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Proposed Improvements and Quality of Life Changes for ESO

Fancyrabbit
Fancyrabbit
Soul Shriven
Greetings everyone. I've been thinking about some aspects of the game that could use a rework or adjustment. My goal is to address things that feel illogical and suggest ways to make the gameplay experience smoother and more enjoyable for everyone. Here are the points I believe should be improved:

1-Account-Wide Crafting Skills: Why is crafting character-specific? Crafting skills should be account-wide. Currently, when I want to gear up a new character, I have to switch to my "crafter," make the items, and move them through the bank. This is a tedious and nonsensical process. I should be able to use my earned crafting levels across all characters.

2-Account-Wide Mount and PvE Guild Progress: Similarly, mount training and PvE guild lines (Psijic Order, Fighters Guild, Mages Guild, etc.) should be linked to the account. For instance, if I’m building a Necromancer for PvP, grinding those PvE guilds all over again is pure torture. This is why I often feel "stuck" playing only my first Sorcerer character.

3-Account-Wide Wayshrines: The wayshrines I’ve unlocked with my main character should be accessible to my alts. Having to traverse the entire map from scratch every time I create a new character is unnecessary.

4-Improved Skill Menu Visibility: Why can't we see the other morphs in the skill menu? We should be able to preview all potential morphs for every skill without needing to visit a redistribution shrine.

5-Vampire/Werewolf Quest Skip: Once you’ve completed the Vampire quest and reached level 10 in the skill tree, if you cure yourself and decide to become a vampire again later, there should be an option to skip the introductory quest.

6-Integrating Popular Add-ons into the Base Game: Essential add-ons used by the vast majority of players (such as TTC, LUIExtended, etc.) should be integrated into the official game. This would eliminate version conflicts and the issue of add-ons becoming obsolete when a developer stops updating them. A community poll could be used to select which add-ons players want to see in the base game.

7-PvP Testing Arena: There needs to be a dedicated arena map for testing PvP sets. Upon entering this zone, players should have temporary access to every set in the game. This would allow for rapid build experimentation, leading to more creative and fun playstyles. Currently, spending hours farming a set only to find it underperforms in PvP is discouraging and forces everyone into "meta builds," making the game monotonous. This zone should also feature small dueling areas with the Battle Spirit buff active.

8-New Competitive PvP Map: We need a new PvP map. Cyrodiil is too vast, and the design/modes of Imperial City aren't always engaging. This new map should focus purely on combat mechanics: gaining points for kills and losing them for deaths. The top-ranked player should have a statue of their character displayed in the center of the map. Such competitive features would highly motivate players. Furthermore, "fun-killing" sets or pure tank builds should be restricted here to prevent 30-minute-long stalemates.

What are your thoughts on these suggestions? Are there any other features or changes you would like to see?
  • Enemoriana
    Enemoriana
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    1-Account-Wide Crafting Skills: Why is crafting character-specific? Crafting skills should be account-wide. Currently, when I want to gear up a new character, I have to switch to my "crafter," make the items, and move them through the bank. This is a tedious and nonsensical process. I should be able to use my earned crafting levels across all characters.

    Why not make all skills unlocked for all characters?
    Oh, better idea! We need everything unlocked from the beginning! 3600cp and all skills!

    Skills are something character earn, not player.
    2-Account-Wide Mount and PvE Guild Progress: Similarly, mount training and PvE guild lines (Psijic Order, Fighters Guild, Mages Guild, etc.) should be linked to the account. For instance, if I’m building a Necromancer for PvP, grinding those PvE guilds all over again is pure torture. This is why I often feel "stuck" playing only my first Sorcerer character.

    Since Heart's week event there are upgrades for all guilds except Psijiic (as Psijiic is leveled in other way). You can buy them in guildstores now.
    7-PvP Testing Arena: There needs to be a dedicated arena map for testing PvP sets. Upon entering this zone, players should have temporary access to every set in the game. This would allow for rapid build experimentation, leading to more creative and fun playstyles. Currently, spending hours farming a set only to find it underperforms in PvP is discouraging and forces everyone into "meta builds," making the game monotonous. This zone should also feature small dueling areas with the Battle Spirit buff active.

    You know you can go on PTS, create new character there (3600cp template) and get boxes with every set? And use public test server to test anything you want?
    8-New Competitive PvP Map: We need a new PvP map. Cyrodiil is too vast, and the design/modes of Imperial City aren't always engaging. This new map should focus purely on combat mechanics: gaining points for kills and losing them for deaths. The top-ranked player should have a statue of their character displayed in the center of the map. Such competitive features would highly motivate players. Furthermore, "fun-killing" sets or pure tank builds should be restricted here to prevent 30-minute-long stalemates.

    Aren't battlegrounds focused on combat? Or statue is main part?
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • heimdall14_9
    heimdall14_9
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    i whole heartily dislike almost every 1 of theses idea's , ( #4 ) might be only thing id be ok with tho i dont really see its need but having both choices for morphs showing might help them new to an class so ok i see some need ...

    # 1) NO THANK YOU i have 8 GMC = grand master crafters and lvling up crafting and learning styles give life to my alts ( very limited on alts as it is with AWA )

    #2) takes to much of the re-play of the game away for my alts , if you want instant max alts theres the crown store enjoy , but i like the re-play reason i hated AWA and this just 100xs worse of an idea then that was .. mount speed i could see but NOT GUILD LINES ....

