NotaDaedraWorshipper wrote: »We have been critisising the writing and lore mistakes for quite some time, Syldras
spartaxoxo wrote: »I actually didn't view that lorebook from Dreams as a meta critique of the feedback about ESO. But moreso a commentary on modern audiences in general.
spartaxoxo wrote: »I actually didn't view that lorebook from Dreams as a meta critique of the feedback about ESO. But moreso a commentary on modern audiences in general.
But why is it put in ESO then? How does this commentary relate to a celebration of love and friendship in Tamriel?
If something shows up in ESO, I relate it to ESO. At best to the fictional world, but if it doesn't fit the fictional world but seems to be about the real world, the next thing I'd relate it to would be ESO's community.
If it was never meant like this, it's still unfortunate, because it's easily misunderstood. And I don't seem to be the only person who is rather confused and worried about this. I have forwarded the UESP page to some friends, without commentary, and they interpreted it the same way.
spartaxoxo wrote: »I think it was more to make Dreams seem line some big shot director. But, I don't disagree it is confusing and the way you've read it is also valid. I just felt like sharing how I viewed it since I'm someone that likes listening to stuff like actor interviews about stuff. It reminded me of something I have seen several times the past couple of years.
...But at the very least, looking into it might put their writing through a more considerate process for the future.
NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
You can also pick up the knife on the table beside you, and use your own blood. In that case, no thieving or tricking is required, if I remember correctly.
spartaxoxo wrote: »I actually didn't view that lorebook from Dreams as a meta critique of the feedback about ESO. But moreso a commentary on modern audiences in general. There's been a lot of artists complaining about having to perform and write for a second screen audience. And then channels like Cinemasins have shifted a lot of discourse about the quality of writing on things like looking for whether or not a story is realistic.
Characters will also get ripped apart for being unlikable, even when that's the point, and actors harassed. A good example of that is Skylar in Breaking Bad, who's actress received a lot of harassment for playing a wife that didn't want her husband doing illegal things. She was unlikeable at times as she was flawed and didn't always handle things well. But, that's kind of the point of the show. Now that the show is quite old, the discourse around her as shifted and she's generally much more well regarded because the only ones who still care about the show are the ones that engaged with at more than a surface level.
Or how people don't want to engage with the morally interesting trolley problem presented by The Last of Us but instead debate whether or not certain parts of the story could work IRL,having solely that inform the validity of the ending.
I think the concluding line is also a self deprecating joke at the pretentiousness to even complain about such a thing. It's been something I've seen actors and other artists discussing for a few years now. At least in the US. So, I think that they may have thought people would see it more generalized.
"I do not know how you did it, stranger, but I stand here with muck on my face. I should not have been so hasty to judge you based on your vocation. I am one to talk, after all."
NotaDaedraWorshipper wrote: »We have been critisising the writing and lore mistakes for quite some time, Syldras
I know, but I'm still wondering whether it had already been in the original version of the current event or was added later.
But you're right, of course, it doesn't really make a difference. Publishing something that could be read, even accidentally, as mocking the playerbase should be avoided at all costs. It only does the game harm.
And that's the thing that bothers me most. I don't feel insulted someone could think of my messages as "mindless drivel". I know they aren't. And I know the messages of other people who have voiced their criticism weren't either. I've had many conversations about the topic of writing in this forum, I've read many interesting, smart, elaborate posts over the years that were worded in a polite, friendly way that showed insight and, most of all, care for this game. No one of us needs to be ashamed of the things they wrote. The problem I see is that alienating players won't help this game survive.
With the all unclarity and worries it causes, I'd hope we see an explanation. Or could get into a conversation about it.
Part of the problem with eso writing in the past few years is it's both been too moralizing/handholding when player choice would have shone and also at the same time too vague and contextless when it could be read in ways that are not good or healthy for players or the lore.
Part of the problem with eso writing in the past few years is it's both been too moralizing/handholding when player choice would have shone and also at the same time too vague and contextless when it could be read in ways that are not good or healthy for players or the lore.
I agree. Another thing that I personally find rather unfortunate is that lately, we get so much rather "generic" narrative content. As I wrote, one strong point of TES is its vast and diverse lore. We have a whole world (and planes beyond) full of different cultures with different beliefs, morals and traditions. So much can be made of this. Instead, there now seems to be a focus on simple, unspecific "messages": Protect the environment! Be nice to your sibling! And while these messages might be true, this is not very exciting, and not what I'd like to see when sitting down in front of my pc for a few hours to experience Tamriel.
I'm not saying these simple, universal messages can't come up in Tamriel. Of course they can. But I want to see what they mean for the different Tamrielic cultures! How does bonding or friendliness between orc siblings actually look like? Are there specific traditions or hobbies that orc youth pursues? Maybe there's even special celebrations or rituals about family bonds?
And if an Altmer tells me about the importance to protect the environment, I want to know what that means for this Altmer and why they think this. Are there philosophical or religious reasons? The thing is, a Bosmer, an Altmer and a Breton might all think it's important to handle a certain landscape with care - but if you'd ask them why they think this, from what I know about them through years of lore, they'd all give you a different explanation. And that makes this fictional world interesting.
In the end, writing that makes all of Tamriel's cultures feel like they think the same way, like the same things, have the same beliefs, the same morals, the same taste in art,... makes it all less diverse. It's basically turning a huge, varied world into a monoculture.
Exactly. I'm deeply obsessed over the Night Market because I feel very inspired by the lore and worldbuilding we've gotten with it and it feels far less generic than a lot of recent stuff. The mechanics in the zone and the npc dialogue and lorebooks feel like they are bouncing off eachother to make the world feel more alive and interesting and I often find myself wanting more and asking more questions about it and thinking about what it means for my characters' stories. I missed when eso's writing felt more like this normally and less on rare occasions and I really hope that both we see more of this kind of approach in the future.