
I'm looking forward to this new event!
I like that the Golden Pursuit will offer some furnishings this time around.
I'm curious about the characters featured in the middle image. Some of them look like the companions, but a couple of them clearly aren't. Are they meant to be npcs we've met before?
I'm looking forward to this new event!
I like that the Golden Pursuit will offer some furnishings this time around.
I'm curious about the characters featured in the middle image. Some of them look like the companions, but a couple of them clearly aren't. Are they meant to be npcs we've met before?
Perhaps they are showing that some of the quests will include interactions with companions.
I'm very intrigued to see companions being the focus around heart's week.
I hope there is more to it than just an EXP boost.
This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me.
I am learning to hate this game...
This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me.
I am learning to hate this game...
SeaGtGruff wrote: »This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me.
I am learning to hate this game...
"Do you guys not have phones Companions?" I grouped only one time during this event, to help someone complete a Normal dungeon after their tank left the group. The rest of the time, I just kept Bastian out while playing. It was definitely a solo-friendly event, while still commemorating the meaning of Heart's Day Week.
valenwood_vegan wrote: »This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me.
I am learning to hate this game...
This event did not require any grouping with other players at all. Unless one also has none of the companions I suppose.
But at some point people do actually have to engage with various features of the game, and options were provided here for both solo and group oriented players.
valenwood_vegan wrote: »This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me.
I am learning to hate this game...
This event did not require any grouping with other players at all. Unless one also has none of the companions I suppose.
But at some point people do actually have to engage with various features of the game, and options were provided here for both solo and group oriented players.
I disagree.
Craglorn was designed for group and end game. There was no obvious transport to the location.
Companions have quests to complete and final battles are not newb friendly.
Posting an argument is not making the game more attractive to me. It only accentuates why I dislike grouping and promotes my disappointment in my experience.
valenwood_vegan wrote: »valenwood_vegan wrote: »This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me.
I am learning to hate this game...
This event did not require any grouping with other players at all. Unless one also has none of the companions I suppose.
But at some point people do actually have to engage with various features of the game, and options were provided here for both solo and group oriented players.
I disagree.
Craglorn was designed for group and end game. There was no obvious transport to the location.
Companions have quests to complete and final battles are not newb friendly.
Posting an argument is not making the game more attractive to me. It only accentuates why I dislike grouping and promotes my disappointment in my experience.
Sorry it's all so terrible for you. I'm not trying to make the game more attractive to you, I posted factual information about the event in case anyone was under the misconception that this event required grouping. It simply did not, unless one also does not have access to any companions.
I agree that they should have provided easy transport to Craglorn (if they didn't - I don't know), but any players can walk to Craglorn via the base game, accessing it does not require help from or grouping with others. Although there is more difficult content in Craglorn compared to other zones, such content was not part of the event quest chain. The fact is that Belkarth has a festival area near the wayshrine in a safe area with event vendors that is also used for Zeal of Zenithar (and possibly other events). None of this requires grouping.
But in my own opinion, they can't possibly be expected to design every event around players who will not engage with numerous aspects of the game. This was an extremely easy event that involved an optional short quest chain that included very little actual combat and a variety of accessible tasks for tickets and boxes, such as harvesting nodes, killing delve bosses, and pickpocketing.
Hopefully future events will be more enjoyable for you.
valenwood_vegan wrote: »valenwood_vegan wrote: »This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me.
I am learning to hate this game...
This event did not require any grouping with other players at all. Unless one also has none of the companions I suppose.
But at some point people do actually have to engage with various features of the game, and options were provided here for both solo and group oriented players.
I disagree.
Craglorn was designed for group and end game. There was no obvious transport to the location.
Companions have quests to complete and final battles are not newb friendly.
Posting an argument is not making the game more attractive to me. It only accentuates why I dislike grouping and promotes my disappointment in my experience.
Sorry it's all so terrible for you. I'm not trying to make the game more attractive to you, I posted factual information about the event in case anyone was under the misconception that this event required grouping. It simply did not, unless one also does not have access to any companions.
I agree that they should have provided easy transport to Craglorn (if they didn't - I don't know), but any players can walk to Craglorn via the base game, accessing it does not require help from or grouping with others. Although there is more difficult content in Craglorn compared to other zones, such content was not part of the event quest chain. The fact is that Belkarth has a festival area near the wayshrine in a safe area with event vendors that is also used for Zeal of Zenithar (and possibly other events). None of this requires grouping.
But in my own opinion, they can't possibly be expected to design every event around players who will not engage with numerous aspects of the game. This was an extremely easy event that involved an optional short quest chain that included very little actual combat and a variety of accessible tasks for tickets and boxes, such as harvesting nodes, killing delve bosses, and pickpocketing.
Hopefully future events will be more enjoyable for you.
Your opinions can be wrong but they don't have to be hate-filled for people that do not play like yourself.
As I said: "This event was a huge disappointment to me.
My game friend dropped his sub and stopped playing because of the PUSH for group playing. I couldn't talk him into playing this event with me. I am learning to hate this game..."
Your attempts to force your opinion are not helping, Please be angry somewhere else. I didn't like the event. That's permitted.