    #3)thats a lot of XP taken away that my alts need to lvl up so again NO , and there is add-ons that open them all up known or not , wow imagine that me telling someone to use an add-on 😂 ( less this ones just an helpful tool not lowkey exploit )

    #4) ok , but again not an major need

    #5) this is one i liked and can see the time saver of having it , its straightforward so no need to talk about

    #6) i dont want to play an game that is automated by add-ons theres add-ons id like to see re-moved due to auto functionality and i dont want to see game taken over by them so BIG NO TO ADDING ADD-ONS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    #7) having free sets would make everyone just stay there never doing anything else so again BIG NO.........

    #8) limited build pvp is bad, but vengeance is coming lol ..... ESO ego is already on the high toxic lvl and you want to add an statue into the middle of pvp zone to buff that even more lol DO YOU EVEN PVP ?????????
  • Emeratis
    Emeratis
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    So, a lot of these either are being addressed in some capacity or being addressed in u49 or already on their radar.

    Vampire/werewolf quest skip is coming next patch. We just had an event that gave items that you can buy/sell/trade that give you instant xp towards guild lines on alts. Next patch there is a learn all wayshrine drop item that seems to be similar for alts. Mount training is getting increased learning speed next patch (and they mentioned considering accountwide training). Improved skill line visibility will be helped next patch by the respec anywhere feature (you can just play around in the menu then cancel out instead of save to peek around). For the pvp testing, nice as it would be that is largely what the pts is for (I know not everybody has access to the pts) but I doubt they will ever add something like that to live. They have said they are working on a new medium size pvp zone coming soon so expect later this year or early next year unless development has a hitch. I'm torn on accountwide crafting, while it's convenient, other games don't merge crafting per account and it might add some problems to the writ system and the fact those skill lines are purchased via characters skill points (which could be addressed) so I'm neutral on that. There are some addons I'd like to see have functionality integrated but others I don't because there are some popular addons I don't use or like that others find essential.

    As for my wishlist:
    • a proper functioning preview for skills/skill styles similar to the furniture preview for housing so we can see animations properly
    • release of unreleased fashion styles (asylum weapons, the rest of the IC monster helms, etc), adding all paywalled dye stamp dyes to the outfit station for more free use, etc
    • a cosmetic overhaul of the mount system so we could hide saddles or replace it with a comparable mount's saddle (example: let me use the welkyn courser's saddle on the psijic horse), make it so we can have mounts in houses without saddles, etc
    • give us an option to toggle back on the pre-u46 pc ui
    • add a "request invite" to group function on the social dropdown menus to make grouping easier on everyone and less dependent on the group lead
    • add interactions with noncombat pets (pet/feed/hold/etc), let us pet more critters in world
    • multiperson emotes such as hugs or dancing/playing music together, and to avoid trolling an option to toggle it off or to friends only
    • more alchemy ingredients and recipes (I'd even be willing to concede a f2p version of the craft bag for some mats for this pleaseeeee)
    • heck I kinda wouldn't mind a look over and modernizing a lot of systems in game now that I think about it (traits, munduses, racials, champion point system, weapon lines, vampire, psijic, the elemental system as I mentioned recently in another thread). a lot of them have not been updated alongside other systems that have changed and it really hurts some of those systems
    • speaking of updates, update companion keepsakes, make bastian's potions useful (could work alongside alchemy overhaul), update the loot tables found in azander, mirri, isobel, etc's drop pools to include newer things as well
    • more smaller houses, more houses in older zones (an example I thought of the other day is giving us a version of the three harborages as a house to decorate from the main quest complete)
    • similar to the above, giving retroactive achievement rewards/cosmetics/titles to ones that were lacking. people have been begging for scalecaller tri to award the "mountain god" title since it's release, adding more f2p cosmetics to the years where that content did not give as much would be nice. it's been done before with other things
    • fixing longstanding bugs in game like bastion nymics not resetting without remaking group if you're doing multiple in a row, various other minor but annoying dungeon bugs
    • fixing all trial lobbies to have jewelrycrafting stations, outfit stations, and functional wayshrines. it's very annoying that the older trials have some or none of those depending on where you are
    • a shrine that allows you to reset a zone or replay questlines on characters who have done them so you can play with friends or access quest zones or worldstates you haven't seen on some characters in years, etc
    • a detailed screenshot mode that makes it easier to take good screenshots without using third party programs or apps or reshades
    • having collection passive glows+zerith-var's passive glow be hidden when you toggle hide ui...seriously, the gold glow from looting something is hidden, why not these?!

    Can't think of others atm but most of what I want is usually cosmetic or QOL these days and a lot of them I've wanted or asked for for a while
    Edited by Emeratis on 21 February 2026 00:34
  • Fancyrabbit
    Fancyrabbit
    Soul Shriven
    # 1) NO THANK YOU i have 8 GMC = grand master crafters and lvling up crafting and learning styles give life to my alts ( very limited on alts as it is with AWA )

    #2) takes to much of the re-play of the game away for my alts , if you want instant max alts theres the crown store enjoy , but i like the re-play reason i hated AWA and this just 100xs worse of an idea then that was .. mount speed i could see but NOT GUILD LINES ....

    #3)thats a lot of XP taken away that my alts need to lvl up so again NO , and there is add-ons that open them all up known or not , wow imagine that me telling someone to use an add-on 😂 ( less this ones just an helpful tool not lowkey exploit )

    #4) ok , but again not an major need

    #5) this is one i liked and can see the time saver of having it , its straightforward so no need to talk about

    #6) i dont want to play an game that is automated by add-ons theres add-ons id like to see re-moved due to auto functionality and i dont want to see game taken over by them so BIG NO TO ADDING ADD-ONS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    #7) having free sets would make everyone just stay there never doing anything else so again BIG NO.........

