hodgson.dylanub17_ESO wrote: »As a vr5 nightblade I killed 8 people (sub 50) at once. There should be no benefit to being higher level other than you can equip better gear as much as I liked doing that it was not right, they should have had my number. Levels should NEVER EVER NEVER EVER equal win! Put it together, implement it, figure it out, etc.
Is this a joke?
I mean, I prefer MMOs where gear = / = win, but I've never heard of levels not mattering at all.
If you want to compete, put the time into your character.
Attorneyatlawl wrote: »My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
Considering VR2+ vs. VR1 basically gives just this side of nothing but slightly increased stat caps and a very small number of sets that require VR6 but aren't generally used anyway, and some weapon damage stat... yeah, I'd say their problem of getting killed wasn't caused by the game. Please learn what you're talking about before making radical demands like this which would do nothing but hurt the game by lessening the population of the campaigns.
Attorneyatlawl wrote: »My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
Considering VR2+ vs. VR1 basically gives just this side of nothing but slightly increased stat caps and a very small number of sets that require VR6 but aren't generally used anyway, and some weapon damage stat... yeah, I'd say their problem of getting killed wasn't caused by the game. Please learn what you're talking about before making radical demands like this which would do nothing but hurt the game by lessening the population of the campaigns.
In fact, the other side of the coin is that population on campaigns might even rise, due to the fact that players not veteran ranked might visit them more, not having to deal with constantly getting slaughtered by veterans. And it might lead to players learning how to pvp by fighting on more even terms.
After all, being one shotted in the back doesn´t really teach you that much does it?
And before you throw a hissy fit, breathe.
hodgson.dylanub17_ESO wrote: »As a vr5 nightblade I killed 8 people (sub 50) at once. There should be no benefit to being higher level other than you can equip better gear as much as I liked doing that it was not right, they should have had my number. Levels should NEVER EVER NEVER EVER equal win! Put it together, implement it, figure it out, etc.
joshisanonymous wrote: »This whole argument might make sense if PvP was the only way to achieve higher levels. What I mean is, the existence of VR players that can easily run through pre-50 players doesn't stop pre-50 players from reaching veteran ranks. The whole thing becomes moot once the majority of PvPers reach VR10 (or 12 now I guess). You're basically arguing about a problem that only exists in the very early stages of any MMO that has both levels and PvP.
For those pre-50 that want to join in, they can do so in numbers. It's pretty easy to survive against VR players when you're in a zerg, even at level 10. For those who are particularly skilled, they might even be able to compete against some VR players one-on-one, as people have claimed to do. It's not like you're 100% useless before reaching VRs, you just can't expect to take a keep solo or compete against a skilled VR10, which is how it should be. A VR5 taking out 8 low level players is probably a combination of their inexperience with ESO PvP combined with their inferior stats/gear/passives/abilities.
TL;DR Everyone in PvP will be VR12 in a couple months so who cares?
joshisanonymous wrote: »TL;DR Everyone in PvP will be VR12 in a couple months so who cares?
This is how I feel about it too. As more players level up and achieve veteran status this will be a non-issue. Besides, I think Cyrodiil was designed to be more of an endgame activity anyway.
SourceError wrote: »I'm sure he killed 8 people looking for skyshards because they don't actually PvP.
Anyways, once the crybabies get their way and veterans are no longer in the same campaigns, the new flood of bad players will complain about the level 45-49 lifers. Welcome to the old republic.
popatiberiuoneb18_ESO wrote: »The only problem with people between 10-49 is that they get bolstered. This bolster adds exactly the same subpar stats to everyone. Further more they are very weak, comparable with a lvl 35 gear set at best. How is that a problem?
Well, lets say you are a magika build, all you get is stats distributed between magika and stamina...wont do much damage with your magika based skills...
You have a self buff for spell/physical resistance? Use it and it will do NOTHING. The bolster is in place, you will have exactly the same resists. This also applies to getting debuffed by enemies but doesnt really matter if you do not loose more resists from an olready low resist pool, it just wont make up for the gympness of the bolster.
Solutions?
1. Fix the bolster so it scales with lets say, lvl 50 white gear (the traits, armour value, enchants) and keep the set bonuses.
2. Alternative would be to disable the bolster altogether, since lvl 30 the bolster only gimped my toon, i was alot more powerful withouth it...or at least let the player choose if they want to use the bolster or not...forcing them into being weaker then they actualy are is plain stupid.
joshisanonymous wrote: »TL;DR Everyone in PvP will be VR12 in a couple months so who cares?
This is how I feel about it too. As more players level up and achieve veteran status this will be a non-issue. Besides, I think Cyrodiil was designed to be more of an endgame activity anyway.
That's actually the main issue, all of us being VR12, stuffed and with 200+ skills points spent, in a couple of months on our mains.
