BXR_Lonestar wrote: »1) If you know an ability is glitched and is problematic in PVP, it needs to be disabled immediately until you find a fix for it. And
2) You need to announce that proof of use of said exploits will result in a permanent and unappealable ban so that there is a severe disincentive to using those exploits.
Oblivion_Protocol wrote: »BXR_Lonestar wrote: »1) If you know an ability is glitched and is problematic in PVP, it needs to be disabled immediately until you find a fix for it. And
2) You need to announce that proof of use of said exploits will result in a permanent and unappealable ban so that there is a severe disincentive to using those exploits.
1. I get the sense that disabling abilities isn’t as easy as it seems. Doing so would probably screw something up massively in whatever spaghetti code is holding this game together.
2. Part of the problem here is that it may be hard to tell what’s an exploit and what’s a bug. Did that Templar end up in the wall due to an exploit or because Warden charm put him there? Is that person exploiting on purpose, or did ZoS mess something up to where this exploit exists and no one knows it exists?
But the big issue is that, in the grand scheme of things, solid proof of exploits is hard to get. And when you do get it? Good luck explaining it to the AI moderators.
albertberku wrote: »If you are going to disable glitched abilities and ban people for exploiting glitched abilities, there will be no abilities and no players left. Whole ESO PvP scene is about who exploits broken abilities better. Popular examples directly coming to mind are Templar spear stun, knockbacks, shield throw stun, DK leap, DK pull, Warden charm with immovable at the beginning, speed cap builds, bash builds, animation cancelling, and that one thing (is it a proc set?) where they jump on you and there is an AoE zone appearing under you, in the meantime they are just spamming any kind of pulls, gap closers, immovable abilities, charms, where it becomes so chaotic you dont know if you need to dodge or break free or block or shield.
albertberku wrote: »Animation cancelling itself is literally a glitch allright. And bash build, it is a joke the fact that it actually exists. 0.25 sec button smashing build. I dont see any high level or gameplay in them. High level gameplay: Good positioning and awareness, choosing correct abilities at the right time.
But this thread is about other broken stuff like leaps, stuns and pulls. There is a difference between high level gameplay and people abusing broken stuff and being good at simply abusing due to how often they do it. Like when a pull takes 3 secs and a spear breakfree 2 secs, you exactly know why they are preferred. Same with warden charm. The problem is at this point it is a part of ESO PvP, abusing glitches, and trying to get better at it.
albertberku wrote: »If you are going to disable glitched abilities and ban people for exploiting glitched abilities, there will be no abilities and no players left. Whole ESO PvP scene is about who exploits broken abilities better. Popular examples directly coming to mind are Templar spear stun, knockbacks, shield throw stun, DK leap, DK pull, Warden charm with immovable at the beginning, speed cap builds, bash builds, animation cancelling, and that one thing (is it a proc set?) where they jump on you and there is an AoE zone appearing under you, in the meantime they are just spamming any kind of pulls, gap closers, immovable abilities, charms, where it becomes so chaotic you dont know if you need to dodge or break free or block or shield.
BXR_Lonestar wrote: »PVP right now is in its worst state it has been in in a very long time due to all the bugs, exploits, and cheating that is going on. From players leaping into castles, ressing allies through walls, intentionally using glitched/bugged abilities or ability combinations to gain an advantage. I'm not going to go into detail about the specifics of these issues as Zos has acknowledged that many of these things are an issue. The problem, though, is two-fold:
1) If you know an ability is glitched and is problematic in PVP, it needs to be disabled immediately until you find a fix for it. And
2) You need to announce that proof of use of said exploits will result in a permanent and unappealable ban so that there is a severe disincentive to using those exploits.
I'm in a couple of PVP guilds, and we love the fights - especially when we're fighting against the odds in outnumbered fights. But lately, all that means is that we're facing 20+ shield-tosses to bug us out, and then we get ulti-dumped and have to eat all the damage. It's just not fun to play anymore, and as a result, we're playing ESO far less than we ordinarily would. If that's what the Dev's want, then mission accomplished, but if not, then they need to fix how they handle various cheats, bugs, and exploits - now, and in the future, for the health of the game.
Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
The clean solution has always been simple: if a set or ability is clearly broken in PvP, disable it until it’s fixed. Many competitive games do this as standard practice to preserve integrity. Instead, ZOS often leaves these interactions live for weeks or months. When something exists in the game, is widely used, carries no meaningful consequences, and isn’t disabled, it effectively becomes part of the meta whether intended or not. That is not the players normalizing bad behavior — it is the studio normalizing instability through inaction.
A large portion of the player base likely doesn’t even realize when they’re triggering something unintended. Not every exploit is obvious.
Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
BXR_Lonestar wrote: »Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
I think the add ons are part of some of the cheats/bugs/exploits I'm aware of, but they aren't the issue for everything. Scribing is also a strong contributing factor. And perhaps that should also be disabled for PVP.
thesarahandcompany wrote: »BXR_Lonestar wrote: »Easy fix - disable all addons in Cyro, will fix a majority of the issues out there and eliminate the "immortal" players. If you don't think that some of those people are using the Addon/API opening to manipulate gameplay, then you are either one of them or blissfully oblivious.
I think the add ons are part of some of the cheats/bugs/exploits I'm aware of, but they aren't the issue for everything. Scribing is also a strong contributing factor. And perhaps that should also be disabled for PVP.
Let's disable the guild lines too. Those skills are so cheesey. And ultimates. You shouldn't need an ultimate to kill someone. And you know what, disable mounting too. Running and fast travel? Cheesey. Potions? Get rid of 'em. Who needs sustain, if you land your combo right you shouldn't need sustain.
I'd love to see Cyrodiil finally get some kind of live moderation for once in its existence. Just catching zone trolls, and stalkers would be a HUGE win for everyone who wants to PVP. Quickly spotting the score boosters would also do a great deal for promoting good sportsmanship and make people less despondent about being on 'the wrong' team.
Removing all the AFK bots who keep teams from getting low pop would be another huge win. Especially as it'd help cut down on longer queues. Or at least make sure they form later in the day. My PUG literally ran across a player AFKing out in the open the other day. Just, running in circles, and never responded. So we doubled back a bit later and took them out.
Catching cheaters would be nice as well. But I think the above two issues are more doable. At least in the short term.