    #8) limited build pvp is bad, but vengeance is coming lol ..... ESO ego is already on the high toxic lvl and you want to add an statue into the middle of pvp zone to buff that even more lol DO YOU EVEN PVP ????????? [/quote]

    1- You might have 8 GMCs, but I don't want to deal with that grind for every new character. I believe there are many others who feel the same way. It wouldn't be that hard to implement a menu—perhaps via the store—where you could transfer or enable GMC status on another character. Those who don't want it don't have to use it.

    2- This is a matter of personal preference. I am a PvP-oriented player. Spending hours on PvE just to try out new characters seems illogical to me. As I mentioned above, these level-ups can already be done quickly via the store, but I am against charging money for such basic things. I already pay for every chapter and ESO Plus; paying extra just for a simple skill line feels ridiculous to me.

    6- If you ask me whether I'd rather travel to every single merchant in the game to find one item or just use an addon, I’d choose the addon. You might enjoy the exploration, but personally, I want to know exactly where a sold item is located. Besides, I don't think there are actually that many addons that truly "automate" the game.

    7- My goal isn't just to get free sets; it's to test builds quickly. Once you find the build that works in your head, you would still need to go out and farm those sets from dungeons anyway.

    8- The statue was just an example. The game's ranking system is in a very bad state. No matter how many kills I get or how many times I die, I don't see anything changing. I'm in favor of PvP being a bit more rank-based. I didn't really get your point about the ego and toxicity issue.
    i whole heartily dislike almost every 1 of theses idea's , ( #4 ) might be only thing id be ok with tho i dont really see its need but having both choices for morphs showing might help them new to an class so ok i see some need ...
    Edited by Fancyrabbit on 21 February 2026 01:24
  • Fancyrabbit
    Fancyrabbit
    Soul Shriven
    Enemoriana wrote: »
    1-Account-Wide Crafting Skills: Why is crafting character-specific? Crafting skills should be account-wide. Currently, when I want to gear up a new character, I have to switch to my "crafter," make the items, and move them through the bank. This is a tedious and nonsensical process. I should be able to use my earned crafting levels across all characters.

    Why not make all skills unlocked for all characters?
    Oh, better idea! We need everything unlocked from the beginning! 3600cp and all skills!

    Skills are something character earn, not player.
    2-Account-Wide Mount and PvE Guild Progress: Similarly, mount training and PvE guild lines (Psijic Order, Fighters Guild, Mages Guild, etc.) should be linked to the account. For instance, if I’m building a Necromancer for PvP, grinding those PvE guilds all over again is pure torture. This is why I often feel "stuck" playing only my first Sorcerer character.

    Since Heart's week event there are upgrades for all guilds except Psijiic (as Psijiic is leveled in other way). You can buy them in guildstores now.
    7-PvP Testing Arena: There needs to be a dedicated arena map for testing PvP sets. Upon entering this zone, players should have temporary access to every set in the game. This would allow for rapid build experimentation, leading to more creative and fun playstyles. Currently, spending hours farming a set only to find it underperforms in PvP is discouraging and forces everyone into "meta builds," making the game monotonous. This zone should also feature small dueling areas with the Battle Spirit buff active.

    You know you can go on PTS, create new character there (3600cp template) and get boxes with every set? And use public test server to test anything you want?
    8-New Competitive PvP Map: We need a new PvP map. Cyrodiil is too vast, and the design/modes of Imperial City aren't always engaging. This new map should focus purely on combat mechanics: gaining points for kills and losing them for deaths. The top-ranked player should have a statue of their character displayed in the center of the map. Such competitive features would highly motivate players. Furthermore, "fun-killing" sets or pure tank builds should be restricted here to prevent 30-minute-long stalemates.

    Aren't battlegrounds focused on combat? Or statue is main part?

    I’m not talking about all skills; I’m specifically talking about guild lines. If someone has already reached rank 10 in a guild on one character, they should be able to instantly make it rank 10 on another.

    I don't think we should be forced to log into the PTS (Public Test Server) just for this. What I want is to be able to test things within the live game and duel a few people who, like me, enjoy testing different builds. I don't want to spend hours farming gear just to see if a build even works.

    Battlegrounds have a fixed duration, and we’re constantly forced to queue in and out. Cyrodiil is massive; once you die, you have to ride long distances just to get back into the action. As for Imperial City, it’s usually empty, and the "room-based" layout combined with the overwhelming amount of mobs really kills the fun for me.
  • Enemoriana
    Enemoriana
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    I’m not talking about all skills; I’m specifically talking about guild lines. If someone has already reached rank 10 in a guild on one character, they should be able to instantly make it rank 10 on another.

    You are talking about craft and guilds.
    Max skill lines character can have at one time is 33 (with all weapon and ww/vampire). Guilds and craft are 13. More than 1/3 of all skills of character.
    For crafting sets you need not only skills, but also traits, which makes it even bigger part of character abilities and progression.

    "I bought a game" does not mean "I must have everything in one click and free". There already exist ways to do this more quickly. You just don't like them.
    I don't think we should be forced to log into the PTS (Public Test Server) just for this. What I want is to be able to test things within the live game and duel a few people who, like me, enjoy testing different builds. I don't want to spend hours farming gear just to see if a build even works.

    This sounds like "There is place for testing, but I won't use it because I just don't want, make another place for testing!".
    Why duplicate things if there already exist such functionality?
    Battlegrounds have a fixed duration, and we’re constantly forced to queue in and out. Cyrodiil is massive; once you die, you have to ride long distances just to get back into the action. As for Imperial City, it’s usually empty, and the "room-based" layout combined with the overwhelming amount of mobs really kills the fun for me.