People come and go in every MMORPG. This means that we'll need new players at some point. I'm not convinced we're going to attract a lot of peeps in AvA and keep them with us 1-shotting them.
joshisanonymous wrote: »
TL;DR Everyone in PvP will be VR12 in a couple months so who cares?
This is how I feel about it too. As more players level up and achieve veteran status this will be a non-issue. Besides, I think Cyrodiil was designed to be more of an endgame activity anyway.
That's actually the main issue, all of us being VR12, stuffed and with 200+ skills points spent, in a couple of months on our mains.
People come and go in every MMORPG. This means that we'll need new players at some point. I'm not convinced we're going to attract a lot of peeps in AvA and keep them with us 1-shotting them.
I would think the advantages being a veteran brings could be an encouragement for newer players to stick around and work harder. At least that is the effect it's having on me ^^
Censorious wrote: »I played from lvl 10 in Cyrodill and never once felt I was at a serious disadvantage. True - you can't go face-to-face with any random guy you meet. You have to play it a bit carefully but that's to be expected.
I wouldn't say low-levels are cannon fodder - in fact, they are the infantry, the ground troops. where strength in numbers counts for everything.
Kewljag_66_ESO wrote: »I dont think people realize this is ment to be the PVP endgame and for the majoridy its not yet. Its mainly ment for 50+. SO in 3 to 4 months when 95% in Cyrodiil is 50+ this whole topic should not be an issue.
Being able to atleast compete for the pre 50s with the bolster is kinda just giving them a taste and gives them a reason to push them selves to level up to 50, which isnt hard if you take the time to actually level. If you do the PVE in Cyrodiil, quests, grinds, and dungeons you can have your pvp mixed or makes you watch your back which helps to make PVE not as boring.
Tannakaobi wrote: »Censorious wrote: »I played from lvl 10 in Cyrodill and never once felt I was at a serious disadvantage. True - you can't go face-to-face with any random guy you meet. You have to play it a bit carefully but that's to be expected.
I wouldn't say low-levels are cannon fodder - in fact, they are the infantry, the ground troops. where strength in numbers counts for everything.
I call BS! Unless you are talking about early access when there was no VR or at least hardly any. For the first couple of weeks I played on my level 10-25 rangedTemplar and had a blast in my light Armor. Since then I have done much in learning about how the combat works in ESO and am now a much better player than I was.
Two nights ago I took my 35 Nightblade in and got smashed in every other Melee I had. Even some ranged attacks were practically one shotting me. There is a massive difference between early levels and higher VR. To say otherwise is either bull and therefore trolling or a huge case of delusion.
You can call me a poor player all you like, but the simple truth is I also owned a few battles. So if that is true then there is some really bad players in there. I know what I believe.
Maybe if they didn't advertise Cyrodiil as the be all, end all, one stop shop for all things PVP. If it were bracketed, I'd agree. But a broad entry level-end game bracket? Why even bother before you're VR10? For anyone sub-50, Cyrodiil is a walking simulator.Is this a joke?
I mean, I prefer MMOs where gear = / = win, but I've never heard of levels not mattering at all.
If you want to compete, put the time into your character.
hodgson.dylanub17_ESO wrote: »joshisanonymous wrote: »
TL;DR Everyone in PvP will be VR12 in a couple months so who cares?
This is how I feel about it too. As more players level up and achieve veteran status this will be a non-issue. Besides, I think Cyrodiil was designed to be more of an endgame activity anyway.
That's actually the main issue, all of us being VR12, stuffed and with 200+ skills points spent, in a couple of months on our mains.
People come and go in every MMORPG. This means that we'll need new players at some point. I'm not convinced we're going to attract a lot of peeps in AvA and keep them with us 1-shotting them.
I would think the advantages being a veteran brings could be an encouragement for newer players to stick around and work harder. At least that is the effect it's having on me ^^
Then what's the point of PvPing before v10? I like a more even playing field. Making the level you are mean nothing (outside of extra skill points and better gear) would actually encourage people to go PvP, Steamrolling discourages PvP, It's basic psychology.
hodgson.dylanub17_ESO wrote: »Kewljag_66_ESO wrote: »I dont think people realize this is ment to be the PVP endgame and for the majoridy its not yet. Its mainly ment for 50+. SO in 3 to 4 months when 95% in Cyrodiil is 50+ this whole topic should not be an issue.
Being able to atleast compete for the pre 50s with the bolster is kinda just giving them a taste and gives them a reason to push them selves to level up to 50, which isnt hard if you take the time to actually level. If you do the PVE in Cyrodiil, quests, grinds, and dungeons you can have your pvp mixed or makes you watch your back which helps to make PVE not as boring.
I don't think you realize that PvP is supposed to be for everyone after lvl 10. Now discouraging people from PvPing until they have hit 50+ is bad design and limits options for said players. It especially deters new players because they'll think that PvP is only for endgamers and either just go story-mode or move on to another game. Now would you rather have a ton of people on an even playing field fighting for Cyrodil or like 5% of the game's current population?