going on before subclass) pvp is never going to be happy about anything, they only want 1 shots. They dont like ultimate, they dont like damage shields, they dont like healing, they dont like class mastery, the dont like tanks, they dont like healers being there, they dont like stuns, they dont like this set, they dont want that set and on and on and on.
    Vengeance is more fair, they dont like that. New people want to join and are told to go repair walls if you dont like being farmed or 1 shotted. When does it end? An end of service date? These are some of the many reasons you have the state of what exists as pvp today.

    It needs to stop and stop being catered to. Change any if those things and next week it will just be something else. Or they will just exploit it with subclass and that will be the next problem.

    The only way to truly make pvp fair is to give everyone the same abilities and stats. If you're that good, you're that good. There is no other way because no matter how many nerfs or changes you get, its never going to stop. Vengeance was a nice attempt at something similar and I hope they succeed with it. My guilds will play Vengeance if it comes about. They are not playing pvp as it is now. I still do pvp, but its far too overpowered.

    Subclassing was a mistake and a disaster, but at least they're attempting to right the ship.

    @ZOS I often feel bad for the poor Combat Director and his team because no matter what they do, pvp will never ever be happy. And I do realize that I am a critic at times myself. I'm not sure there is an easy answer. Or solution. But they do seem to recognize this and they do deserve a chance to rectify the issue if subclass
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