    Is there anything in game that is ok for you? "I like pvp but none of pvp in game". Maybe it's just not your game?
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Fancyrabbit
    Fancyrabbit
    Soul Shriven
    You're missing the point. It’s not about being lazy or wanting things for free; it’s about modernizing a game that’s over a decade old.

    Regarding the skills: Having to repeat the exact same grind for the 10th time isn't 'progression,' it's a burnout mechanic. I’ve already proven I can do the content. Requiring me to pay Crowns just to avoid a tedious chore I've already completed elsewhere is a poor user experience, regardless of how you count the skill lines.

    As for the PTS: Telling someone to download a separate 100GB+ client just to test a single build idea is not a valid solution for the average player. It’s impractical and inefficient. We need a 'training dummy' environment or a dueling arena with gear-swapping capabilities in the live game. This isn't 'duplicating' functionality; it's making it accessible.

    If the game wants to keep its player base active, it should focus on letting us actually play the content we enjoy, rather than forcing us through chores and outdated testing methods.
  • tomofhyrule
    tomofhyrule
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    The general thing you seem to be suggesting a lot is: "I did [thing] on one character already, so it should just be account wide!"

    Is it annoying to have to do it more than once? Yeah, sure. Is it necessary to do it more then once? No, honestly it isn't. Is the fact that it needs to be done per character technically good for the game since it gets people to interact with the game? Yeah, actually. You can spend money to skip most grinds, or spend the time in game to get it for free, both of which are good for ZOS. There's a massive difference between "Modernizing the game" and "removing any reason anyone has to spend time in the game at all."

    Look, there's a recent thread also on the front page about how the trial community is basically gone outside of the hypersweats, and that leaves nobody who wants to train new players. And a lot of people are pointing to a few unwise decisions the game has made: U46's balance disaster, U35's heavy-handed nerfs,... and U33. Why U33? Because making achievements account-wide made it so people didn't really feel the impetus to repeat things on other characters, and then the population withered as people got their achievements and left

    There are times that making something account-wide are good for the game when it's mostly just a collectathon grind (Eidetic memory when?). But some things, like the fact that a large section of the game's economy hinges on motif pages and that in turn drives master writ chances which drives a different part of the economy, that making it account-wide would be a massive detriment to any kind of replayability and population retention.
  • Emeratis
    Emeratis
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    There are times that making something account-wide are good for the game when it's mostly just a collectathon grind (Eidetic memory when?). But some things, like the fact that a large section of the game's economy hinges on motif pages and that in turn drives master writ chances which drives a different part of the economy, that making it account-wide would be a massive detriment to any kind of replayability and population retention.

    This was my primary concern for it. I think the economic impact in game would far outweigh any benefit craft merging could do, and just recently making an alt I got the craft lines up to 50 and sorted out and up to at least 5 traits with all the backlog of free research scrolls I was sitting on. And I forgot to mention next patch those timers too will be halved. They have added a lot more qol to gearing up alts recently.
    Edited by Emeratis on 21 February 2026 02:37
  • heimdall14_9
    heimdall14_9
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    # 1) NO THANK YOU i have 8 GMC = grand master crafters and lvling up crafting and learning styles give life to my alts ( very limited on alts as it is with AWA )

    #2) takes to much of the re-play of the game away for my alts , if you want instant max alts theres the crown store enjoy , but i like the re-play reason i hated AWA and this just 100xs worse of an idea then that was .. mount speed i could see but NOT GUILD LINES ....

    #3)thats a lot of XP taken away that my alts need to lvl up so again NO , and there is add-ons that open them all up known or not , wow imagine that me telling someone to use an add-on 😂 ( less this ones just an helpful tool not lowkey exploit )

    #4) ok , but again not an major need

    #5) this is one i liked and can see the time saver of having it , its straightforward so no need to talk about

    #6) i dont want to play an game that is automated by add-ons theres add-ons id like to see re-moved due to auto functionality and i dont want to see game taken over by them so BIG NO TO ADDING ADD-ONS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    #7) having free sets would make everyone just stay there never doing anything else so again BIG NO.........

    #8) limited build pvp is bad, but vengeance is coming lol ..... ESO ego is already on the high toxic lvl and you want to add an statue into the middle of pvp zone to buff that even more lol DO YOU EVEN PVP ?????????


    1- You might have 8 GMCs, but I don't want to deal with that grind for every new character. I believe there are many others who feel the same way. It wouldn't be that hard to implement a menu—perhaps via the store—where you could transfer or enable GMC status on another character. Those who don't want it don't have to use it.

    2- This is a matter of personal preference. I am a PvP-oriented player. Spending hours on PvE just to try out new characters seems illogical to me. As I mentioned above, these level-ups can already be done quickly via the store, but I am against charging money for such basic things. I already pay for every chapter and ESO Plus; paying extra just for a simple skill line feels ridiculous to me.

    6- If you ask me whether I'd rather travel to every single merchant in the game to find one item or just use an addon, I’d choose the addon. You might enjoy the exploration, but personally, I want to know exactly where a sold item is located. Besides, I don't think there are actually that many addons that truly "automate" the game.

    7- My goal isn't just to get free sets; it's to test builds quickly. Once you find the build that works in your head, you would still need to go out and farm those sets from dungeons anyway.

    8- The statue was just an example. The game's ranking system is in a very bad state. No matter how many kills I get or how many times I die, I don't see anything changing. I'm in favor of PvP being a bit more rank-based. I didn't really get your point about the ego and toxicity issue.
    i whole heartily dislike almost every 1 of theses idea's , ( #4 ) might be only thing id be ok with tho i dont really see its need but having both choices for morphs showing might help them new to an class so ok i see some need ...

    yep your right we are two different types of players you want everything fast and on deman , i want to spend time and work to get things .. but on #7 you might be right you just want some place to test things others on the other hand might not have the same reasoning for its use as you look at under 50 pvp , high cp sweats in golden out sets re-rolling toon once lvl 50 with lvl 10,15, 25, 35,45, golden out sets ready to do it all over again , the way you might use something might be healthy the way others might use that same thing might be unhealthy
  • Enemoriana
    Enemoriana
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    You're missing the point. It’s not about being lazy or wanting things for free; it’s about modernizing a game that’s over a decade old.

    Regarding the skills: Having to repeat the exact same grind for the 10th time isn't 'progression,' it's a burnout mechanic. I’ve already proven I can do the content. Requiring me to pay Crowns just to avoid a tedious chore I've already completed elsewhere is a poor user experience, regardless of how you count the skill lines.

    As for the PTS: Telling someone to download a separate 100GB+ client just to test a single build idea is not a valid solution for the average player. It’s impractical and inefficient. We need a 'training dummy' environment or a dueling arena with gear-swapping capabilities in the live game. This isn't 'duplicating' functionality; it's making it accessible.

    If the game wants to keep its player base active, it should focus on letting us actually play the content we enjoy, rather than forcing us through chores and outdated testing methods.

    I enjoy Emperor costume and throne. Game shouldn't force me through PvP to get it!!!11!1!

    Repeating again, if you missed. With last event things what allow to increase guild rep were added. If you missed event, you can buy them in guildstores. For gold. Works for every guild exept Psijiic, as it is leveled not with just rep.

    And yes, you want testing - you go to testing place. As if you want pvp - you go to pvp and do not say "there should be pvp everywhere, I don't want to go to Cyro/IC/bg/duels for it!".
    Also you need to farm each needed part of set only once. Plus many sets have boxes with it sold.

    And... why only PvP testing? Then there have to be testing for all content, PvP doesn't differ from all other content. So overland testing, dungeon testing, trial testing, solo arena testing... wait, what's a point to collect sets at all then?
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • heimdall14_9
    heimdall14_9
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    Enemoriana wrote: »
    You're missing the point. It’s not about being lazy or wanting things for free; it’s about modernizing a game that’s over a decade old.

    Regarding the skills: Having to repeat the exact same grind for the 10th time isn't 'progression,' it's a burnout mechanic. I’ve already proven I can do the content. Requiring me to pay Crowns just to avoid a tedious chore I've already completed elsewhere is a poor user experience, regardless of how you count the skill lines.

    As for the PTS: Telling someone to download a separate 100GB+ client just to test a single build idea is not a valid solution for the average player. It’s impractical and inefficient. We need a 'training dummy' environment or a dueling arena with gear-swapping capabilities in the live game. This isn't 'duplicating' functionality; it's making it accessible.

    If the game wants to keep its player base active, it should focus on letting us actually play the content we enjoy, rather than forcing us through chores and outdated testing methods.

    I enjoy Emperor costume and throne. Game shouldn't force me through PvP to get it!!!11!1!

    Repeating again, if you missed. With last event things what allow to increase guild rep were added. If you missed event, you can buy them in guildstores. For gold. Works for every guild exept Psijiic, as it is leveled not with just rep.

    And yes, you want testing - you go to testing place. As if you want pvp - you go to pvp and do not say "there should be pvp everywhere, I don't want to go to Cyro/IC/bg/duels for it!".
    Also you need to farm each needed part of set only once. Plus many sets have boxes with it sold.

    And... why only PvP testing? Then there have to be testing for all content, PvP doesn't differ from all other content. So overland testing, dungeon testing, trial testing, solo arena testing... wait, what's a point to collect sets at all then?


    reason testing has its own server so every aspect can be tested all in one place but they dont want that lol
  • jaekobcaed
    jaekobcaed
    ✭✭✭
    While I'm all for reducing tedium in MMOs, I can't say I agree with many of these. Many of them take away the incentive to replay the game. I have less time than ever to play MMOs but even I don't want to remove the incentives and the reasons to play alts and explore the game's content. Point-by-point...

    1. The most I could agree to is maybe having the ability to unlock faster XP gain in crafting skills as you level up your characters. Perhaps 1.5x XP if you have one character at 50 in that skill. The more characters you level that skill to 50 on, the faster it goes on subsequent characters. But making it account-wide really would remove incentives for having multiple characters.

    2. Mounts, maybe, but definitely not the PVE guild lines. Those are crucial parts of character building and they also have important storylines.

    3. DEFINITELY not. Exploration is a huge part of the ESO experience. Account-wide wayshrines removes the incentive to explore on alts.

    4. I mean, if you really care that much about your build, there are guides that show the full tech tree, so I'm not sure why it'd be necessary to have all of that in-game.

    5. It's an MMORPG, the RPG part being key. So I can't agree with this one either.

    6. This is the one that I fully agree with. I appreciate ZOS allowing addons, but it'd be nice if they worked a bit more with addon developers to ensure they have heads up access to what they need to make the addon work on an update's launch day. I also would appreciate if they gave us a UI toggle so we could have the old UI so I don't have to use an addon to do that. The new UI is just downright ugly and legitimately led me to take a break from the game because it's so bad.

    7. This is an alright idea, I don't care about being the best in PVP myself but having the ability to tweak and optimize your build would be a decent feature.

    8. This basically already exists in the form of Battlegrounds, but I wouldn't be against a faster-paced PVP game mode. I prefer Cyrodiil's open-ended PVP myself, but part of that is because of how Battlegrounds still take ~15-20 minutes to complete per match. A fast "drop-in/drop-out" sort of PVP mode would be fun.
    [PC/NA]
    Isachar Daierenfel - Altmer Templar (AD) | Septimus Adeodatus - Imperial Dragonknight (EP) | Solveig Falkenberg - Nord Warden (AD)
    First TES: Morrowind | Favorite TES: Oblivion | TES games played: all of them!
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    jaekobcaed wrote: »
    1. The most I could agree to is maybe having the ability to unlock faster XP gain in crafting skills as you level up your characters. Perhaps 1.5x XP if you have one character at 50 in that skill. The more characters you level that skill to 50 on, the faster it goes on subsequent characters. But making it account-wide really would remove incentives for having multiple characters.

    While there is no buff as is, to level up new characters crafting skills already is easier as you have more characters.
    You need just to do crafting dailies. More characters doing them - more intricate items drop - faster progression.

    Well, for alchemy and food nothing, but there you need just five minutes and some mats to get 50lvl, so doesn't matter anyway.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • wolfie1.0.
    wolfie1.0.
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    ✭✭✭✭
    Greetings everyone. I've been thinking about some aspects of the game that could use a rework or adjustment. My goal is to address things that feel illogical and suggest ways to make the gameplay experience smoother and more enjoyable for everyone. Here are the points I believe should be improved:

    1-Account-Wide Crafting Skills: Why is crafting character-specific? Crafting skills should be account-wide. Currently, when I want to gear up a new character, I have to switch to my "crafter," make the items, and move them through the bank. This is a tedious and nonsensical process. I should be able to use my earned crafting levels across all characters.

    2-Account-Wide Mount and PvE Guild Progress: Similarly, mount training and PvE guild lines (Psijic Order, Fighters Guild, Mages Guild, etc.) should be linked to the account. For instance, if I’m building a Necromancer for PvP, grinding those PvE guilds all over again is pure torture. This is why I often feel "stuck" playing only my first Sorcerer character.

    3-Account-Wide Wayshrines: The wayshrines I’ve unlocked with my main character should be accessible to my alts. Having to traverse the entire map from scratch every time I create a new character is unnecessary.

    4-Improved Skill Menu Visibility: Why can't we see the other morphs in the skill menu? We should be able to preview all potential morphs for every skill without needing to visit a redistribution shrine.

    5-Vampire/Werewolf Quest Skip: Once you’ve completed the Vampire quest and reached level 10 in the skill tree, if you cure yourself and decide to become a vampire again later, there should be an option to skip the introductory quest.

    6-Integrating Popular Add-ons into the Base Game: Essential add-ons used by the vast majority of players (such as TTC, LUIExtended, etc.) should be integrated into the official game. This would eliminate version conflicts and the issue of add-ons becoming obsolete when a developer stops updating them. A community poll could be used to select which add-ons players want to see in the base game.

    7-PvP Testing Arena: There needs to be a dedicated arena map for testing PvP sets. Upon entering this zone, players should have temporary access to every set in the game. This would allow for rapid build experimentation, leading to more creative and fun playstyles. Currently, spending hours farming a set only to find it underperforms in PvP is discouraging and forces everyone into "meta builds," making the game monotonous. This zone should also feature small dueling areas with the Battle Spirit buff active.

    8-New Competitive PvP Map: We need a new PvP map. Cyrodiil is too vast, and the design/modes of Imperial City aren't always engaging. This new map should focus purely on combat mechanics: gaining points for kills and losing them for deaths. The top-ranked player should have a statue of their character displayed in the center of the map. Such competitive features would highly motivate players. Furthermore, "fun-killing" sets or pure tank builds should be restricted here to prevent 30-minute-long stalemates.

    What are your thoughts on these suggestions? Are there any other features or changes you would like to see?

    1) No to crafting. for one, its NOT hard to work with a single crafter if you just plan ahead. ZOS is already addressing how long it takes to max it out on 1 character in update 49. combine that with in game research scrolls and its going to be rather fast to speed through learning traits. Which besides having enough skill points, is really all you will need to learn on multiple characters IF you really want to.

    2) the ONLY thing i would be willing to compromise on is that the green tree skill they added to allow the faster mastery of class skills just be applied to ALL skill lines.

    3) No to account wide wayshrines. ZOS is going to address this by having a book that you can get that does this per character. that should be enough.

    4) ZOS is going to allow us to respec for free at anytime in the UI outside of leaderboard content and combat. that means 90% of the time you will be able to check this

    5) Its annoying to have to redo it, but its not the end of the world. and you can still bypass the entire cure/uncure quest thing by using the Armory station and saving builds in both states. i have a character that has a vamp build, werewolf build, and neither saved like this.

    6) Some addons, yes. but others no. Some of the Addons you mentioned, and others, can be very very intensive if they are "always on". If it lags or freezes, or causes server wide disruptions as a result. it could make what should have been a QOL improvement be a net negative instead. this has happened before.

    7) Already exists, its called the PTS. you just need to convince people to go there. As for meta builds... thats a design issue not a "there is no space to test out every set in the game" issue. the only way to have it so that people dont feel forced into meta builds is to ensure that there is not clear meta to follow.

    8) i dont disagree on the idea. the issue lies in what people consider "fun Killing builds"
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    I just want subclassing to be changed so that you can change your class, this alone would probably address 90% of your suggestions
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Greetings everyone. I've been thinking about some aspects of the game that could use a rework or adjustment. My goal is to address things that feel illogical and suggest ways to make the gameplay experience smoother and more enjoyable for everyone. Here are the points I believe should be improved:

    1-Account-Wide Crafting Skills: Why is crafting character-specific? Crafting skills should be account-wide. Currently, when I want to gear up a new character, I have to switch to my "crafter," make the items, and move them through the bank. This is a tedious and nonsensical process. I should be able to use my earned crafting levels across all characters.

    2-Account-Wide Mount and PvE Guild Progress: Similarly, mount training and PvE guild lines (Psijic Order, Fighters Guild, Mages Guild, etc.) should be linked to the account. For instance, if I’m building a Necromancer for PvP, grinding those PvE guilds all over again is pure torture. This is why I often feel "stuck" playing only my first Sorcerer character.

    3-Account-Wide Wayshrines: The wayshrines I’ve unlocked with my main character should be accessible to my alts. Having to traverse the entire map from scratch every time I create a new character is unnecessary.
    More Account Wide things would be awesome for me, but i know some people like the experience of leveling up and exploring with new characters.
    Besides Mount Training, i have never seen anybody oppose that becoming Account Wide.

    4-Improved Skill Menu Visibility: Why can't we see the other morphs in the skill menu? We should be able to preview all potential morphs for every skill without needing to visit a redistribution shrine.

    5-Vampire/Werewolf Quest Skip: Once you’ve completed the Vampire quest and reached level 10 in the skill tree, if you cure yourself and decide to become a vampire again later, there should be an option to skip the introductory quest.
    Being able to see morphs in the skill menu would be useful, but you will be pleased to know we do not have to go to shrines anymore with Update 49.
    https://forums.elderscrollsonline.com/en/discussion/687441/pts-patch-notes-v11-3-0#latest
    Respec Skills & Attributes In the UI for Free
    To better support you being able to “play your way,” we have made the cost to respec both Skill and Attributes to be 0 gold and added the functionality for you to be able to do this directly in the respective UI screens.
    There is a small cooldown to respec, to decrease impact on game performance.
    You cannot respec while in Vengeance, Leaderboard Content (except IA), or in combat.
    Any leftover Respec Scrolls in your inventory will now be sellable for gold.



    same kind of thing for Werewolf and Vampire:
    Vampire/Werewolf/Cures
    We have made a number of improvements to the Vampire/Werewolf quest experiences.
    - Added new discoverable Shrines in the world with associated Vampire and Werewolf icons.
    • These new shrines are in Auridon, Glenumbra, and Stonefalls.
    • At these new Vampire & Werewolf shrines, there are NPCs that allow you to begin their respective quests.
    • If you previously fully completed the quests and have since been cured, these NPCs allow you to immediately regain the state and skill line.


    6-Integrating Popular Add-ons into the Base Game: Essential add-ons used by the vast majority of players (such as TTC, LUIExtended, etc.) should be integrated into the official game. This would eliminate version conflicts and the issue of add-ons becoming obsolete when a developer stops updating them. A community poll could be used to select which add-ons players want to see in the base game.
    Yes this would be awesome. Essential Housing Tools is a big add-on that would be great to have base game.
    And i really wish the Quick Fashion add-on were base game, i used it on PC in the past. it let you save appearance collectibles to your outfits.
    Sadly there is no equivalent on Playstation yet, my main platform.
    7-PvP Testing Arena: There needs to be a dedicated arena map for testing PvP sets. Upon entering this zone, players should have temporary access to every set in the game. This would allow for rapid build experimentation, leading to more creative and fun playstyles. Currently, spending hours farming a set only to find it underperforms in PvP is discouraging and forces everyone into "meta builds," making the game monotonous. This zone should also feature small dueling areas with the Battle Spirit buff active.

    8-New Competitive PvP Map: We need a new PvP map. Cyrodiil is too vast, and the design/modes of Imperial City aren't always engaging. This new map should focus purely on combat mechanics: gaining points for kills and losing them for deaths. The top-ranked player should have a statue of their character displayed in the center of the map. Such competitive features would highly motivate players. Furthermore, "fun-killing" sets or pure tank builds should be restricted here to prevent 30-minute-long stalemates.
    i think as others have said PTS is already usable for this, but PlayStation and Xbox do not have access to PTS so i am not against your suggestion.
    More tutorials would be nice too, for both PvP and PvE.

    ZOS is working on a new mid size PvP space, supposedly in-between the largest Battlegrounds map and Cyrodiil with a similar 3 faction setup.
    https://forums.elderscrollsonline.com/en/discussion/685603/community-update-vengeance-testing-cyrodiil/p1
    "Lastly, we do want to share a few early bits about some things that we are working on for PvP. You’ll hear a little more about these in January. For players who wish to enjoy a PvP experience that is more like Grey Host, we are in the early stages of working on a mid-size PvP space. It will be smaller than Cyrodiil but larger than our largest Battlegrounds, and offer enough room for 3-sided keep warfare and an overall similar experience to Cyrodiil. The goal with that will be to allow players to have their full suite of abilities, unique builds, equipment, etc. just like in Gray Host. We are also working on a PvP progression system that we’re excited to tell you a little more about early next year." ZOS' Jessica Folsom wrote that in the linked thread.
    What are your thoughts on these suggestions? Are there any other features or changes you would like to see?
    decent suggestions, but not all are needed as some are technically already happening.


    i have made my own request threads, but they are usually about 1 specific subject instead of multiple.
    Most of my posts are about the Housing and Outfit systems.
    here are a few recent posts of mine as examples
    https://forums.elderscrollsonline.com/en/discussion/683673/request-for-housing-music-changer#latest
    https://forums.elderscrollsonline.com/en/discussion/688775/please-let-us-collect-the-dye-stamp-exclusive-dyes-outfit-system-request#latest
    https://forums.elderscrollsonline.com/en/discussion/687765/wishlist-for-orcish-furnishings#latest

    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Fancyrabbit
    Fancyrabbit
    Soul Shriven
    The reason the trial community is dying is again because players are not supportive or patient with beginners. They constantly demand achievements.This pushes new players away from doing trials. Also, the game itself does not really guide or support new players properly.

    I don’t understand why there is so much opposition to a PvP build testing area.You would go into a specific zone, test sets there, and when you leave that zone the sets would not come with you. Any sets you don’t actually own would be deleted once you leave.If I want to play that build in real PvP, I would still need to go and farm it. Also, when the game is already 120GB, downloading another 120GB for the PTS just to test one or two builds is literally ridiculous.

    As for guild skill lines, not all of them need to be account-wide. Only the ones commonly used in PvP could optionally be max level.But if you or I want to replay the Mages Guild storyline, I don’t think we should be forced to boost it.
    I support a system that accommodates both types of players. For example, my brother plays almost exclusively PvP and barely touches PvE. He has 4,000 hours in the game, and maybe only 500 of those are PvE — mostly just for leveling characters. This way, we could satisfy both groups.

    What you said about account-wide shrines makes sense. It wouldn’t be a big deal if they weren’t account-wide. They already unlock quickly with BMU anyway.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    The reason the trial community is dying is again because players are not supportive or patient with beginners. They constantly demand achievements.This pushes new players away from doing trials. Also, the game itself does not really guide or support new players properly.

    I don’t understand why there is so much opposition to a PvP build testing area.You would go into a specific zone, test sets there, and when you leave that zone the sets would not come with you. Any sets you don’t actually own would be deleted once you leave.If I want to play that build in real PvP, I would still need to go and farm it. Also, when the game is already 120GB, downloading another 120GB for the PTS just to test one or two builds is literally ridiculous.

    As for guild skill lines, not all of them need to be account-wide. Only the ones commonly used in PvP could optionally be max level.But if you or I want to replay the Mages Guild storyline, I don’t think we should be forced to boost it.
    I support a system that accommodates both types of players. For example, my brother plays almost exclusively PvP and barely touches PvE. He has 4,000 hours in the game, and maybe only 500 of those are PvE — mostly just for leveling characters. This way, we could satisfy both groups.

    What you said about account-wide shrines makes sense. It wouldn’t be a big deal if they weren’t account-wide. They already unlock quickly with BMU anyway.

    i have 48k hours play time between PSN & PC ,

    I don’t understand why there is so much opposition to a PvP build testing area.You would go into a specific zone, test sets there, and when you leave

    thats taking the idea that your just there to test , what stops me staying there and having every set up available and any new sets just gave to me too why would i have an need to leave im 2943cp done everything in game and just want to troll testing area ????? ( not saying I DO but what if because know there will be players who think this way )
    Edited by heimdall14_9 on 21 February 2026 10:39
  • Enemoriana
    Enemoriana
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    ✭✭✭✭✭
    The reason the trial community is dying is again because players are not supportive or patient with beginners. They constantly demand achievements.This pushes new players away from doing trials. Also, the game itself does not really guide or support new players properly.

    I don’t understand why there is so much opposition to a PvP build testing area.You would go into a specific zone, test sets there, and when you leave that zone the sets would not come with you. Any sets you don’t actually own would be deleted once you leave.If I want to play that build in real PvP, I would still need to go and farm it. Also, when the game is already 120GB, downloading another 120GB for the PTS just to test one or two builds is literally ridiculous.

    As for guild skill lines, not all of them need to be account-wide. Only the ones commonly used in PvP could optionally be max level.But if you or I want to replay the Mages Guild storyline, I don’t think we should be forced to boost it.
    I support a system that accommodates both types of players. For example, my brother plays almost exclusively PvP and barely touches PvE. He has 4,000 hours in the game, and maybe only 500 of those are PvE — mostly just for leveling characters. This way, we could satisfy both groups.

    What you said about account-wide shrines makes sense. It wouldn’t be a big deal if they weren’t account-wide. They already unlock quickly with BMU anyway.

    Why do you think everything connected with PvP should be skipping anything not connected with PvP (and a lot of connected)? PvP is not exclusive and should never be treated so. It is part of game same as others.

    Create PvP testing area - is to spend a lot of work on already existing thing with no real need. There is no difference between PvP and PvE in testing builds, so there needs to be also PvE testing areas... Which is even more work to duplicate half PTS on live instead of new features and content. [snip]

    When PvE players want something from PvP - they go to PvP. You want to skip most part of game. Then there have to be way to skip all PvP things too. Well, waiting for my Emperor costume, because becoming Emperor is too boring and time-consuming! This way, we could satisfy both groups.

    And jet again, you are ignoring the fact we already have ways to reduce time on most part of crafting and guild skills. And it doesn't need crowns.
    [edited for flaming]
    Edited by ZOS_Icy on 21 February 2026 15:27
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Tra_Lalan
    Tra_Lalan
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    Hard no to account wide stuff.
    I didnt buy my character slots for crowns to have my alts nothing to do. Game is about playing and not having achieved everything. Its about chasing the rabbit, not having it.
  • Deserrick
    Deserrick
    ✭✭✭
    This all sounds great. Anything that reduces the tedium of repetitive content is a win. The game should be fun enough rely on that fun to keep players engaged, and not have to rely on obligations.
  • Casul
    Casul
    ✭✭✭✭✭
    Just give me an account wide toggle in my setting and let me change my class freely. I’ll be a happy camper.

    Give other people whatever they want to justify me getting it, I don’t care in the slightest. Want emperor costume? Go for it. Want trifecta mounts. Gladly.

    I just want to play freely without constraints.
    PvP needs more love.
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